From <@marvin.cdf.toronto.edu:g7amei@cdf.toronto.edu>  Fri Apr  3 10:04:06 1998
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Date: 	Fri, 3 Apr 1998 10:03:52 -0500
From: Mei Anthony Y <g7amei@cdf.toronto.edu>
Organization: Computing Disciplines Facility, University of Toronto
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To: Pablo Funes <pablo@cs.brandeis.edu>
Subject: Comment
References: <199804031458.JAA00714@berry.cs.brandeis.edu>
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Status: RO

Pablo Funes wrote:

> Hi,
>     I have a suggestion.  I would be very interested in knowing which
> robot I played in each game.  I am assuming that a random robot is
> chosen each time a game is started.  It would be interesting to know
> what strategies are used by the best robots.  I would also like to say
> that I find your project very interesting and quite fun to play :).
>
> -Anthony




From AUDBLUE@prodigy.net  Thu Apr  2 22:46:09 1998
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From: "LES  CALVIN" <AUDBLUE@prodigy.net>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: The player...?
Date: Thu, 2 Apr 1998 21:33:00 -0000
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This is a multi-part message in MIME format.

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Is the backgammon player hillclimbed against humans?  (I don't know much
tech; I don't know if that's possible)  Does the player get better every
time a human plays?  Are you going to get drag-and-drop or doubling soon?
	Just a few annoying questions, that's all.
								Pattrick Cultsetter
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">Is the backgammon player hillclimbed =
against humans? &nbsp;(I don't know much tech; I don't know if that's =
possible) &nbsp;Does the player get better every time a human plays? =
&nbsp;Are you going to get drag-and-drop or doubling soon?<br>&#009;Just =
a few annoying questions, that's =
all.<br>&#009;&#009;&#009;&#009;&#009;&#009;&#009;&#009;Pattrick =
Cultsetter</p>
</font></body></html>
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From kids2@telusplanet.net  Tue Apr  7 12:42:22 1998
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Date: 	Tue, 07 Apr 1998 10:30:43 -0700
From: "P. Phalen" <kids2@telusplanet.net>
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To: demoweb@cs.brandeis.edu
Subject: Tron
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Not a bad game, rather tricky but the computor player has to get off his 
butt.I beat it 2 out of three quite easy.He gets trapped easily.

From millette@bigfoot.com  Thu Apr 23 08:22:48 1998
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From: "Robin Y. Millette" <millette@bigfoot.com>
To: "'GA Tron'" <demoweb@cs.brandeis.edu>
Subject: GA Tron
Date: Thu, 23 Apr 1998 07:07:09 -0400
Encoding: 24 TEXT
Status: RO

Hello Mr. Tron :)

I came upon your site (http://dendrite.cs.brandeis.edu/tron/) by accident, 
I think. Anyhow, I don't recall otherwise. I've played a few games, too, 
putting myself in the top 10. I had a few question, hence this little piece 
of email.

When did this experiment start? Did someone you know play those 3000-4000 
games?? In your fitness function, do you calculate the odds of the human 
player? And the big question: how do you actually evolve your computer 
players? What are the low-level functions?

Hope you care to answer. I've seen you have a postscript file, but I can't 
view them. If you could make an HTML or even text version of your file, I 
would appreciate being able to read it.


CIAO!

'   '         '       '     '   '     '       '         '   '
Robin Y. Millette        http://www.generation.net/~millette/
Participez a l'Ordinateur le plus Vite au Monde!
Join the Fastest Computer on Earth!
http://www.distributed.net - team/equipe 844


From Barythrin@aol.com  Thu Apr 23 19:37:23 1998
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From: Barythrin <Barythrin@aol.com>
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Date: Thu, 23 Apr 1998 19:37:13 EDT
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Actually, this might be the problem all together.  I have my cookies off (even
though it really shouldn't affect an applet)  I have my "cookies" directory
read only, and I made my files (cookie files IN the dir)  System files (so
nothing can access them)..   It really shouldn't be a problem, but could that
be it?

From Barythrin@aol.com  Thu Apr 23 19:34:25 1998
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From: Barythrin <Barythrin@aol.com>
Message-ID: <aa499ce9.353fcffc@aol.com>
Date: Thu, 23 Apr 1998 19:34:18 EDT
To: pablo@cs.brandeis.edu
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Subject: Re: Tron problems (I'm having problems.. not it) heh
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Yes.  IE DOES have the abilities for Java Scripting, it can do ActiveX
Scripting, It also does applets and all that neat stuff.  Let's see..  I can
do IFrame stuff..  I think I used IE 3.02 or something like that at first (for
AOL) ,   THEN since I thought maybe it was a crappy AOL problem, I tried using
the NEWER version of IE (4.02 I think)  and I still had the problem.   Like I
said, it doesn't look like an error is occuring it just doesn't seem to be
moving, maybe it IS an applet problem.   I'll try again right quick and see if
anything works. (I'll tell you in this mail)   Ok..  I log in as a name that I
had it register, I enter my password, and it brings me to the page with the
applet.  I see a small blue line on the left side of the black box, and a
brownish small line (pointing up and down, as well as the blue one) on the
right side of the black box.  They are both about an inch away from the ends.
After I see those lines (this is after pressing start and clicking on the
black box in the applet) I see no movement.  I don't see anything change.
>From what I know about applets, they ARE supposed to be pretty fast and
interactive right?  (Maybe I'm just  too impashient (*sp) )  Well.. I'm not
sure if that's going to help at all  heh..  When is the last time you have
found someone playing? (To make sure it is my side, not your applet)  Well..
Thanx alot for being so attentive. heh .  

From Barythrin@aol.com  Mon Apr 20 15:26:32 1998
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Date: Mon, 20 Apr 1998 15:25:27 EDT
To: demoweb@cs.brandeis.edu
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Hi.  I'd like to play your computer in Tron (just for the heck of it)  But I'm
having trouble I think getting it to run.  I'm using Internet Explorer 4.01 I
think (or newer) and it's just not running the applet right or something.  It
loads, I see the start button and the score (0 to 0)  It says it's trying to
load two images (which it never does) then ,  I can click on start, I click on
the picture, and it looks like me and the computer just sit there in one spot
for a while.  Any ideas?  Thanx. 

From Liljoan@webtv.net  Sun Apr 19 18:33:03 1998
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From: Liljoan@webtv.net (Lisa P)
Date: Sun, 19 Apr 1998 18:32:48 -0400
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC backgammon
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I can not seem to move the pieces. I play this game often in real lie so
I know the ropes. No matter how I enter my pieces, it is always an
illiegal move.  Please Help!!!

From jscheutz@bora.iuav.unive.it  Tue Apr 14 11:20:55 1998
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The server encountered an internal error or misconfiguration and was
unable to complete my request. please ....


From newsguy@webtv.net  Mon Apr 13 23:19:15 1998
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Date: Mon, 13 Apr 1998 23:18:49 -0400
To: demoweb@dendrite.cs.brandeis.edu
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I am defeating the game at a rate greater  than the average, but I find
it extremely insulting as the opponent that the rolls provided by the
game itself are precisely those it needs.  I would like to play YOU in
an HONEST game of backgammon.

From webmaster@gambling-links.com  Mon Apr 13 22:10:06 1998
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Message-ID: <3532C571.3189@gambling-links.com>
Date: Mon, 13 Apr 1998 22:09:53 -0400
From: AnteUp Gambling Links <webmaster@gambling-links.com>
Reply-To: webmaster@gambling-links.com
Organization: AnteUp Gambling Links
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Stopped by your site..
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Webmaster,

I just stopped by your site and thought you might be
interested in adding your site to a new Gambling Links Site.

Come by AnteUp Gambling Links and add your URL for FREE.

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Best Regards,
AnteUp Gambling Links
Webmaster@cnvi.com - http://www.gambling-links.com

From tng@kaiwan.com  Sat Apr 11 19:46:44 1998
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Date: Sat, 11 Apr 1998 16:48:52 -0700
From: TRM <tng@kaiwan.com>
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You are cordially invited to experience the latest Backgammon game site
- http://www.vog.ru/backgammon/

VOG Backgammon has been released to the public.  VOG Backgammon is the
4th game released by VINCO Online Games.  Among it's previous release
are Othello, Checkers and Chess.  VINCO Online Games web page is at
http://www.vog.ru

VOG Backgammon rich features include:

* Fast Internet connection -  The server is located in Nebraska, USA and
is connected to the Internet by 2 fast, independent, fault tolerant T1
lines to deliver you the most pleasant gaming and communicating
experience possible.

* Nice, easy to use interface -  Many people love our "no mouse" chat
feature, because you'll never need to touch your mouse for chatting.
Just start typing and characters go exactly were you expect them to go,
right into the dialogue box.

* Avatars -  When you play at the VOG Backgammon an avatar represents
you. You may choose from over 60 currently available avatars and even
draw an avatar yourself if you wish.

* User profiles -  Each user has a profile, which is available to for
other players to view on the VOG Server. You may place personal
information like email and homepage address, your country, occupation,
hobbies and other information about yourself. You may even place your
own photograph in our Gallery of Players for others to see. 
http://www.vog.ru/gallery.asp

* Automatic matches saving - If a player is disconnected, the server
automatically saves the match, and when you reconnect, the match is
readily available for you to resume. Also, you may postpone the match at
any time and resume it later.

* Built-in Ratings system - In each room separate rating and games
statistics is recorded for you.

* Games Archive - All rated games are archived by the Server and
available for searching, browsing and move by move game analysis.

* User is Away indicator - If your opponent switches to a different
window you'll see an "AWAY" sign by his name. The sign is GREEN if the
user switches to another VOG window, such as, if he is watching a game
at another table. The sign is BLUE if the user switches to another
program, such as email, or a web browser.

* Kibitzing features - You may kibitz (watch) another user's game and
talk to players and kibitzers at that table. Players can choose the
amount of kibitzers watching their game, and also choose whether or not
they can speak at your table, it's in your hands, PLUS the ability to
invite someone to your table even with kibitzing disabled!

This and many more excellent feature await you - point your browser to
http://www.vog.ru/backgammon and try it today.

From flamingo@volen.brandeis.edu  Mon Mar 30 16:46:38 1998
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From: "Sen Song" <flamingo@volen.brandeis.edu>
To: <demoweb@cs.brandeis.edu>
Subject: tron doesn't work for me
Date: Mon, 30 Mar 1998 16:43:40 -0500
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Status: RO



From SeaHawk-AV8@webtv.net  Fri Mar 27 13:47:52 1998
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From: SeaHawk-AV8@webtv.net (Richard Perkins)
Date: Fri, 27 Mar 1998 12:47:46 -0600
To: demoweb@dendrite.cs.brandeis.edu
Subject: Men-off
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I can not take men off the board.. I rolled a double Four I'm trying to
take four men-0ff:-
0 4 4 3 3     Does not work , in game # 8910118321.10354

From SeaHawk-AV8@webtv.net  Fri Mar 27 12:33:38 1998
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From: SeaHawk-AV8@webtv.net (Richard Perkins)
Date: Fri, 27 Mar 1998 11:33:32 -0600
To: demoweb@dendrite.cs.brandeis.edu
Subject: PROBLEM
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
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Status: RO

I can not play Backcammon..I  have tried every way posible to move my
pieces..And nothing happens,,it says it is a illegal move..Can you
please  tell me how I can play this great game??

Thank-you

From phase@cs.brandeis.edu  Tue Mar 24 15:40:34 1998
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Date: Tue, 24 Mar 1998 15:40:33 -0500 (EST)
From: Travis Gebhardt <phase@cs.brandeis.edu>
Reply-To: Travis Gebhardt <trav@pobox.com>
To: demoweb@cs.brandeis.edu
Subject: server error
Message-ID: <Pine.SGI.3.95.980324153906.25217A-100000@jasper.cs.brandeis.edu>
MIME-Version: 1.0
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Status: RO

hi guys,
i got this error when i tried submitting the form from the following url:
http://demo.cs.brandeis.edu/~hugues/get_spiral.cgi


-travis


>Server Error
>
>The server encountered an internal error or misconfiguration and was
>unable to complete your request. 
>
>Please contact the server administrator, demoweb@cs.brandeis.edu and
>inform them of the time the error occurred, and anything you might have
>done that may have caused the error. 



From maj27@columbia.edu  Tue Mar 17 17:20:55 1998
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Date: Tue, 17 Mar 1998 17:20:41 -0500 (EST)
From: Matt Jacobs <maj27@columbia.edu>
Sender: maj27@columbia.edu
Reply-To: Matt Jacobs <maj27@columbia.edu>
To: demoweb@cs.brandeis.edu
Subject: tron
Message-ID: <Pine.SUN.3.95L.980317171354.19647A-100000@sveiks.cc.columbia.edu>
MIME-Version: 1.0
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Status: RO

First off, let me say that I love what you've done at the "tron" web site:
I _love_ ai and it's really exciting to be able to say that I'm playing
against a GA.  Anyways, I'm writing for 2 reasons: first of all, not that
there's anything that you can do about it, but I wanted to point out that
computer speed/ modem speed influences the game difficulty and also the
minimum corners you can turn, considerably.  Also, if it's possible I
would like to ask that you do something about the "human high scores"
page: it's over 100 Kilobytes, which even on a 233 Mhz computer with 32
Megs of RAM and connected via ethernet to the Columbia network, which in
turn is connected to the real world by either T1 or T2, is pretty darn
slow.  Now pretend you're using a 28.8 modem with line noise. :)  Anyways,
thanks for putting this up and letting bored college kids like me play
with it.

			Matt

"If I asked you to tell me about love, you'd probably quote me a sonnet."
				-- Sean McGuire



From THEQUIZ@webtv.net  Mon Mar  9 19:09:17 1998
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From: THEQUIZ@webtv.net (R M)
Date: Mon, 9 Mar 1998 19:09:01 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-GAMMON
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Status: RO

Hi,   I have sent two messages to you folks.  The first had to do with
an inability to start another game, after finishing one.  Someone (I
forget the name) contacted me right back, and somehow fixed the problem.
My most recent message had to do with the "Statistics: by client" list.
My message may have come across as too critical, I guess, (I think I may
have asked, "Who would want to read this interminable list?").  I should
have phrased the question a little differently.  And I will do so, now.
First, however, let me say that I have read the 'short paper describing
the learning algorithm', and found that baffling, to say the least
(there I go, again).  I'm not sure why you all bothered to create the
game (it was probably answered somewhere in the above "algorithm"), but
I'm glad that you did.  It is very enjoyable.  But, is the "Statistics:
by client" list for internal use, only?  When I first referred to it, I
thought it would show MY record against HC-GAMMON, which would, of
course, be of interest to me.  My last message was meant to open a brief
dialogue, only.  If you were seeking to improve the game from the
player's view-point, I may have a suggestion, or two; which may, or may
not be feasible.  If your purpose in creating the game has already been
met, well, good job.  Thanks.
Randy

From JSIMON@webtv.net  Wed Mar  4 11:27:34 1998
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From: JSIMON@webtv.net (JEANETTE SIMON)
Date: Wed, 4 Mar 1998 11:27:15 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: ADDRESS
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I found you site many months ago and now a friend is looking for it,
being I book marked it I don't recall how I found you. If you could
possibly give me the address to your page so I can pass it on I'd
appreciate it.

Thank you

From THEQUIZ@webtv.net  Sat Feb 28 16:01:25 1998
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From: THEQUIZ@webtv.net (R M)
Date: Sat, 28 Feb 1998 16:01:17 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
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Status: RO

Regarding "statistics by client";  What is the purpose of that?  Why
would anyone want to read that interminable list?            Thanks.
Randy

From fonebone@webtv.net  Thu Feb 19 17:02:19 1998
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From: fonebone@webtv.net (Josh Levine)
Date: Thu, 19 Feb 1998 17:02:16 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: Can you improve HC-Gammon?
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Status: RO

I've by now played dozens of games against the HC-Gammon program, and I
do think it's great -- but it tends to make some strange choices.

The biggest fault I see is its insistence on setting up points in its
home table, even when playing a running game. If both the player and HC
are bearing off, and HC has an open point or a blot in its home table,
it will make the point or cover the blot rather than bearing off.

Another fault is that HC will usually hit a player's blot even when the
risk for HC is very high and it is not very harmful to the player.

Also, HC will create blots quite freely in its home table in the
(cyber-) hope of later setting up a point there --  high risk play in a
situation where a good player would be more conservative. In this same
respect, I don't think I'll ever see HC set up a prime, except
completely within its home table.

Fortunately, for the most part it plays a decent game. Thanks for
reading my comments.

From ANADIANA@classic.msn.com  Fri Feb  6 19:53:14 1998
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Date: Sat, 7 Feb 98 04:54:06 UT
From: "RIVERA JOSE LUIS" <ANADIANA@classic.msn.com>
Message-Id: <UPMAIL01.199802070052360823@classic.msn.com>
To: demoweb@cs.brandeis.edu
Subject: INFORMATION
Status: RO

PLEASE SEND ME INFORMATION IN SPANISH OF: MEZCLAS HOMOGENEAS, MEZCLAS 
HETEREOGENEAS AND SUSTANCIA

THANK YOU
PLEASE AWSER TO THIS EMAIL DIRECTION
ANADIANA@MSN.COM


From ANADIANA@classic.msn.com  Fri Feb  6 19:45:54 1998
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From: "RIVERA JOSE LUIS" <ANADIANA@classic.msn.com>
Message-Id: <UPMAIL01.199802070044360276@classic.msn.com>
To: demoweb@cs.brandeis.edu
Subject: informacion 
Status: RO

please send me infomation in spanish of: mezclas homogeneas , 
mezclas heterogeneas and subtancia 
thanks

please anwser me the most faster posible to
ANADIANA@MSN.COM


From mortend@mi.aau.dk  Wed Feb  4 14:11:12 1998
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Date: Wed, 04 Feb 98 20:10:53 0100
Sender: mortend@mi.aau.dk
From: Morten Daugbjerg Hansen <mortend@mi.aau.dk>
Organization: Institute of Mathematics, University of Aarhus
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To: demoweb@dendrite.cs.brandeis.edu, mortend@mi.aau.dk
Subject: Question about web-BG-program !
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Status: RO

Hi,

I'm very impressed with your browser-based backgammongame.

My name is Morten Daugbjerg and im trying to organize an on-line backgammon
tournament for highschool students...If I can raise enough sponsorprizes,
we may talk about thousands of players. This is a very new idea, so only
in planning phase yet.

First thought were a Java-program, but I estimate noone ever developed
a satisfying program yet, AND it'll probably be FAR overloaded if 400 people
connect at the same time. There may also be problems with access to Java at the
schools.

Next thought were a server like FIBS with telnetconnection. This could be done
but has the drawback of bad graphics....most of these players wont download a
client to play with and get very confused with x's and o's.

10 minutes ago I discovered (and beat :-) HC-Gammon....

Would it be possible to get the sourcecode for the script making the layout, 
rolling dice etc.

Would it be possible to change it into 2 players playing each other, instead of
a computerplayer, and how heavy is the game on bandwidth ?

I should mention that I will probably be able to borrow a big server
and the Internetconnection from a tele-company with sufficient bandwidth...

Maybe even a mirror of HC-Gammon could be interesting...

Let me know if youre able to help me with this project at all !!

Greetings,

Morten Daugbjerg



From laerke@dilbert.ateam.dk  Wed Feb  4 09:08:27 1998
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Date: Wed, 4 Feb 1998 15:07:48 +0100 (CET)
From: Laerke Thomasen <nerdbird@nerdbird.dk>
To: demoweb@cs.brandeis.edu
Subject: Tron
Message-ID: <Pine.BSF.3.96.980204150327.6577A-100000@dilbert.ateam.dk>
MIME-Version: 1.0
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Status: RO

I've just come across your Tron game on the Net. I think it is a very
funny game - it combines a good old classic game with the "mission" of
teaching young robots to play :-)

But, I think your Hall of Fame of human players should be changed. It's
impossible to load without the browser crashing because of lack of
memory... I'm using Netscape 4 on a PC with 40 megs of RAM and no other
applications running. The loaded is simply too huge!
I experienced the same problem with your Backgammon game (which was how I
originally found Tron, as I was searching for on-line backgammon).

Yours

Laerke Thomasen

- Laerke Thomasen - nerdbird@nerdbird.dk - http://www.nerdbird.dk -
Real (and integer) Microsoft witches use Word97 for spell-checking!


From leedn@thecb.state.tx.us  Tue Feb  3 09:48:31 1998
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Message-ID: <34D72E15.6634@thecb.state.tx.us>
Date: Tue, 03 Feb 1998 08:47:49 -0600
From: Don Lee <leedn@thecb.state.tx.us>
Organization: Texas Higher Education Coordinating Board
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To: demoweb@cs.brandeis.edu
Subject: TRON
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Status: RO

I am not a game programmer nor particularly well-read in AI, but I found
your technical report very interesting.  I do have a couple questions if
anyone has time to answer them.  1) Are the new generations created
completely randomly or are they "genetic" permutations of the more
successful players.  2) Why do the players "sensory" parameters not
include the opposing player's position and direction?

From bjkids@webtv.net  Sun Feb  1 17:24:05 1998
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From: bjkids@webtv.net (B Jones)
Date: Sun, 1 Feb 1998 17:23:54 -0500
To: demoweb@cs.brandeis.edu
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Status: RO

tron wont let me play.

merry xmas and a happy new year

From tcooper@nidlink.com  Fri Jan 30 17:14:27 1998
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Date: Fri, 30 Jan 1998 14:18:44 -0500
From: Tom Cooper <tcooper@nidlink.com>
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To: demoweb@cs.brandeis.edu
Subject: Tron
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Status: RO

I enjoyed playing your game tron. Nice application of java.
Have any favorite links for learning more about genetic learning?
Tom

From THEQUIZ@webtv.net  Thu Jan 29 20:07:04 1998
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From: THEQUIZ@webtv.net (R M)
Date: Thu, 29 Jan 1998 20:07:00 -0500
To: demoweb@dendrite.cs.brandeis.edu
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Status: RO

Hi,  After playing a game, I hit "Start a new Game",  but it returns to
the beginning of the game I just played, and I cannot play another game.
Do I have to register to play more than one game?    Thanks.    Randy

From nigel.thorne@royalblue.com  Thu Jan 29 10:42:02 1998
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From: "Nigel Thorne" <nigel.thorne@royalblue.com>
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the thing wouldn't go! :( the dots appeared but didnt move. )
using ie4 a p2 233 64MB ram etc


Nigel Thorne
Systems Consultant
royalblue technologies plc


From bassem.srouji@polymtl.ca  Sat Jan 17 01:09:06 1998
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From: "Bassem Srouji" <bassem.srouji@polymtl.ca>
To: <demoweb@cs.brandeis.edu>
Subject: Tron algorithm
Date: Sat, 17 Jan 1998 01:08:03 -0500
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Status: RO

Hi,
	I visited your web page, to see how your genetic alogerithm is powerfull,
and I was surprised by the result and by the way that all the learning is
prossesd.
I am a stuend in motnreal canada, in Polytechnique, and I am sutdyin
computer engeniring, and now I am develloping another Tron game, and I am
trying to implement a good algorythm in my game so The user could play
agains the computer, I started this algorythm since 1 week only and the
computer made somme "stupid" mode :)
you could take a look at my game, check this url: 

http://members.tripod.com/~tronpro
the game is really in beta process sothe help in the game is not complet,
it's better if you check the Help one the net

http://members.tripod.com/~tronpro/help.htm

if you are interested to help me or to give me some hint to make my
Computer in the game more "Inteligent", so please reply to me

N.B.: I tryed to run your tron java applet with IE4.0 and it's not working
but under Netscape it's working,
under IE4.0 I see the firest screen shot of your game and the start button
is available but when I click Start nothing happen ???
maybe this will help you

thanks
from Bassem Srouji







From maj27@columbia.edu  Tue Mar 17 19:16:31 1998
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Date: Tue, 17 Mar 1998 19:16:16 -0500 (EST)
From: Matt Jacobs <maj27@columbia.edu>
Sender: maj27@columbia.edu
Reply-To: Matt Jacobs <maj27@columbia.edu>
To: Pablo Funes <pablo@cs.brandeis.edu>
Subject: Re: tron
In-Reply-To: <199803172319.SAA17054@obsidian.cs.brandeis.edu>
Message-ID: <Pine.SUN.3.95L.980317182155.20631A-100000@hejsan.cc.columbia.edu>
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Status: RO

> No, but there's a little thingy on the right corner of my screen that
> beeps whenever an email gets in :-) 

Ooh, goody.  All I have is little email messages every five minutes or so
warning me that I've used up 5 minutes of CPU time and that I'll have to
restart Netscape :)

> Good to know. [that the game is really fast on 233Mhz, 32 MB RAM]
> Perhaps I could find a way for the game to adjust to the speed of the
> machine.

Yes.  College kids around the country who bought bleeding edge technology
will thank you.  I, of course, thought I was saving $200 by buying a
Packard Hell......

> Good idea! Sorted By win% for example. Let me see... done!
> what do you think?

*looks at the wall* Yes.  It looks wonderful.  I'm not going to actually
look at it again until I get back to work and the 233Mhz monster.  Right
now I can see it panting for breath between games.  Is there some way to
show just the top 100 people, or have all the same data but split up into
like 9 files or something?  Well, whatever.  I just got my friend Lea
(username lea) to play a couple of games, but she couldn't get the hang of
it and got frustrated.  I think you should make sure that the new users
get robots from the stupider end of the spectrum more often so that they
get hooked early. :)  Anyways, .. thanks for the feedback.  Oh, yeah.  One
more thing that I thought of that I don't really know what the right thing
to do about is.  At least for me (and I assume for the majority of the
free world) it is _much_ harder to play against a robot that wraps around
the edges of the screen frequently, because it is easy to lose track of
where the dead ends are.  Therefore, my guess is that the robots that wrap
a lot will win, which is not necessarily indicative of a better strategy
but only of a better strategy against us humans.  Perhaps you could make
the java game keep the person's snake in the center and have the universe
"revolve" around him?  (i.e. shift every pixel, every turn.)  don't mind
me, just trying to wreak as much havoc as possible.  When is this project
going to be finished, anyway?  (Or is it just whenever the computer's win
percentage levels out somewhere in the 90's?)

homa, (the server I'm on: Chinese for "hello")
Matt

"If I asked you to tell me about love, you'd probably quote me a sonnet."
				-- Sean McGuire


From bassem.srouji@polymtl.ca  Wed Feb  4 22:07:05 1998
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From: "Bassem Srouji" <bassem.srouji@polymtl.ca>
To: "Pablo Funes" <pablo@cs.brandeis.edu>
Subject: Re: Tron algorithm
Date: Wed, 4 Feb 1998 22:05:41 -0500
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Status: RO

> Hi!
> 
> I dont remember if i replied to this message before, but...
> I just dowloaded your tron game. Cant test it here, though, 
> because we dont use microsoft os's. What are the requirements?
> Dos? windows? 3.1? 95? nt?
> 
> I dont know if any of our robots will be trasnferrable, as they
> are adapted to the exact setup of our tron. But it might be
> possible. 
> 
> I cant test IE4 for the same reason, we dont have windows machines
> here at the university :-(. But my general feeling is this: You can't
> trust Java... yet! Its an embrionary technology that's changing all
> the time, and there are no clear standards. Browser developers are
> fighting very hard to squash each other out of the market, and users
> pay the price.
> 
> Regards,
> 
> Pablo Funes
Hii
   Well my game is a DOS game so it will run in DOS or in mS-Dos prompt
under win95 ..I never tested under NT ..

and by the way, your robot is getting better ... but I wanna know one
thing, is it abble to implement another robot in your game so you could
check wich robot is smarter.
I am askingthat, because I Want to test the robot that I develloped in my
Tron against yours ??
maybe this will be a good challenge and good idea to devellop more and more
...

thing about it and give me some feedback

thanks for replying to my e-mail

from bassem srouji

From Alexb@CST.CA  Tue Dec  2 10:51:09 1997
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Date: Tue, 02 Dec 1997 10:49:49 -0500
From: Alex Boghen <Alexb@CST.CA>
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Hi Pablo,

Thanks for your response. I am glad to see that you have the exact dates to
see when the extra abandoned games were entered. But, to be very honest with
you, I am pretty sure I did not play these games at all. I think this has to
do with my earlier problem where I couldn't start games after a previous game
was finished. It seemed to have happened around the same time. I would guess
that you don't get any other players emailing you with the same problems but I
think the system may be interpreting games that can't be started as
"abandoned". I am still experiencing the same problem so if you get a chance
to check it out yourself, that would be great. It will only happen once you
finish playing a game. Let me know how it turns out.

Thanks...from a dedicated HC-Gammon player,
Alex
email: Alexb@cst.ca

Pablo Funes wrote:

> Yes, you have 14 'Abandoned' games between nov 19th and 20th. Games
> started but not continued are preserved for a week in case they were
> 'saved' for later continuation [which means, save game doesnt really
> do anything except tell you the game-id]. After a week they're
> considered 'abandoned' and counted as such. We know that abandoned
> games can't be counted as wins since there are other sources such as
> your errors. For your own personal count, just press resign every time you
> are losing a game, and disregard the 'abandoned' count.
>
> Pablo
>
> >
> > Hello Pablo,
> >
> > I noticed something very strange with my current statistics. My domain
> > is cst.ca and I  had an avg of exactly 70% against HC-Gammon as of
> > Sunday night. I usually check the stats to verify how well I am doing
> > against the computer. Today, I see that the avg has dropped to 69.3 and
> > I believe this is due to the fact that approx.14 resigned games have
> > been added to the statistics of which I did not play.  And I don't
> > believe anyone else at this domain plays HC-Gammon. Is there another
> > explanation for this? I have been having problems starting new games as
> > I had mentioned to you in an email last week. Maybe this could have been
> > calculated as a game? Let me know.
> >
> > Thanks,
> > --
> > Alex Boghen                  email: Alexb@cst.ca
> > Account Representative         tel: (514) 733-0383
> > CS&T                           fax: (514) 733-8878
> >
> >
> >






From millette@bigfoot.com  Thu Apr 23 12:33:35 1998
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From: "Robin Y. Millette" <millette@bigfoot.com>
To: "'Pablo Funes'" <pablo@cs.brandeis.edu>
Subject: RE: GA Tron
Date: Thu, 23 Apr 1998 12:33:05 -0400
Encoding: 86 TEXT
Status: RO

Hello Pablo,

-----Original Message-----
From:	Pablo Funes [SMTP:pablo@cs.brandeis.edu]
Sent:	jeudi, 23 avril 1998 10:31
To:	Robin Y. Millette
Subject:	Re: GA Tron

Wow! Yes, you're number eight, congratulations! You're probably the
cause for the recent fall in the performance of my robots :-)

Don't say it like that. I almost feel ashamed *hehe*

> When did this experiment start? Did someone you know play those 3000-4000 

6 months ago
Yes, "khith, beamer and otherbill have been fighting for the first
place for a while... I don't know who they are". The person I know
who's played most games is myself... i'm sixth :)

Only six months? That's pretty cool! I see you've managed to generate a lot 
of interest from many people! Keep it up :)

[snip]

> players? What are the low-level functions?
>

Low level functions?

What we do is not so complicated. We have 100 robots playing against
people. 10 of those are new. The system runs until all the new robots

[snip]


I mean, what do the genes code for? I'm sure reading the paper would answer 
many questions... But I don't understand what the genes actually "do" for 
the robots. Turn left, right, diagonale..?

> Hope you care to answer. I've seen you have a postscript file, but I 
can't
> view them. If you could make an HTML or even text version of your file, I 
> would appreciate being able to read it.

It should be easy for you to view the .pdf version. Use the acrobat
reader for this. Acrobat reader is available for all platforms.
Chances are you already have it!

Same thing for the Acrobat version: my computer simply halts whenever I try 
it. I reinstalled the program a few times, to no avail. I have plans to 
rebuild my entire OS, but I'm not sure when I'll get around to do it. A 
text or HTML version would really really be appreciated :)

By the way, there's a new version of our first results out there:
http://www.demo.cs.brandeis.edu/papers/long.html#tronsab98

Let me know when there's a text version available...

I have a few suggestions to make, that would help human players at least: 
could you make it impossible for a 180 degree turn in one keystroke? If I'm 
going left, make it impossible for me to go right. I'm asking, because at 
times I seem to lose control of the program, and if I turn up then right 
when heading left, sometimes the program skips the up key and I crash 
instantly, which is a bad thing.

My other suggestion would perhaps screw up some results you've trained your 
bots for: please put a boundary around the screen. This is giving an extra 
"egde" to the robots. Sometimes, if a player follows the edge of the screen 
really tightly, the human can't even see the line there, but I'm pretty 
sure the robot can see it...

And one last suggestion: make it possible to plug other robots to the game. 
I'm not familiar with Java, but since the program is actually running on my 
computer (the client computer), data throughput isn't a problem... If you 
would like some help with this feature, let me know!



CIAO!

'   '         '       '     '   '     '       '         '   '
Robin Y. Millette        http://www.generation.net/~millette/
Participez a l'Ordinateur le plus Vite au Monde!
Join the Fastest Computer on Earth!
http://www.distributed.net - team/equipe 844


From millette@bigfoot.com  Thu Apr 23 08:22:48 1998
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From: "Robin Y. Millette" <millette@bigfoot.com>
To: "'GA Tron'" <demoweb@cs.brandeis.edu>
Subject: GA Tron
Date: Thu, 23 Apr 1998 07:07:09 -0400
Encoding: 24 TEXT
Status: RO

Hello Mr. Tron :)

I came upon your site (http://dendrite.cs.brandeis.edu/tron/) by accident, 
I think. Anyhow, I don't recall otherwise. I've played a few games, too, 
putting myself in the top 10. I had a few question, hence this little piece 
of email.

When did this experiment start? Did someone you know play those 3000-4000 
games?? In your fitness function, do you calculate the odds of the human 
player? And the big question: how do you actually evolve your computer 
players? What are the low-level functions?

Hope you care to answer. I've seen you have a postscript file, but I can't 
view them. If you could make an HTML or even text version of your file, I 
would appreciate being able to read it.


CIAO!

'   '         '       '     '   '     '       '         '   '
Robin Y. Millette        http://www.generation.net/~millette/
Participez a l'Ordinateur le plus Vite au Monde!
Join the Fastest Computer on Earth!
http://www.distributed.net - team/equipe 844


From duden@gmx.net  Sun May  3 12:33:25 1998
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Reply-To: "Jan-Eric Duden" <duden@earthling.net>
From: "Jan-Eric Duden" <duden@gmx.net>
To: <demoweb@cs.brandeis.edu>
Subject: Tron Applet
Date: Sun, 3 May 1998 18:31:57 +0200
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Hello,

your applett didn't work.I tried it with IE40.

CU,
Jan-Eric Duden


From jtravis@webtv.net  Sat May  2 03:26:01 1998
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From: jtravis@webtv.net (Jeff Travis)
Date: Sat, 2 May 1998 02:25:54 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: cheater
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Status: RO

Your fucking program cheats. Get the fuck off the net.

From Michael.Hinterdobler@stmf.bayern.de  Tue Apr 28 12:19:36 1998
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From: Hinterdobler Michael <Michael.Hinterdobler@stmf.bayern.de>
To: "'demoweb@cs.brandeis.edu'" <demoweb@cs.brandeis.edu>
Subject: HC Gammon server error
Date: Tue, 28 Apr 1998 18:20:16 +0200
Return-Receipt-To: Hinterdobler Michael
	 <Michael.Hinterdobler@stmf.bayern.de>
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No idea why this error occurred. Maybe because I clicked on the button a
second time before the answer came. Sorry for you: you had excellent
chances to win ...

From marni@bonus.com  Fri Jan 23 20:52:02 1998
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Date: Fri, 23 Jan 1998 17:54:41 -0800
To: demoweb@cs.brandeis.edu
From: marni@bonus.com, lucy@bonus.com
Subject: We Love Your Site!
Status: RO

Hi Webmaster,

Hello. We have e-mailed you once before and perhaps we weren't
loud enough -- WE LOVE YOUR SITE,

Gtron at 

http://dendrite.cs.brandeis.edu/tron/.

We would like to include your work in 
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Bonus.com currently presents the works of more 
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p.s. If you are not interested, please let us know so that we do not e-mail
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**************************************************
DESCRIPTION OF BONUS.COM, THE SUPERSITE FOR KIDS
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What Is Bonus.com?
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   		 NOTIFICATION OF PERMISSION
		 ---------------------------------------------



Dear Bonus Editors,

I represent that I (we) have the right to display 
publicly on the World Wide Web the work:
 
Gtron at 

http://dendrite.cs.brandeis.edu/tron/

Based on my review of the web site www.bonus.com 
and the description of its operation, I am familiar 
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appropriate for viewers of all ages.

I understand that Bonus.com, the SuperSite for Kids 
is open, free of charge, to all visitors of the 
WWW and that Bonus.com will be relying upon 
on-line advertising sponsors to help keep its site 
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be removed from Bonus.com.  Bonus.com, too, may choose 
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******************************************************
 
      Please write here the:
 
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      of the person who gave this permission
 
*****************************************************

[R27-29/Jan98]






From sondra@halfmagic.com  Wed Jan 14 23:54:58 1998
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Date: Wed, 14 Jan 1998 20:58:46 -0800
To: demoweb@cs.brandeis.edu
From: Sondra Kornblatt <sondra@halfmagic.com>
Subject: Tron
Mime-Version: 1.0
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Status: RO

So is it a joke or a psych 101 experiment? (It doesn't work.)

From pollack@cs.brandeis.edu  Tue Jan 13 11:29:28 1998
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Date: Tue, 13 Jan 1998 11:22:14 -0500
From: jordan pollack <pollack@cs.brandeis.edu>
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Organization: brandeis university
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Subject: slowtron
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Status: RO

why is tron playing so slow? is it my netscape 3 which sets the pace?

-- 
Professor Jordan B. Pollack   DEMO Laboratory, Volen Center for Complex
Systems
Computer Science Dept, MS018  Phone (617) 736-2713/Lab x3366/Fax x2741
Brandeis University           website: http://www.demo.cs.brandeis.edu
Waltham, MA 02254             email: pollack@cs.brandeis.edu

From CHIPPIEinLA@webtv.net  Sat Jan 10 16:30:30 1998
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Message-Id: <199801102130.NAA16776@mailtod-198.bryant.webtv.net>
From: CHIPPIEinLA@webtv.net (Larry Gamm)
Date: Sat, 10 Jan 1998 13:30:21 -0800
To: demoweb@dendrite.cs.brandeis.edu
Subject: Winners circle?!
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--WebTV-Mail-332651557-3828
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
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Dear Backgammon gamers:
   I just played your game the first time-thought it worked quite well-I
even found myself saying "no 2""doubles again!"-but in the end I easily
triumphed!
   Will come back again  to give the "program "a chance to  get even.
   Suggest a contest,maybe different levels of play-a list of winners
with their outcomes posted(you know like a video game does) -anything
else that makes this game competition involved with other players.
   Recommend "Backgammon for blood"-A book I read 20 years ago and it
turned me into a good tournament player back then-maybe you can program
its theories into  your game.
             Thanx again!!!!!!!!!
                        Mr. Larry Gamm

--WebTV-Mail-332651557-3828
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<html><!-----New years------------------>
<!--  <body background=
"http://members.tripod.com/~webtv25/thing.jpg">                                                       
<blackface>                     <font color=white effect=emboss
size=+3>MR. LARRY GAMM SAYS:</blackface></i></font><font
color=darkorange><U><marquee bgcolor=midnightblue
behavior=alternate>Make 1998 the best  </u>
</font></marquee><P><center><img
src="http://members.tripod.com/~webtv24/bugswalk.gif"height=200>
<img src="http://members.tripod.com/~webtv32/newyears.gif">
</font><font color=white>
<b><center>  CHIPPIE LOVES YOU!</b><P></font>>
<br><font color=white><font size=+6> <center><marquee scrollamount=340
scrolldelay=520>"Go Lakers!"</marquee></font>
 <img src="http://members.tripod.com/~webtv16/lakers.gif">
 <p>
<font color=white>
<font size=+1><center><u> 
see yaz later!!!
<embed
src="http://members.tripod.com/~webtv41/gtrblues.mid"autostart=true>
<p><embed src="http://members.tripod.com/~n2play/xslideleft.html">
//--->
--WebTV-Mail-332651557-3828--

From tamom@webtv.net  Thu Jan  8 21:29:40 1998
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	for <demoweb@dendrite.cs.brandeis.edu>; Thu, 8 Jan 1998 21:29:39 -0500 (EST)
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From: tamom@webtv.net (Brad Garner)
Date: Thu, 8 Jan 1998 18:29:36 -0800
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-GAMMON
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--WebTV-Mail-1295066392-856
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I really enjoyed the game. The program plays competently. I wold suggest
seting it up so that one could enter his move and see the whole board at
the same time. This may be a problem only on webtv. 

--WebTV-Mail-1295066392-856
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<html>brad

--WebTV-Mail-1295066392-856--

From itris@technologist.com  Tue Jan  6 09:53:09 1998
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From: itris@technologist.com
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Date: Tue, 06 Jan 1998 15:50:11 +0100
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Status: RO

hiya,

I must say I like the way you have applicated AI with the tron game. I
know little of ai and how to get it into a program, but About this test,
well, the sides of the grid are interconnected. Yet it's hard to watch
your light cycle go and try to keep an eye at the other sides of the
board at the same time, while the AI program *is* able to "see" the
other sides, because it's probes can see it. They have no disability at
this. Wouldn't this make the whole experiment a bit 'faulty' ?
A simple solution would be to show 9 grids all interconnecting, so you'd
have FAR less chance of running off the board (because you are quickly
entrapped in a box). Note, I don't mean you should enlarge the grid 9
times, i mean you show the same grid 9 times and blend them together (so
there are also 9 light cycles moving about per player, all moving in the
same direction. But all the walls are of equal distance relative to each
of the 9 cycles, because in fact they are the same walls. Well, hope you
understood that.

bye,


itris


From mollerw@boat.bt.com  Tue Dec 30 09:00:56 1997
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From: william moller <mollerw@boat.bt.com>
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Can you please make it so that you do not have to go back to the home
page to start a new game.

From alexb@CST.CA  Sat Dec 27 13:46:42 1997
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Date: Sat, 27 Dec 1997 13:44:14 -0500
From: Alex Boghen <alexb@CST.CA>
Organization: Corporate Software & Technologies, INT, Inc.
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Subject: Another favor..
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Status: RO

Hello Pablo,

Remember me? Before I ask you for the favor, let me wish you a merry
Xmas and all the best for 1998.

I noticed that my stats have added yet another 13 abandoned games. I
would appreciate if you can remove these as they probably occurred at
the same time that we had spoken about  the problem I was having. It
looks like I may have solved the whole problem once and for all. My
computer that I was using had several errors appearing  in it due to a
power surge that happened a little while back. I was forced to get my
entire hard disk replaced last week. Since then, the problem of having
to reload games is no longer required and the games are fine. So, it
looks like it was a hardware problem all along.

Anyways, I hope it is not an inconvenience to remove those abandoned
games for me. I appreciate it. Also, let me know if you are planning any
HC-Gammon upgrades in the future.

Best regards,
Alex





From cinj9im@webtv.net  Fri Dec 26 01:22:40 1997
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From: cinj9im@webtv.net (JIM WALSH)
Date: Fri, 26 Dec 1997 01:22:34 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: Problem
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Status: RO

I used to be able to start a new game  right away  by clicking on "Start
a New Game"  after finishing a game.  Now I have to turn webtv off and
start all over again by going into HC Gammon again.  What's the problem?
It reloads the same game now if I press "Start a New Game."

From elreyinn@webtv.net  Wed Dec 24 03:48:33 1997
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From: elreyinn@webtv.net (el rey inn)
Date: Wed, 24 Dec 1997 01:48:17 -0700
To: demoweb@dendrite.cs.brandeis.edu
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I'm 7-0 including two backgammons and a gammon.  Both backgammons were
avoidable if only the HC would have moved it's tiles out of my home
board.   I'm out for revenge for humankind!  
             Brian K. Mitchell (mitchell@trail.com)

From elreyinn@webtv.net  Tue Dec 23 04:51:31 1997
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From: elreyinn@webtv.net (el rey inn)
Date: Tue, 23 Dec 1997 02:51:17 -0700
To: demoweb@dendrite.cs.brandeis.edu
Subject: unnecessary backgammon
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Status: RO

I just backgammoned the HC because of it's refusal to remove tiles from
my home board, although it had ample opportunity to do so.  I thought
you would like to know.
            Brian K. Mitchell (new aficionado)

From douglas-allaire@uiowa.edu  Mon Dec 22 18:20:17 1997
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To: demoweb@cs.brandeis.edu
From: Doug Allaire <douglas-allaire@uiowa.edu>
Subject: Foul!
Status: RO

The robots are cheating! Their player works, but I can't make mine change
directions so it crashes into itself. This has happened on two different
computers today.

Doug Allaire



From e92ks@efd.lth.se  Thu Dec 18 08:41:04 1997
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Date: Thu, 18 Dec 1997 14:40:36 +0100
From: Kwame Sakwanda <e92ks@efd.lth.se>
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Subject: RE: Tron game
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Status: RO

Hi, 
I like the Tron game, it's simple and fast, but the non cursor-key
positionings are TeRRible!! I gave up playing coz I coudln't steer the
worm. My tip is: allow user defined keys...

	Happy hacking!
	-K

From andreaslights@yahoo.com  Wed Dec 17 22:50:12 1997
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From: Andreas Chamuris <andreaslights@yahoo.com>
Subject: 882415419.4403 trouble moving off the bar (25)
To: demoweb@dendrite.cs.brandeis.edu
MIME-Version: 1.0
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Status: RO

First, thanks for the great site, I enjoy it a lot!
This game, id: 882415419.4403, is giving me the same error message
that I got on the previous game, both when trying to exit the bar
("25").  I rolled a five and a three, both pips are open, neither move
was accepted. 

The error message (I don't remember verbatim) said something about an
internal error, and that I should send you an e-mail (forthwith!)

Seasons Greetings!

Andreas Lights
andreaslights@yahoo.com




==
Nothing has any meaning except that which we attach to it.

_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com


From rmuller@billy.std.teradyne.com  Mon Dec 15 12:25:49 1997
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Date: Mon, 15 Dec 1997 09:25:46 -0800 (PST)
From: richard muller <rmuller@std.teradyne.com>
Message-Id: <199712151725.JAA06240@billy.std.teradyne.com>
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-GAMMON
Status: RO

Did you folks recently modify your rolling alogrithm in favor
of the computer?  I have lost nerly every time.  And he, that
nameless, faceless piece of silicon always seems to hit the
right numbers at the crucial momnets!

In addition, it would be convenient to automatically have the
cursor highlight the "Enter your move" box instead of
having to click on it before entering your numbers.

Also, save the game options from one game to the next.

Thanks for a great site,

RMULLER

From James62@webtv.net  Sat Dec 13 15:05:22 1997
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From: James62@webtv.net (James Park)
Date: Sat, 13 Dec 1997 15:05:14 -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: HELP
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Status: RO

how do i get off of  the bar?

From bobmer@javanet.com  Fri Dec 12 15:23:13 1997
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Date: Fri, 12 Dec 1997 15:22:47 -0500
From: ElmerElevator/Droog4 <bobmer@javanet.com>
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Subject: the backgammon bot
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Status: RO

hi i'm having a lot of fun playing your backgammon bot.
i don't think it's very good at this game.
it doesn't even seem to recognize the necessity for desperate flight
when the game turns into a running game.
is it getting smarter all the time? quantifiably? do you have a win
rate-vs.-time curve?

bob




From Schindlbeck@webtv.net  Thu Dec 11 16:15:42 1997
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From: Schindlbeck@webtv.net (Chris Schindlbeck)
Date: Thu, 11 Dec 1997 15:15:38 -0600
To: demoweb@dendrite.cs.brandeis.edu
Subject: Problems
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Status: RO

Just to let you know, when I click on START A NEW GAME it does not
contact you.  I have to get out of the Home Page and start all over
again.

bye bye

From Schindlbeck@webtv.net  Thu Dec 11 15:56:24 1997
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From: Schindlbeck@webtv.net (Chris Schindlbeck)
Date: Thu, 11 Dec 1997 14:56:20 -0600
To: demoweb@dendrite.cs.brandeis.edu
Subject: Problems!
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Status: RO

Sometimes when the game is finished and you click on START A NEW GAME
the game goes to the beginning of the old one you just played.  How do
you get to a new game?

bye bye

From Stock10087@aol.com  Sun Dec  7 16:46:47 1997
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From: Stock10087 <Stock10087@aol.com>
Message-ID: <61c49b4b.348b1753@aol.com>
Date: Sun, 7 Dec 1997 16:38:25 EST
To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon Program
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Status: RO

Gang---
Just played against your system. Some comments:
1--Drag and drop will really enhance this when you incorporate it.
2--The logic for the computer's moves after contact has been broken should be
reviewed. During my game, the computer wasted several pips moving in its home
board when it should have been moving its runner along.
3--The logic for bearing off also should be checked. The computer rolled
doubles ones in the bear off with three men on the one point and only took off
two men.
4--I must admit I lost the game. However, when I encounter the kind of logic
seen in comments #2 and #3, I sometimes question the true "randomness" of the
roles of the die. For example, once the bear off began, the computer rolled
double 6's, double 4's, never hit a "hole", etc., while I rolled 1-2 twice,
hit several holes, and at least in theory) played my men to appropriate points
during the bear off. Do the roles come from a true random number generator?
Thanks for the game,
An Old Backgammon Cuber

From lucy@bonus.com  Fri Dec  5 22:10:39 1997
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From: marni@bonus.com, lucy@bonus.com
Subject: Your Work Honored by Kids' Website
Status: RO

Dear Webmaster,

Your excellent site, 

Gtron at 

http://dendrite.cs.brandeis.edu/tron/

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[27]




From jclymer@fullerton.edu  Thu Dec  4 20:49:44 1997
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Message-ID: <34876AFD.55B7@fullerton.edu>
Date: Thu, 04 Dec 1997 18:46:21 -0800
From: John Clymer <jclymer@fullerton.edu>
Reply-To: jclymer@fullerton.edu
Organization: CSUF
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Subject: GNARL software availability to students
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Status: RO

Dear Prof Pollack
   I am teaching a neural network class (EGEE529 graduate level) and I
am interested in your work.  I understand that your current version is
written in C and runs on a parallel processor.  Do you have a simplified
version of GNARL that my students could use to experiment with these
recurrent NNs.  I am fascinated by the potential of these NNs and I
think that my students could greatly benefit from doing some experiments
with these NNs.

Thanks 
J. Clymer
prof of EE
CSUF

PS  See "http://ecs.fullerton.edu/~jclymer/"  It might be interesting to
consider recurrent NN as a building block in my multi-agent system 
simulation library.

From Alexb@CST.CA  Thu Dec  4 12:22:20 1997
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Date: Thu, 04 Dec 1997 12:21:04 -0500
From: Alex Boghen <Alexb@CST.CA>
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Status: RO

Hi Pablo,

I don't mean to sound annoying, but the system has been adding dozens of
"abandoned" games to my stats on domain "cst.ca" for games that I have
not played. Ever since the problem that I reported started around Nov.
19-20,  where games could not be started immediately following a
completed game, my overall statistics has dropped considerably and I
would like to know if this can be rectified at all. Since I do not
abandon any games that I play on HC-Gammon ( I click on resign game
instead), you can probably verify how many abandoned games were being
added by the sytem since the above date.

Thanks in advance for your help,
--
Alex Boghen                  email: Alexb@cst.ca




From Alexb@CST.CA  Mon Dec  1 17:53:04 1997
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Date: Mon, 01 Dec 1997 17:51:47 -0500
From: Alex Boghen <Alexb@CST.CA>
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Subject: Error in statistics?
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Status: RO

Hello Pablo,

I noticed something very strange with my current statistics. My domain
is cst.ca and I  had an avg of exactly 70% against HC-Gammon as of
Sunday night. I usually check the stats to verify how well I am doing
against the computer. Today, I see that the avg has dropped to 69.3 and
I believe this is due to the fact that approx.14 resigned games have
been added to the statistics of which I did not play.  And I don't
believe anyone else at this domain plays HC-Gammon. Is there another
explanation for this? I have been having problems starting new games as
I had mentioned to you in an email last week. Maybe this could have been
calculated as a game? Let me know.

Thanks,
--
Alex Boghen                  email: Alexb@cst.ca
Account Representative         tel: (514) 733-0383
CS&T                           fax: (514) 733-8878



From osgood@mediaone.net  Sat Nov 29 20:34:35 1997
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From: osgood@mediaone.net
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Date: Sat, 29 Nov 1997 19:34:29 -0600
X-Mailer: Mozilla 4.01 [en]C-MOECE  (Win95; U)
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To: demoweb@cs.brandeis.edu
Subject: aloe
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Status: RO

hello,
GREAT!!! page! but one thing is that i can never find my name in the
hall of fame! if u have some way of finding what position i am in please
tell me! i am aloe138



thanks!

aloe


From george_h@pacbell.net  Fri Nov 28 22:29:51 1997
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Reply-To: "George Hansen / John Aldridge (shared)" <george_h@pacbell.net>
From: "George Hansen / John Aldridge (shared)" <george_h@pacbell.net>
To: <demoweb@cs.brandeis.edu>
Subject: IE 4.0
Date: Fri, 28 Nov 1997 19:26:38 -0800
Message-ID: <01bcfc76$9aee9a00$2b56d7cf@default>
MIME-Version: 1.0
Content-Type: multipart/alternative;
	boundary="----=_NextPart_000_0004_01BCFC33.8CCB5A00"
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X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 4.71.1712.3
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
Status: RO

This is a multi-part message in MIME format.

------=_NextPart_000_0004_01BCFC33.8CCB5A00
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Tron works with my Microsoft Internet Explorer 4.0 browser now! Thanx.

------=_NextPart_000_0004_01BCFC33.8CCB5A00
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Tron works with my Microsoft =
Internet Explorer=20
4.0 browser now! Thanx.</FONT></DIV></BODY></HTML>

------=_NextPart_000_0004_01BCFC33.8CCB5A00--


From SIEGOMAN@aol.com  Mon Nov 24 17:22:10 1997
Received: from mrin84.mail.aol.com (mrin84.mx.aol.com [198.81.19.194]) by berry.cs.brandeis.edu (8.8.4/8.8.3) with ESMTP id RAA03706 for <demoweb@cs.brandeis.edu>; Mon, 24 Nov 1997 17:22:09 -0500 (EST)
From: SIEGOMAN@aol.com
Received: (from root@localhost)
	  by mrin84.mail.aol.com (8.8.5/8.7.3/AOL-2.0.0)
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	  Mon, 24 Nov 1997 17:21:57 -0500 (EST)
Date: Mon, 24 Nov 1997 17:21:57 -0500 (EST)
Message-ID: <971124172156_163527718@mrin84.mail.aol.com>
To: demoweb@cs.brandeis.edu
Subject: TRON game
Status: RO

Your version of TROn sucks! since when can you go off the screen onto the
other side? I think you should update it! After aome surfing, I got to here:

http://www.nubis.com

look for their version of tron, that' so much better.

From dallaire@blue.weeg.uiowa.edu  Mon Nov 17 11:07:45 1997
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	for <demoweb@cs.brandeis.edu>; Mon, 17 Nov 1997 10:07:33 -0600
Message-ID: <34705DE5.6675@blue.weeg.uiowa.edu>
Date: Mon, 17 Nov 1997 10:08:25 -0500
From: Doug Allaire <dallaire@blue.weeg.uiowa.edu>
Reply-To: douglas-allaire@uiowa.edu
X-Mailer: Mozilla 3.04 (Macintosh; I; PPC)
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To: demoweb@cs.brandeis.edu
Subject: Applet not found
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Status: RO

TRON isn't loading. I get the message "Applet can't start: class TRON
not found." What have I done?!?! What can I do?

Thanks,
ottofox

From kennedy@inside.com.tw  Mon Nov 17 04:58:19 1997
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Date: Mon, 17 Nov 1997 17:58:02 +0800
From: Glenn Kennedy <kennedy@inside.com.tw>
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To: demoweb@cs.brandeis.edu
Subject: Tron suggestion
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Status: RO

I'm interested in your Tron experiment and have played it quite a bit
(Blaaf).  To get to the point, a very minor and effective revision which
would make games somewhat more indicative of the robot's playing ability
is to forbid the player to reverse directions and self-destruct.  When
trying to quickly turn around, I have often accidentally switched the
order of keys and died.

Thanks,
Nate


From nNvoid@webtv.net  Sun Nov  9 16:39:18 1997
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From: nNvoid@webtv.net (nullNvoid)
Date: Sun, 9 Nov 1997 13:39:07 -0800
To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon
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Status: RO

I've played your game once so far, but I don't have respect for it
because it left a man in the back field unnecessarily when I was
guaranteed to finish next roll, thus giving me a 3 point game, when it
should only have been 2.

From werolin@pacbell.net  Sat Nov  8 17:40:51 1997
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From: werolin@pacbell.net
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Message-ID: <3464EA70.529B@pacbell.net>
Date: Sat, 08 Nov 1997 14:40:49 -0800
Reply-To: werolin@pacbell.net
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Bacgammon Fun
Content-Type: text/plain; charset=us-ascii
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Status: RO

I had a great time whooping up on your computer.  What are some good web
sites where I can beat up on a real person?
"The Champ"

From D.F.Smith@MCI.COM  Fri Nov  7 10:56:18 1997
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Date: Fri, 07 Nov 1997 08:43 -0700 (MST)
From: David Frank Smith <D.F.Smith@MCI.COM>
To: demoweb@cs.brandeis.edu
Subject: Tron
X-Mailer: MailRoom v2.1e
Message-Id: <19971107155557.EHFJ3137@[166.37.34.25]>
Status: RO

     Your Tron game is really good, however, what happened to the Tron
Hall of Fame page with the rankings.  For the past couple of days,
nothing comes up except the headings when you access the Rankings page.
 
Beamer (Currently number 2 in the Tron rankings)

From george_h@pacbell.net  Fri Nov  7 01:03:12 1997
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From: "John Aldridge" <george_h@pacbell.net>
To: <demoweb@cs.brandeis.edu>
Subject: Microsft IE 4.0
Date: Thu, 6 Nov 1997 22:00:30 -0800
Message-ID: <01bceb42$7480d3a0$9f56d7cf@default>
MIME-Version: 1.0
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	boundary="----=_NextPart_000_0004_01BCEAFF.665D93A0"
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X-MSMail-Priority: Normal
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X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
Status: RO

This is a multi-part message in MIME format.

------=_NextPart_000_0004_01BCEAFF.665D93A0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

I may have sent this before, but anyway...

I was using Netscape Navigator 3.0 successfully with Tron for 2-3 weeks. =
I recently changed to Microsoft IE 4.0, and Tron no longer works. It =
stops approximately 15 pixels into the game, and then the display stops =
and I can't do anything. I hope this helps with your project(s).

------=_NextPart_000_0004_01BCEAFF.665D93A0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>I may have sent this before, but=20
anyway...</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>I was using Netscape Navigator 3.0 =
successfully=20
with Tron for 2-3 weeks. I recently changed to Microsoft IE 4.0, and =
Tron no=20
longer works. It stops approximately 15 pixels into the game, and then =
the=20
display stops and I can't do anything. I hope this helps with your=20
project(s).</FONT></DIV></BODY></HTML>

------=_NextPart_000_0004_01BCEAFF.665D93A0--


From sondra@halfmagic.com  Tue Nov  4 13:46:52 1997
Received: from mail1.halcyon.com (mail1.halcyon.com [206.63.63.40]) by berry.cs.brandeis.edu (8.8.4/8.8.3) with ESMTP id NAA17442 for <demoweb@dendrite.cs.brandeis.edu>; Tue, 4 Nov 1997 13:46:50 -0500 (EST)
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X-Sender: sondra@halfmagic.com
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Date: Tue, 04 Nov 1997 10:36:33 -0800
To: demoweb@dendrite.cs.brandeis.edu
From: Sondra Kornblatt <sondra@halfmagic.com>
Subject: How come your bugs always favor you?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: RO

I saved this game,  (878666833.8550) so you can see it.

Cheaters never prosper, cheaters never win!

I was playing too much, anyway.

--Sondra

From martindeschner@mailcity.com  Fri Oct 24 16:12:14 1997
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To: demoweb@dendrite.cs.brandeis.edu
Date: 	Fri, 24 Oct 1997 13:11:06 -0700
From: "Martin T Deschner" <martindeschner@mailcity.com>
Message-ID: <CJCJGKAJNNBIBAAA@mailcity.com>
Mime-Version: 1.0
X-Sent-Mail: on
X-Mailer: MailCity Service
Subject: My Server
X-Sender-Ip: 198.243.102.43
Organization: MailCity  (http://www.mailcity.com)
Content-Type: text/plain; charset=us-ascii
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Status: RO

   Regarding: Results by Client

   What server client ID do you show for
The Denver Public Library?

   Just curious...Martin

   (martindeschner@mailcity.com



Get your free and private web-based e-mail from our new partner at http://www.mailexcite.com

From garylisa@sprynet.com  Tue Oct 14 18:22:24 1997
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Message-Id: <199710142222.PAA14878@m5.sprynet.com>
From: "Gary Logsdon" <garylisa@sprynet.com>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: Just a suggestion
Date: Tue, 14 Oct 1997 15:21:56 -0700
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Status: RO

put button to start new game on win/lose/draw page.  clicking is a pain
(but what do i know?).  have a most decent day!


From Alexb@CST.CA  Sat Oct 11 14:45:27 1997
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Message-Id: <343FC911.6F45BCB5@cst.ca>
Date: Sat, 11 Oct 1997 14:44:33 -0400
From: Alex Boghen <Alexb@CST.CA>
X-Mailer: Mozilla 4.03 [en] (Win95; U)
Mime-Version: 1.0
To: demoweb@cs.brandeis.edu
Subject: Server error in HC-Gammon
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO

Hi there,

I encoutered a server error for the first time and I wanted to alert you
to it. I was caught with no legal move and I did remember pressing "pick
up dice" twice in succession. That's when the server error appeared. The
time was 2:41 on Saturday, October 11.

Thanks,
--
Alex Boghen                  email: Alexb@cst.ca




From EsoTek@aol.com  Tue Oct  7 22:11:41 1997
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From: EsoTek@aol.com
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	  by emout29.mail.aol.com (8.7.6/8.7.3/AOL-2.0.0)
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	  Tue, 7 Oct 1997 22:11:38 -0400 (EDT)
Date: Tue, 7 Oct 1997 22:11:38 -0400 (EDT)
Message-ID: <971007215616_589815277@emout06.mail.aol.com>
To: demoweb@cs.brandeis.edu
Subject: tron game
Status: RO

I went to play your Tron game and it is asking me for a password. I don't see
where the password is explained.  Am I supposed to be writing you to ask for
one or how exactly does this work?

From EsoTek@aol.com  Tue Oct  7 22:02:18 1997
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From: EsoTek@aol.com
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	  Tue, 7 Oct 1997 22:02:16 -0400 (EDT)
Date: Tue, 7 Oct 1997 22:02:16 -0400 (EDT)
Message-ID: <971007220023_998659054@emout04.mail.aol.com>
To: demoweb@cs.brandeis.edu
Subject: re:tron game
Status: RO

Disregard that last message.  It seems that I must have stumbled onto someone
elses name and it wouldn't allow me to go any further untill I entered the
correct password.  Funny, cause I just randomly entered 6 #'s.

From thepc@earthlink.net  Sun Oct  5 10:03:10 1997
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	for <demoweb@demo.cs.brandeis.edu>; Sun, 5 Oct 1997 07:03:07 -0700 (PDT)
Message-ID: <34366901.4E07@earthlink.net>
Date: Sat, 04 Oct 1997 09:04:17 -0700
From: Rosemary Walker <thepc@earthlink.net>
Reply-To: thepc@earthlink.net
X-Mailer: Mozilla 3.0C-NSCP  (Win95; U)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: new game
Content-Type: text/plain; charset=us-ascii
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Status: RO

hey i liked playing your game, and i won, but i wanted to play again
and it won't let me can you only play once?  please advise

rosemary walker


From photonuv@kudos.net  Tue Sep 30 00:04:28 1997
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Date: Tue, 30 Sep 1997 00:03:39 -0400
To: demoweb@cs.brandeis.edu
From: photonuv@kudos.net (Gerald)
Subject: question
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Status: RO

I was wondering....

I only see 1 tie in the rankings -

Exactly what constitutes a "tie" in TRON?

Thanks
Gerald Wann


From photonuv@kudos.net  Mon Sep 29 23:46:01 1997
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Date: Mon, 29 Sep 1997 23:45:11 -0400
To: demoweb@cs.brandeis.edu
From: photonuv@kudos.net (Gerald)
Subject: TRON
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Status: RO

Congrats!

One of the best uses of ai/java i have seen on the web. I was wondering (as
a student of
Java myself) if you would release the source for the gameboard-play portion
of the program? If not - that's cool too. It's still mighty good work.

Regards
Gerald Wann


From slimjim@otenet.gr  Sun Sep 28 19:22:48 1997
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Date: Mon, 29 Sep 1997 02:20:56 +0200
From: Dimitris Deligiannis <slimjim@otenet.gr>
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To: demoweb@dendrite.cs.brandeis.edu
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Status: RO

Keep up doing a good work.
It has become quite smart.
I didn't expect it.

I also played Tron.
This can fooled rather easily.
And if don't panic you win for sure.




From lumpyman@classic.msn.com  Thu Sep 25 17:46:30 1997
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Date: Thu, 25 Sep 97 22:43:59 UT
From: "Jeffrey Katz" <lumpyman@classic.msn.com>
Message-Id: <UPMAIL14.199709252144570214@classic.msn.com>
To: demoweb@cs.brandeis.edu
Cc: lumpyman@msn.com
Subject: error in demo game
Status: RO

Hello:  I was just playing your demo game on this date and an error occured 
causing the game to stop and give me an error screen.  This happened at 
approximatley 5:35pm.  The only thing I could have done to cause this is that 
I was whipping it's butt!  Please advise on status of the site.  Thanks for 
being on-line I really was enjoying it.

                                                Thanks again,

                                                                     Lumpyman


From lexus@toj.com  Tue Sep 23 18:34:38 1997
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Date: Tue, 23 Sep 1997 18:32:21 -0500
From: Lexus <lexus@toj.com>
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To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-gammon
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Status: RO

Hello,
	I enjoy playing backgammon with HC-gammon (mostly because I win a
lot).  On the statistics page, why do you bother listing both games won
by HC-gammon AND games resigned?  Are they not essentially the same
thing?  I look forward to a doubling cube!  If you do reply to this
message, please use the address below and not the return address of this
message.
David Jansma
d.jansma@utoronto.ca

From vmnofziger@centerior.com  Wed Sep 17 12:17:56 1997
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Date: Wed, 17 Sep 1997 12:17:17 -0400
From: "Vicky M. Nofziger" <vmnofziger@centerior.com>
Reply-To: vmnofziger@centerior.com
Organization: Centerior Energy
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Difficulty of game
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Status: RO

Too easy to beat!!!  Can you make the game a bit more challenging?

From "lneff@bendnet.com"@bendnet.com  Fri Sep 12 23:29:45 1997
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Date: Fri, 12 Sep 1997 20:26:08 -0700
From: lneff <"lneff@bendnet.com"@bendnet.com>
Reply-To: "lneff@bendnet.com"@bendnet.com
Organization: home
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To: demoweb@dendrite.cs.brandeis.edu
Subject: ...
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Status: RO

I found your site and have been playing....against the puter, right?...

From coma@imada.ou.dk  Thu Sep 11 04:53:25 1997
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Message-ID: <3417B17E.41C67EA6@imada.ou.dk>
Date: Thu, 11 Sep 1997 10:53:18 +0200
From: Martin Vindahl Olsen <coma@imada.ou.dk>
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To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-gammon.
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Status: RO

I really like a good game of backgammon, and I really like to win
aswell. So I appreciate playing against an opponent who is actually
beatable (unlike my little brother or Jellyfish). I realize, of course,
that the game was mainly made for testing an algorithm (hillclimbing),
and not to play like a pro. Still, it's a mighty nice thing.

One mere suggestion, although perhaps a matter of personal taste: Would
it be possible to make the option "show only your move" the default? It
really saves me a lot of scrolling around during the game.


// Martin Olsen (coma@imada.ou.dk)

From steve160@denver.email.net  Sat Aug 30 14:10:35 1997
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Date: Sat, 30 Aug 1997 12:14:26 -0600
From: steve <steve160@denver.email.net>
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To: demoweb@dendrite.cs.brandeis.edu
CC: commdoore@chess.caissa.com
Subject: Backgammon
X-URL: http://www.demo.cs.brandeis.edu/bkg.html
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Status: RO

Very good game.  Plays quite strong!

  Regards Martin Deschner
  commodore@www.caissa.com

From rmwatt@pathcom.com  Fri Aug 29 19:38:00 1997
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Message-ID: <340782F6.409B@pathway1.pathcom.com>
Date: Fri, 29 Aug 1997 19:18:30 -0700
From: R MICHAEL WATT <rmwatt@pathcom.com>
Reply-To: 95@pathcom.com, THORNCLIFFE@pathcom.com, PARK@pathcom.com,
        DR@pathcom.com, APT@pathcom.com, 1801@pathcom.com, TORONTO@pathcom.com,
        ONT@pathcom.com
X-Mailer: Mozilla 3.0 (Win95; I; 16bit)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-GAMMON GAME
Content-Type: text/plain; charset=us-ascii
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Status: RO

BEARING OFF GAME NEEDS IMPROVEMENT.I WON A GAME WHEN HC-GAMMON WAS AHEAD	
AT THE BEARING-OFF POINT.THE COMPUTER TRIES TO FILL A POINT AT THE END
OF THE GAME RATHER THAN BEARING OFF IN THE MOST EFFICIENT MANNER,EVEN
WHEN
THERE IS NO CHANCE OF TRAPPING THE OPPOSITION.

From Dick@cdsnet.net  Sun Aug 17 20:46:14 1997
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Message-Id: <199708180046.RAA18340@mail.cdsnet.net>
From: Dick Fritz <Dick@cdsnet.net>
Date: Sun, 17 Aug 97 17:46:45 -700
To: demoweb@dendrite.cs.brandeis.edu
Mime-Version: 1.0
X-Mailer: Mozilla/1.0N (Windows)
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Subject: Your Board is confusing
Status: RO

I feel that your board is confusing in a way that I dont know
where I am headed and your numbering is confusing.

If you would straighten out your board and place your numbers 
above and below the board so that the number and point coinsided.

I have not been able to get into any other site where I can play 
backgammon, so this is the only one I can play.  If you have any 
helpful hints in playing your backgammon board please feel free 
email me back.

I am at <Dick@cdsnet.net> and my name is Jennifer Fritz.

Sincerely,

Jennifer Fritz



From rgreene2@ford.com  Tue Aug 12 17:47:04 1997
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Date: Tue, 12 Aug 1997 17:46:49 -0400
From: Richard Greene <rgreene2@ford.com>
Organization: Ford Motor Company
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To: demoweb@dendrite.cs.brandeis.edu
Subject: If there is no way to win, why continue the backgammon game ?
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Status: RO

There comes a time in every backgammon game when there is no hope of  
winning.  Your computer program doesn't understand this, so it keeps
playing even when no possible dice throws will prevent a loss.
That means the human player must quit the game to end the boredom of a
certain victory.  Your scorekeeper might record this "quit" as a victory
when in fact it was a loss that three double-sixes in a row could not
have prevented! Your program has also shut down several times when I was
way ahead of the computer -- are these incomplete games counted as
victories too?  I had not played backgammon in about 18 months and was
looking for a free program to bring my skills back to an intermediate
level. After several losses on my first day, I looked up the best
opening moves in an old book, and have won almost all games since then.
Do you know of a more advanced backgammon program that would
beat an intermediate level player most of the time?  I'm in need of a
more advanced program that will win against an intermediate player.

From rgreene2@ford.com  Fri Aug  8 13:27:50 1997
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Date: Fri, 08 Aug 1997 13:27:46 -0400
From: Richard Greene <rgreene2@ford.com>
Organization: Ford Motor Company
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To: demoweb@dendrite.cs.brandeis.edu
Subject: It's not backgammon without a doubling cube
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Status: RO

I thank you for a free and very easy to use backgammon game.
But it is not an advanced program. 
I would rate myself as an intermediate player although I had not played
in about 18 months. Since I've won four or five games in a row, I'm
going to search for a more advanced program. It's not much fun to win
every time - especially without the option of using the cube to end
games quickly.  The program even allowed me to backgammon it in it's
desperate effort to get lucky when way behind and very unlikely to win.
The only way for me to give the computer a break is to allow it to have
a good first move such as a 3-1, 6-1 or 4-2. This requires me to start
many games and quit right away until the computer gets that good first
move. I'd bet your statistics are also skewed by people quitting the
game because they were winning by so much they wanted to end the game
quickly, but had no doubling cube. It's not backgammon without a
doubling cube -- it's a game that quickly becomes boring when one player
gets a huge lead and can't double the other out of the game!

From Mykag40@aol.com  Thu Aug  7 22:41:07 1997
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Date: Thu, 7 Aug 1997 22:41:05 -0400 (EDT)
Message-ID: <970807224001_-2075666095@emout14.mail.aol.com>
To: demoweb@cs.brandeis.edu
Subject: server error
Status: RO

had a server error occur.  it is the first time i have tried your web site
and the first time i have played in over 10 years.  i don't think i did
anything wrong, but was told to contact you.

From gcohen@mandic.com.br  Fri Aug  1 20:50:23 1997
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Message-ID: <37A4EAD0.64F7@mandic.com.br>
Date: Sun, 01 Aug 1999 21:48:16 -0300
From: Gil Cohen <gcohen@mandic.com.br>
Organization: Gab Transportes Ltda
X-Mailer: Mozilla 3.0 (Win95; I)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: ask
Content-Type: text/plain; charset=us-ascii
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Status: RO

please i want to play with another players how can i do this please send
the adress how to play with some people
my e-mail is - gcohen@mandic.com.br

thank you

gil cohen
sao paulo-brasil

From gcohen@mandic.com.br  Thu Jul 31 22:52:05 1997
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Message-ID: <37A3B5DC.2D31@mandic.com.br>
Date: Sat, 31 Jul 1999 23:50:04 -0300
From: Gil Cohen <gcohen@mandic.com.br>
Organization: Gab Transportes Ltda
X-Mailer: Mozilla 3.0 (Win95; I)
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To: demoweb@cs.brandeis.edu
Subject: backgammon
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Status: RO

how i can play with anothers players on line,i don't no the adress
to play backgammon on line with another people,if you can give me the
adress send a e-mail

thank you

gil cohen-brasil
gcohen@mandic.com.br

From snobunny@erols.com  Thu Jul 24 06:13:53 1997
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Date: Wed, 23 Jul 1997 11:40:08 -0700
From: snobunny <snobunny@erols.com>
Reply-To: snobunny@erols.com
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To: demoweb@dendrite.cs.brandeis.edu
Subject: hc backgammon
Content-Type: text/plain; charset=us-ascii
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Status: RO

I LOVE THIS SITE!! Unfortunately, today and yesterday, I get the board
with the initial set up, but when I try to make my move (pick up my
dice) nothing happens.  All I get is a contacting....message at the
bottom but it never reloads with my move.  Is this a problem just I am
experiencing, and if not, could you e-mail me when it is fixed? I'M
HOOKED!!

thanks,
Kim

From rcdelg@border.net  Sun Jul 13 20:04:28 1997
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Message-Id: <199707140004.TAA24456@ns2.nccc.net>
From: "RAUL DELGADO" <rcdelg@border.net>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: easier moves...
Date: Sun, 13 Jul 1997 07:04:31 -0500
X-MSMail-Priority: Normal
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Status: RO

Just demo'ed your game....but..
1) to view the game board in its entire...is most important....i couldn't
view the complete board..

2) Allow to use one's MOUSE to pick up and drop off onto pips..

3) Use to doubling cube....

Can you recommend any other sites with good backgammon?

If you improve your site....please email me again...

From ts940ast@aol.com  Sat Jul 12 17:58:32 1997
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Status: RO

Great job, keep up the good work. So far i'm averaging 50%

From GAZJ34A@prodigy.com  Fri Jul 11 19:25:33 1997
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From: GAZJ34A@prodigy.com ( JOHN   CALVERT)
Date: Fri, 11 Jul 1997 19:23:31, -0500
To: demoweb@dendrite.cs.brandeis.edu
Subject: Gammon
Status: RO

I just played your gammon game and i have to admit it sucks.
All the computer gave me were 3-6`s and 2-5`s for rolls on all  three 
games that i played. its hard to win games with those kind of rolls. 
I think your game needs some fine tuning

From userid@tm.net.my  Wed Jul  2 08:34:36 1997
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From: Your Name <userid@tm.net.my>
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Status: RO

Please make the backgammon boards smaller so that I can see my move game
board (with the pip numbers) and your move game board (with the pip
numbers) on the same screen, as well as seeing the next-move field box.

  If you do this I could play the game much faster and better study the
computor's moves and strategies.

Best Regards, Reed Resnikoff

From montinie@maths.ed.ac.uk  Tue Jun 24 21:01:32 1997
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Date: Wed, 25 Jun 1997 02:01:05 +0100
Message-Id: <199706250101.CAA00709@abel.maths.ed.ac.uk>
From: Montini Emmanuel <montinie@maths.ed.ac.uk>
Subject: Error
To: demoweb@cs.brandeis.edu
Status: RO


Hello,

An error happen at 2h00 AM (25th June) british time with your web
program playing backgammon. I just click on "pick up your dice". 

Bye

E. Montini

From gga@inter.net.il Fri Mar  7 16:51 EST 1997
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Date: Fri, 07 Mar 1997 23:48:26 +0200
From: friend <gga@inter.net.il>
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Status: RO

hi
can u give me the backgammon games.
if u can 
answer me

From jeannotd@pandore.qc.ca  Fri May 23 21:11:18 1997
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From: "Jeannette D.Drouin" <jeannotd@pandore.qc.ca>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: Renseignements
Date: Fri, 23 May 1997 21:11:28 -0400
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Status: RO

Ceci est un message avec plusieurs parties au format MIME.


------=_NextPart_000_01BC67BD.E1880940
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

Bonjour,
	Est-ce possible d'avoir les explications du jeux en franįais s.v.p.

	Merci  Jeannot.
------=_NextPart_000_01BC67BD.E1880940
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">Bonjour,<br>&#009;Est-ce possible =
d'avoir les explications du jeux en fran=E7ais s.v.p.<br><br>&#009;Merci =
&nbsp;Jeannot.</p>
</font></body></html>
------=_NextPart_000_01BC67BD.E1880940--


From glenn4@mindspring.com  Fri May 23 16:35:17 1997
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Message-ID: <33860DA0.3254@mindspring.com>
Date: Fri, 23 May 1997 13:35:27 -0800
From: Glenn Forrester <glenn4@mindspring.com>
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.ps files are a pain for Mac users unless you can tell me about a
reliable free/shareware utility for viewing and/or printing it.  I've
had all sorts of trouble with GhostWriter by the way.

How about a plain text version?

glenn forrester

From glenn4@mindspring.com  Fri May 23 11:06:19 1997
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Date: Fri, 23 May 1997 08:06:31 -0800
From: Glenn Forrester <glenn4@mindspring.com>
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Subject: small bug
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Status: RO

with just one piece left on the #2 spot, I rolled a 1 & 4.  Your program
would not except the move [2 0] but would except [2 1 1 0].


-=glenn forrester

From Christian_Schou%PCCDK@navision.dk  Tue May 20 07:37:48 1997
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From: "Christian Schou"<Christian_Schou%PCCDK@navision.dk>
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Date: Tue, 20 May 1997 13:37:56 +0200
Subject: It won't bear off
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Status: RO





  Hi

  I played the backgammon demo at http://www.demo.cs.brandeis.edu/bkg.html

  ...and it wouldn't let me bear pieces off the board. In the end - when
  all my pieces were on the 1 and 2 points - double 5s resulted in the
  comment 'No possible moves'.


  --Christian Schou
  crs@navision.dk

  Cover Text (Fax only):



From apinna@unfccc.de  Mon May 19 14:05:04 1997
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From: apinna@unfccc.de
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Game-id No: (864063475.28599)
Status: RO

     after my move 6 2 5 2 i encountered a server error. could it 
     be because the program did not have any legal move to make?
     
     too bad, because after losing my first three games i was 
     sure i would win this one.
     
     any way, congratulations. i read about your program in 
     wired.
     
     cheers.
     
     andrea


From ah812@osfn.org  Mon May 12 07:27:26 1997
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From: ah812@osfn.rhilinet.gov (bob lawrence)
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
Reply-To: ah812@osfn.rhilinet.gov
Status: RO



like your bg robot. only thing is, you say
it wins over 60 pc counting abandoning as a
win for the bot. this seems fair to me.
as a bg player im no paul magriel, but i
have won 95 of 122 gms - 78 pc.
check it out! i play at various computer lab
terminals at univ of virginia. any server
of the type bootp-148-80-virginia etc is me.
cheers!


--
a lawyer with his briefcase can steal more money than
a thousand men with guns. - mario puzo.

From lobannon@services.state.mo.us  Sun May 11 15:11:46 1997
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Date: Sun, 11 May 1997 14:10:10 -0500
From: "Lon O'Bannon" <lobannon@services.state.mo.us>
Reply-To: lobannon@mail.state.mo.us
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Status: RO

Hi. I just viewed the Lego Bridge demo at URL:
http://www.demo.cs.brandeis.edu/pr/buildable/anim1.gif

Question: Why does the object seem to NOT touch down
(anchor) on the far side?

L. O'Bannon

..................................
If a man speaks in the forest, 
and there's no woman to hear him, 
is he still wrong?

From scribler@concentric.net  Tue May  6 02:02:54 1997
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From: Michael <scribler@concentric.net>
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Subject: Backgammon Game
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Status: RO

Hi:

I read the article about your AI work in WIRED.  Very interesting.  But
young HAL here still has a ways to go.  In my game, he ran for cover to
avoid getting gammoned.  Well - he avoided the doubled game - but it was
still a terrible decision.  His only real chance was to hang in there
for a shot at me.  Needless to say - as soon as he moved and it was too
late - the shot opened.  Backgammon is merciless - like life. And also
like life, it is composed of equal elements of luck and skill, with luck
being the reward of the skillful. Accordingly, it was a very good choice
for your study and I wish you the best of luck with it. 

Michael.

From a.bard@ix.netcom.com  Sun May  4 14:48:39 1997
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Status: RO

While your program has been fun to play, it's starting to get a bit
boring.  The reason being threefold: (1) it doesn't recognize gammons
and backgammons, (2) no doubling, and (3) some very foolish moves (like
opening up multiple pieces to be hit in highly probable hit situations
which gives much to much advantage to the opponent or leaving pieces in
the back area when a loss is evident and permitting a backgammon).

Since you do not have doubling in your program, the dice should even
things out over time if the players are relatively equal in ability.  I
do not consider myself a particularly great player although I'm probably
a little bit better than average so my constantly beating your program
tells me it is mathematically weak.

How about an upgrade to make it more of a challenge?

From taylor@netscape.com  Fri May  2 16:44:14 1997
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From: taylor@netscape.com (Taylor Hively)
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Status: RO

Backgammon seems to have a bug where I get all of my pieces to the last
section and have some of them moved out.
I roll a 5 and a 1 for example, however I can only use the 1 (not the 5,
the smallest I can use to get out is a 3).

entering the move '1 0' enter says "illegal move".  I guess the game
wants me to use the 5, it doesn't identify that I can' not use the 5,
therefore must use the 1 only.

I had this happen in 2 consecutive games and couldn't get past this.

Thanks,
Taylor

From salucci@silab.dsi.unimi.it  Wed Apr 30 10:08:06 1997
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Sender: as412952@silab.dsi.unimi.it
From: antonio frances salucci <salucci@silab.dsi.unimi.it>
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Status: RO

Your program is very cool, but it lacks of the double dice option!!!!
e-mail:as412952@silab.dsi.unimi.it



From smithjj@cat.com  Tue Apr 29 15:08:48 1997
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Date: Tue, 29 Apr 1997 14:06:38 -0500
From: Jeff Smith <smithjj@cat.com>
Reply-To: 600@cat.com, West@cat.com, Washingotn@cat.com, St.@cat.com,
        AD3250@cat.com, East@cat.com, Peoria@cat.com, 61630@cat.com
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon demo
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Status: RO

Good demo.  Please review your random number generator for the dice.  
There were six doubles in 15 rolls for both of us--unlikely.
 
There were 4 doubles in 8 rolls for the computer--I think it cheats.

Here's the game ID:

862338906.12245

Tell me what you find.

Jeff Smith
smithjj@cat.com

From k.schupke@ic.ac.uk  Tue Apr 29 09:34:24 1997
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Date: Tue, 29 Apr 1997 13:36:43 +0100
From: "K.P.Schupke" <k.schupke@ic.ac.uk>
Organization: Imperial College
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Stacking rules?
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Status: RO

Hi,
Well, its quite good,  didn't see it make any really obvious
mistakes, but then backgammon games have a tendency to
look even, even though one player can win 90% of the time...

One thing though, who programmed the rules for backgammon?
as I have always played it with a limit of 5 counters on any
space, (and because of this I didn't notice it was allowed, until
it started stacking its pieces)...

Perhapse a no stacking option? Or would that overcomplicate
the rules...

Regards,
Keean Schupke.


From art@fineartinc.com  Sun Apr 27 20:20:03 1997
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Date: Sun, 27 Apr 1997 20:18:45 +0000
From: Harry Hilson <art@fineartinc.com>
Organization: FINE ART INC
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To: demoweb@cs.brandeis.edu
Subject: EVOLUTION
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Status: RO

DEMO has been linked at http://www.fineartinc.com/writings/evol.htm

HH
ANTHOLO(GEE!)ZINE
http://www.fineartinc.com/writings/az.htm

From pcho@net-link.net  Sat Apr 26 01:14:29 1997
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Computers that cheat
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Status: RO

To whom it may or not concern,

  I have played many a computer backgammon game (that is where one cant
roll the dice but must let the computer do it) and they all cheat. say
what you will but when the computer gets that perfect roll over 90% of
the time it defies the odds. But what else would a computer based on a
human brain do but learn to cheat.

                            So whatever to your program or N N


   its B S

From TOMTOYS@aol.com  Thu Apr 24 13:03:28 1997
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Date: Thu, 24 Apr 1997 13:03:14 -0400 (EDT)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Try our Backgammon game
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Status: RO

Here is a free copy of our dos Backgammon game.  In response to your web
page.  Have fun!



From williams@nwlink.com  Thu Apr 17 10:48:02 1997
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Date: Thu, 17 Apr 1997 07:49:09 -0700
From: William Sommerwerck <williams@nwlink.com>
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Organization: MIracle Writing Services
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Go
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Status: RO

I would like to talk with Jordan Pollack about his progress in
programming Go. Although I am a Go player, my interest is primarily
commercial. This is an enormous, untapped market for handheld Go-playing
computers.

Thank you.

From dm0911@swbyps.com  Wed Apr 16 19:12:14 1997
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From: "Myers, Dave (AMDOCS)" <dm0911@swbyps.com>
To: "'demoweb@demo.cs.brandeis.edu'" <demoweb@dendrite.cs.brandeis.edu>
Subject: Bug with Backgammon.
Date: Wed, 16 Apr 1997 18:10:14 -0500
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Status: RO

This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

------ =_NextPart_000_01BC4A91.6FD7D3A0
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Hello,
 Read the article in Wired. I did some simulated annealing and genetic
algorithms in college and found the article interesting stuff. Good
luck. 

However, I found a bug during one of my games of Backgammon. The last
move before I should have won the game, when I tried to bear off my last
piece (on bar 2, with dice of 1 and 4), it would not accept either move
I entered (2 0 or 2 1).

I couldn't find a nice way to attach a screen print of the game (and I
didn't know if you were able to track games without a game-id), so I
saved the HTML file off and attached it here.

 

See you,
Dave Myers


------ =_NextPart_000_01BC4A91.6FD7D3A0
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<td><img src="/hcg/icons/dbr4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg5.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die1.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg6.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg6.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg5.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die2.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg5.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die6.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die2.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr2.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg4.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die5.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die6.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die5.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg4.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg1.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg1.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr1.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die5.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die5.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die2.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg2.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg0.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg2.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg1.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg4.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg2.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg4.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die4.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg3.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg4.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr3.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg6.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die2.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg6.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die2.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg8.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg8.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die3.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugr1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg9.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die3.gif align=center>
<img src=/hcg/icons/die6.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg5.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outg9.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr1.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outga.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die1.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg3.gif">
<td><img src="/hcg/icons/ugg2.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outga.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die5.gif align=center>
<img src=/hcg/icons/die5.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outge.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die1.gif align=center>
<p align=center><table align=center border=0 cellpadding=0 cellspacing=0>
<td align=center>13
<td align=center>14
<td align=center>15
<td align=center>16
<td align=center>17
<td align=center>18
<td><td align=center>19
<td align=center>20
<td align=center>21
<td align=center>22
<td align=center>23
<td align=center>24

<tr>
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbg0.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/barg0.gif">
<td><img src="/hcg/icons/dbr3.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgg0.gif">
<td><img src="/hcg/icons/dbr2.gif">
<td><img src="/hcg/icons/dgr2.gif">
<td><img src="/hcg/icons/outr0.gif">
<tr>
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/barr0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg0.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/ugg1.gif">
<td><img src="/hcg/icons/ubg0.gif">
<td><img src="/hcg/icons/outge.gif">
<tr>
<td align=center>12
<td align=center>11
<td align=center>10
<td align=center>9
<td align=center>8
<td align=center>7
<td><td align=center>6
<td align=center>5
<td align=center>4
<td align=center>3
<td align=center>2
<td align=center>1
</table><p>
<p> <p>
<img src=/hcg/icons/die1.gif align=center>
<img src=/hcg/icons/die4.gif align=center>
<input type=HIDDEN name=BOARD value="g0g1g0g0g0g0g0g0g0g0g0g0g0g0g0g0r2r2r3r2r2g0r2r20e002014">
Enter your move: <input size=25 name=MOVE>
<input type ="submit" value = "Pick up your dice" name="PICKUP">
<hr>
<p align=center>Game options</p><p>Show board: <select name=SHOW>
<option value=SHOW>Both after your move and after mine
<option value=NOSHOW >After my move only
</select><p><a href=/hcg/help.html> How do I make my move? Help!</a>
<p><input type=submit value="Click here to resign this game" name=RESIGN>
<p><a href=/cgi-bin/hcg-save?GID=861228165.15569
>Click here to save this game for later continuation
</a>
<p><input type="submit" value="Click here to review this game from the beginning" name="SHOWALL">
</form></body></html>

------ =_NextPart_000_01BC4A91.6FD7D3A0--

From LazzeeA@webtv.net  Mon Apr 14 21:24:01 1997
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From: LazzeeA@webtv.net
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Date: Mon, 14 Apr 1997 18:23:42 -0700
To: demoweb@dendrite.cs.brandeis.edu
Subject: BACKGAMMON
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Status: RO

    It sucks couse It will only let you play one game.Every time you
click to play new game it will say you already won.I like to play more
than one game.

From moise@netropolis.net  Fri Apr 11 19:43:52 1997
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Message-Id: <199704112343.SAA27901@mail.netropolis.net>
From: sam meishar <moise@netropolis.net>
Date: Fri, 11 Apr 97 18:45:50 -2400
To: demoweb@dendrite.cs.brandeis.edu
Mime-Version: 1.0
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Subject: http://www.demo.cs.brandeis.edu/bkg.html
X-URL: http://www.demo.cs.brandeis.edu/bkg.html
Status: RO

very nice game. little confusing set up at begining but one can get used 
to when practice. A little slow proces without drag drop.
Do you have a better player? seems i can't loose to this level of player.
Thnks hearing soon. Sam



From prd@post.queensu.ca Sat Mar 22 11:29 EST 1997
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Message-ID: <3333FFC0.37D7@post.queensu.ca>
Date: Sat, 22 Mar 1997 07:50:24 -0800
From: Paul Davidson <prd@post.queensu.ca>
Organization: Queen's University
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To: demoweb@cs.brandeis.edu
Subject: server error in backgammon
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Status: RO

7:48 EST

i just made a legal move and got server error and told to write to you


From SPRCKN@webtv.net Sat Mar 22 01:53 EST 1997
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From: SPRCKN@webtv.net (Russ LeVine)
Date: Fri, 21 Mar 1997 23:53:50 -0700
To: demoweb@dendrite.cs.brandeis.edu
Subject: game error
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Status: RO

on Mar 21, I found yoursite and enjoyed getting thouroghly trounced by
your game. However, when I tried to start a new game after resigning
the first one, it kept  putting me back at the beginning of the first
game, hen Id to make a move, it told me that the game did not exist and
I can't seem to get a new game started. HELP!

From salucci@silab.dsi.unimi.it Fri Mar 21 07:02 EST 1997
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Sender: as412952@silab.dsi.unimi.it
From: antonio frances salucci <salucci@silab.dsi.unimi.it>
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Subject: backgammon
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Status: RO

I havent found the way to play the double the bet.



From juditsz@hu.bonus.com Mon Mar 10 10:07 EST 1997
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Date: Mon, 10 Mar 1997 11:26:37 +0100
From: judit szabo <juditsz@hu.bonus.com>
Reply-To: juditsz@hu.bonus.com
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Subject: little help
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Status: RO

Hello

This is the first time I've played Blackgammon and I've got some 
problems with it. Could you help me, please.
When one of my checkers gets on the bar, I've got to enter it into one 
open point of the opposing home board. Well, I just can't do that. I 
always get "That move was illegal, please try again" answer. Let's say
that I rolled 4 and 3 /one of my checkers is on the bar, of course/ 
and my opponenet's 3 point /which is the same as the 22 point ?/ is 
open and I would like to place my checker there. What move should I 
write into the box if I want it to be legal?
/I've tried several variations but none of them worked./
I look forward to your answer.

Judit

From juditsz@hu.bonus.com Mon Mar 10 10:06 EST 1997
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Date: Mon, 10 Mar 1997 16:05:33 +0100
From: judit szabo <juditsz@hu.bonus.com>
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Subject: little help
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Status: RO

Hello

This is the first time I've played Backgammon and I've got some 
problems with it. Could you help me, please.
When one of my checkers gets on the bar, I've got to enter it into one 
open point of the opposing home board. Well, I just can't do that. I 
always get "That move was illegal, please try again" answer. Let's say
that I rolled 4 and 3 /one of my checkers is on the bar, of course/ 
and my opponenet's 3 point /which is the same as the 22 point ?/ is 
open and I would like to place my checker there. What move should I 
write into the box if I want it to be legal?
/I've tried several variations but none of them worked./
I look forward to your answer.

Judit

From aliced@idt.net Sun Mar  9 11:04 EST 1997
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Date: Sun, 09 Mar 1997 10:51:42 -0500
From: Alice Deich <aliced@idt.net>
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Doubling
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Status: RO

To the Researchers/demonstators:

Backgammon without doubling isn't backgammon at all.  Doubling changes 
the stragegy, and prevents low-porbabiliy, come-back 'back' games.
Accepting the double that comes well before these endings will cost
a player money if the double is accepted. 

Backgammon with doubling is a complicated stragety game, but without 
doubling it is much closer to a children's game.

The danger is that playing without doubling will cause your program to
adopt inferior strategies for the real game with doubling.

Jim Deich

Psychology Department
Barnard College
Columbia University
jd155@columbia.edu

From vrodriguez@worldnet.att.net Sun Feb  9 16:38 EST 1997
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          Sun, 9 Feb 1997 21:38:17 +0000
From: "Vicki Rodriguez" <vrodriguez@worldnet.att.net>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: New game?
Date: Sun, 9 Feb 1997 16:37:16 -0500
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Message-ID: <19970209213815.AAA18163@vickirod>
Status: RO

Found your site today and really enjored playing, and winning :-) but it
couldn't "start a new game." It kept starting at the beginning of my first
game.  Thanks for your help.
Vicki


From daz@winner.lc.lucent.com Thu Feb  6 16:36 EST 1997
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From: daz@winner.lc.lucent.com (David A. Zuckman)
Message-Id: <199702062134.QAA00480@hobbs.lc.lucent.com.>
To: demoweb@cs.brandeis.edu
Subject: problem with backgammon
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Status: RO

Your backgammon has a bug in it:  I had two chips on the 2, and one
chip on the 1, and no other chips on the board.  I rolled double fours
to win the game, but I couldn't figure out how to enter a set of
move numbers that it would accept.

From lucy@bonus.com Thu Jan 23 18:48 EST 1997
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Date: Thu, 23 Jan 1997 15:47:13 -0800
To: demoweb@dendrite.cs.brandeis.edu
From: "Lucy Rector" <lucy@bonus.com>
Subject: NOTIFICATION OF PERMISSION
Status: RO


We believe the work you are doing would benefit children who use the
Internet. If you would like to be part of the Bonus Network, a new service on
the  World Wide Web that has just debuted,  please return this form. 


            **************************
            NOTIFICATION OF PERMISSION
            **************************


Dear Bonus Editors,

I have read through the description of the Bonus index and represent that I
(we) have the right to display publicly on the World Wide Web the work:

Backgammon at

http://www.demo.cs.brandeis.edu/bkg.html

In this response to your request, I permit Bonus to include this work in its
index -- without the links that may lead to other web pages outside of this
selected work.

I understand that BONUS.COM, The SuperSite for Kids is open, free of charge
and without limitation, to all visitors of the WWW. I also understand that
Bonus will be relying upon advertising sponsors to help keep its site free
for the public.

I also understand that I may review, at any time, the way Bonus presents
this work on the WWW, and that I may request that my site be removed from
the Bonus index.

Bonus, too, may choose to remove this work from its index at any time.


     ******************************************************

     Please write here the: 

     NAME  and   E-MAIL address 

     of the person who gave this permission

     *****************************************************






From skk@buffnet.net Fri Jan 17 17:31 EST 1997
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Date: Fri, 17 Jan 1997 17:28:40 -0800
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To: demoweb@dendrite.cs.brandeis.edu
Subject: game# 853538611.8268
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Status: RO

I rolled 6, 4. You have 2 men on my 1 pip. I'm trying to move my man
from pip 7 to pip 3 to use the 4, the only safe move I have but you're
not accepting it. Am I missing something? Thanks ... Stan

From joeguy@idirect.com  Wed Apr 23 13:13:59 1997
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Date: Wed, 23 Apr 1997 13:13:53 -0400
From: Joe Guy <joeguy@idirect.com>
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Well..
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Status: RO

I won, but it was a tough game. Your algorithm is obveously working.

Good luck with GO!

Also - I saw this in May 97 wired like a lot of people lately I'm sure!
:-)

From lucy@bonus.com Mon Feb  3 20:47 EST 1997
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Date: Mon, 03 Feb 1997 17:47:02 -0800
To: demoweb@dendrite.cs.brandeis.edu
From: "Lucy Rector" <lucy@bonus.com>
Subject: Description of Bonus.com
Status: RO

**************************************************
DESCRIPTION OF BONUS.COM, THE SUPERSITE FOR KIDS
**************************************************


How Bonus.com presents your work
*********************************

There are numerous existing ways a visitor can get directions on the World
Wide Web. Bonus.com, however, is somewhat different from the many index
services that are found on the Internet today.

In order to help our audience find the best content quickly and easily, we
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addition to this index listing, our editors will introduce and entice users
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that is hosted on the Bonus.com server. 

The reference page briefly describes and illustrates the work and provides
other vital information such as the subject matter, intended target age
range, type of activity and whether or not any special software is required
for viewing the work.  This, we believe, will increase the satisfaction of
Bonus.com members and visitors because the reality of what is received on their
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Visitors can view the work by simply clicking on the title of the work as
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It is important to note that when Bonus.com presents a work requested by a
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All vital elements of the selected work remain virtually unchanged.

Bonus.com wants only safe web sites
*******************************

Much like a well-edited magazine aimed at young audiences, Bonus.com intends to
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In the printed media editors have the opportunity to include or leave out
articles and thus create a unique image for their publication. They only
present that collection of work that serves their audience. 

On the World Wide Web, however, every published work is just a click away. 

The editors at Bonus.com wish to achieve a focus and uniqueness
that reflects a printed publication. They do this by creating a virtual
"contour line" around the content they have selected.  This contour line is
intended to help families and children move easily from one good web site
to another, without the need to browse through many other sites that would
not fit the objectives of Bonus.com.

So, contouring has these important goals:

1)  Creating a rich, interesting and topically organized local area on the
World Wide Web with a high concentration of good, educational and
interesting places that are appropriate for youngsters;

2)  Establishing a boundary (contour) line around the selected works that
helps keeping viewers from accidentally drifting off to places that are not
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PLEASE NOTE, however, that Bonus.com and the its contouring process will NOT
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site on the World Wide Web, once they exit from the Bonus.com web-site. 

You DO NOT NEED TO MAKE ANY CHANGES TO YOUR CURRENT PRESENTATION in order
for your site to be indexed, described and recommended by Bonus.com.  Your site
should simply remain accessible on the World Wide Web.

When Bonus.com visitors request viewing of a web work, the Bonus.com server
requests and enables display of the selected work. While navigation within
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Again, the mission of Bonus.com is to provide a safe, entertaining area on the
Web for children and their families. We hope this description helps you
better understand our intentions. Thank you.






From lucy@bonus.com Mon Feb  3 20:40 EST 1997
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Date: Mon, 03 Feb 1997 17:39:17 -0800
To: demoweb@dendrite.cs.brandeis.edu
From: "Lucy Rector" <lucy@bonus.com>
Subject: Your Work Honored by New Kids' Website
Status: RO

Dear Webmaster,

Your excellent site, 

Backgammon at 

http://www.demo.cs.brandeis.edu/bkg.html

has been selected by the editors of Bonus.com, 
The SuperSite for Kids, as a quality web site that 
would appeal to Internet viewers of all ages. 

The mission of Bonus.com is to provide access 
to a rich selection of entertaining and educational 
web sites that children may enjoy. The values and 
content of your work seem to correspond with our mission.
 
If you approve of your work being presented through 
Bonus.com as part of a fun, one-stop location for kids, 
please sign and send back to us the Notification of 
Permission at the bottom of this letter. You can also 
read a more complete description of Bonus.com in 
the e-mail which follows. 

We hope you will decide to join the 550 web authors who 
have already agreed to present their work through 
Bonus.com. If that is the case, please sign and send 
back the Notification of Permission slip below. 
 
Thank you very much.
 
We are looking forward to your response.
 
Sincerely,
 
Lucy Rector,
Managing Editor,
http://WWW.BONUS.COM,
The SuperSite for Kids 

*********************************************************************
 
We believe the work you are doing would benefit children who use the
Internet. If you would like your work to be presented through Bonus.com,
the Supersite for Kids, a new service on the  World Wide Web that has 
just debuted, please return this form.
 
             **************************
             NOTIFICATION OF PERMISSION
             **************************
 
Dear Bonus Editors,
 
I have read through the description of Bonus.com and represent that I
(we) have the right to display publicly on the World Wide Web the work:
 
Backgammon at 

http://www.demo.cs.brandeis.edu/bkg.html
 
In this response to your request, I permit Bonus.com to present this
work in its selection, without the links that may lead to other web pages
outside of this selected work.
 
I understand that Bonus.com, The SuperSite for Kids is open, free of
charge to all visitors of the WWW. I also understand that Bonus.com 
will be relying upon advertising sponsors to help keep its site free 
for the public.
 
I also understand that I may review, at any time, the way Bonus.com
presents this work on the WWW, and that I may request that the 
reference to my work be removed from Bonus.com.
 
Bonus.com, too, may choose to remove the reference to this at any time.
 
      ******************************************************
 
      Please write here the:
 
      NAME  and   E-MAIL address
 
      of the person who gave this permission
 
      *****************************************************
 



From lucy@bonus.com Thu Jan 23 18:45 EST 1997
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Date: Thu, 23 Jan 1997 15:42:50 -0800
To: demoweb@dendrite.cs.brandeis.edu
From: "Lucy Rector" <Lucy@bonus.com>
Subject: Your Site Selected for BONUS.COM
Status: RO

Dear   Webmaster,


The editors of the BONUS.COM, The SuperSite for Kids, have reviewed the work:

Backgammon at 

http://www.demo.cs.brandeis.edu/bkg.html

on the World Wide Web and found that this is a quality web site that would
appeal to Internet viewers of all ages. 

The mission of the Bonus network is to provide access to a rich selection of
entertaining and educational web sites that children may enjoy. The values
and content of your work seem to correspond with our mission.

If you approve of your work being presented by Bonus as part of a fun,
one-stop location for kids and want to know more about us, please take a
look at the description of Bonus Network at the end of this letter.

Should you decide that you would like to join the 550 web authors who have
already agreed to be part of the Bonus network, please complete and send us
back the Notification of Permission that we have sent you in a separate e-mail.

Thank you very much. 

We are looking forward to your response.


Sincerely,

Lucy Rector
Managing Editor
BONUS.COM, The SuperSite for Kids


        ********************************
        DESCRIPTION OF THE BONUS NETWORK
        ********************************


How Bonus presents your work
****************************

There are numerous existing ways a visitor can get directions on the World
Wide Web. Bonus, however, is somewhat different from the many index services
that are found on the Internet today.

In order to help our audience find the best content quickly and easily, we
evaluate and hand-pick each work that we present in the Bonus index. In
addition to this index listing, our editors will introduce and entice users
to select each indexed work through a short and colorful reference page that
is hosted on the Bonus server. 

The reference page briefly describes and illustrates the work and provides
other vital information such as the subject matter, intended target age
range, type of activity and whether or not any special software is required
for viewing the work.  This, we believe, will increase the satisfaction of
Bonus members and visitors because the reality of what is received on their
screens will more closely reflect their expectations.

Visitors can view the work by simply clicking on the title of the work as it
is shown on the reference page. The Bonus server automatically requests the
content of the work from the site's web server, and presents the content to
the viewer.

It is important to note that when Bonus presents a work requested by a
visitor, it does not use lists of "banned words" to filter previously
evaluated content, nor does it alter or correct text or images. 

All vital elements of the selected work remain virtually unchanged.

Bonus wants only safe web sites
*******************************

Much like a well-edited magazine aimed at young audiences, Bonus intends to
present its visitors only with content previously scrutinized and approved
by its editorial staff.  

In the printed media editors have the opportunity to include or leave out
articles and thus create a unique image for their publication. They only
present that collection of work that serves their audience. 

On the World Wide Web, however, every published work is just a click away. 

The editors at the Bonus Network wish to achieve a focus and uniqueness that
reflects a printed publication. They do this by creating a virtual "contour
line" around the content they have selected.  This contour line is intended
to help families and children move easily from one good web site to another,
without the need to browse through many other sites that would not fit the
objectives of the Bonus network.

So, contouring has these important goals:

1)  Creating a rich, interesting and topically organized local area on the
World Wide Web with a high concentration of good, educational and
interesting places that are appropriate for youngsters;

2)  Establishing a boundary (contour) line around the selected works that
helps keeping viewers from accidentally drifting off to places that are not
presented by the Bonus index.

PLEASE NOTE, however, that Bonus and the its contouring process will NOT
limit any author's right to free speech or any visitor's freedom to get
access to works left out from the Bonus selection. Much like when a reader
puts down one magazine to open another, our visitors may go to any other
site on the World Wide Web, once they exit from the Bonus web-site. 

You DO NOT NEED TO MAKE ANY CHANGES TO YOUR CURRENT PRESENTATION in order
for your site to be indexed, described and recommended by Bonus.  Your site
should simply remain accessible on the World Wide Web.

When Bonus visitors request viewing of a web work, the Bonus server requests
and enables display of the selected work. While navigation within the
selected boundaries of the work remains smooth and uninhibited, Bonus will
make navigation links, pointing to areas outside the selected contours of
the work, inaccessible to its visitors. 

Again, the mission of Bonus is to provide a safe, entertaining area on the
Web for children and their families. We hope this description helps you
better understand our intentions. Thank you.
========


From c958424@student.dtu.dk Thu Jan  9 23:15 EST 1997
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Sender: c958424@student.dtu.dk
Message-ID: <32D5C259.5001@student.dtu.dk>
Date: Fri, 10 Jan 1997 05:15:21 +0100
From: Ulf Livoff <c958424@student.dtu.dk>
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To: demoweb@cs.brandeis.edu
Subject: Server error
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Content-Transfer-Encoding: 7bit
X-Status: 
Status: RO

"Server Error

The server encountered an internal error or misconfiguration and was
unable to complete your request.

Please contact the server administrator, demoweb@cs.brandeis.edu and
inform them of the time the error
occurred, and anything you might have done that may have caused the
error."

Since I didn't have any legal moves I was updating the picture approx 2
times per second, besides that i didn't do anything unusual.
The server encountered the error at 5.12 Am central european time.
Ulf

From tom@snowhit.kc63.att.com Fri Jan  3 09:01 EST 1997
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Date: Fri, 03 Jan 1997 08:00:48 -0600
From: "Tom Hadley (816)995-3895" <tom@snowhit.kc63.att.com>
X-Mailer: Mozilla 3.01 (X11; I; SunOS 5.4 sun4m)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: HC Gammon suggestions
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO

I've enjoyed playing against HC-Gammon.  Here are some suggestions
to help make it better.

1) Allow it to resign if it is in a hopeless situation.  This would
   speed things up.
2) The board is too big.  It doesn't fit on the screen without scrolling
   and this makes it clumsy to play.
3) I have to click the mouse in the field where I enter my moves each
   time the screen comes up.  This is annoying.  I would like to be
   able to just type, and not have to click.
4) If possible, perhaps you could download the graphics for each point
   only if that point has changed from the last roll.  This might speed
   things up.
5) Allow doubling.

Thanks for making the game available.

Tom Hadley
tom@snowhit.kc63.att.com
(816) 995-3895

From skk@buffnet.net Sun Dec 22 20:44 EST 1996
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Date: Sun, 22 Dec 1996 20:43:01 -0800
From: stan <skk@buffnet.net>
Reply-To: skk@buffnet.net
X-Mailer: Mozilla 3.0 (Win16; U)
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To: demoweb@dendrite.cs.brandeis.edu
Subject: glitch
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO

I'm stuck.  you won't let me move. I rolled 6-3. Can't move 6 from my 10
pip because you're on the 4. Won't let me move 6 to 3 my only other
logical move. Also won't let me move 10 to 7. Keeps telling me moves are
illegal but it doesn't say I have no legal moves. Am I missing
something? I've saved the game for later continuation #851303999.3737 
Thanks ...Stan

From tommaso@stud.unit.no Tue Dec 17 08:50 EST 1996
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Sender: tommaso@stud.ntnu.no
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Date: Tue, 17 Dec 1996 14:50:04 +0100
From: Tommaso Franco <tommaso@stud.ntnu.no>
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The bearing-off process is full of mistakes! Sometimes I'm told my move
is illegal 20 times in a row, and I'm not able to have ANY move
accepted, so that I have to quit playing. Fix it!

From chipoint@interaccess.com Fri Nov 22 23:25 EST 1996
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Date: Fri, 22 Nov 1996 22:24:59 -0600
From: Bill Davis <chipoint@interaccess.com>
Organization: Chicago Point
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Chicago Point Backgammon OnLine Gammon Links:

http://homepage.interaccess.com/~chipoint/links.html

now links our page to your site.

From skk@buffnet.net Thu Oct 31 21:50 EST 1996
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Date: Thu, 31 Oct 1996 21:56:00 -0800
From: stan <skk@buffnet.net>
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I found a bug on 2 games I played today. In one game I had 2 men on pips
6,4,3 & 2. You had 2 men on pip 1. I was already bearing off. I rolled
double 5 and you said I had no legal moves and wouldn 't let me do
anything except pick up my dice.  In the other game I had only one man
left to bear off on the 2 pip to win the game. I rolled double 3. When I
tried to bear off I kept getting error messages that my move was
illegal. Just thought you'd like to know.  Your game is ok. A little
slow and it seems I'm either a better player than I think or your game
is pretty basic (the 2 abandoned games I have in the stats would have
been wins).  Thanks.   Stan

From nbryant@mnsinc.com  Tue May  5 00:09:40 1998
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Date: Tue, 05 May 1998 00:17:51 -0400
From: "Nick A.H. Bryant" <nbryant@mnsinc.com>
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playing your backgammon game at 12:16 am Tuesday morning and was unable
to complete my move due to an error message.

From fvschie@casema.net  Fri May  8 18:13:56 1998
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Date: Sat, 09 May 1998 00:11:04 +0200
From: Frank van Schie <fvschie@casema.net>
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Nice demo, and nice project!
 The AI can sometimes get pretty good, actually trying to box you in,
but you'd think that after boxing *itself* in 10+ times in a row it
would catch on that its a bad thing to do (although I must add that in
the later times, we were BOTH boxed in...) :)
But its cool..
 I'd love to see the source of this applet, since I am interested in AI,
and somewhat familiarised with Java.
-- 
Frank van Schie
Student of Computer Sciences at Delft University of Technology, Holland
E-Mail   : fvschie@casema.net
Homepage : http://www.casema.net/~fvschie/

	"Today is a good day to die,
	 but tomorrow may be better."

From lwp@mail.msen.com  Mon May 11 11:33:02 1998
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	Mon, 11 May 1998 11:32:43 -0400 (EDT)
Date: Mon, 11 May 1998 11:32:42 -0400 (EDT)
From: Lou Poppler <lwp@mail.msen.com>
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To: demoweb@dendrite.cs.brandeis.edu
cc: Lou Poppler <lwp@mail.msen.com>
Subject: HC-Gammon graphics
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I am writing about the HTML interface to your backgammon program.
I run the free backgammon server NOBS, which is natively a text based
telnet connection.  I would like to experiment with a free HTML front-end
for it, and probably eventually to make this interface freely available
for the FIBS server as well.

I'm writing to ask for permission to use your backgammon board graphics
components in this project.  Please advise if such a use would be
acceptable; and if so, whether you would prefer to have my HTML reference
the files at your URLs, or if I should provide copies of them on my own
server.

Thanks,
Lou Poppler  ("Spider" on FIBS and NOBS)
see http://www.msen.com/~lwp/bg.html for more NOBS information.

From dhilditc@gssec.bt.co.uk  Wed May 13 10:16:06 1998
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Date: 	Wed, 13 May 1998 15:16:39 +0100
From: David Hilditch <dhilditc@gssec.bt.co.uk>
Reply-To: david.hilditch@gssec.bt.co.uk
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Hi there,
    I am thinking of writing a version of Tron myself as a way of
getting to know the Java Language.
I was wondering if you could e-mail me a couple of snippets of code to
get me started -

1). A piece of code to set up the screen.
2). A piece of code to draw a point on the screen.
3). A piece of code to check the colour of a point on the screen.

Any help would be greatly appreciated.

Thanks.
David.

From sapienza@holly.ColoState.EDU  Thu May 14 05:26:43 1998
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Date: Thu, 14 May 1998 03:26:40 -0600 (MDT)
From: Kaiser Wilhelm Hohenzollern I <sapienza@holly.ColoState.EDU>
To: demoweb@cs.brandeis.edu
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Status: RO

You should make it so if someone pushes the arrow key in the opposite
direction that they are going, it doesn't function.  I've killed myself
*far* more times than the computer has, simply because I run backwards
into my own stream!

+-----------------------------------------------------------------------+
 Tom Sapienza                               sapienza@holly.colostate.edu
 ICQ: 3532821
					            

From doo-drop-in@webtv.net  Sat May 16 15:37:40 1998
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From floreano@di.epfl.ch  Wed May 20 13:17:40 1998
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From: Dario Floreano <floreano@di.epfl.ch>
Organization: Swiss Federal Institute of Technology at Lausanne
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Status: RO

Hi there,

I tried out Thron. The arrow keys and numeric pad do not
have any effect from here. The choice of aswx keys is very
weird. Could you choose a more ergonomic set of keys?
Furthermore, the a-s sequence causes a crash, but the w-x does not.
No wonder that the machine wins...

Too bad, I would have liked to play a bit! The experiment
is very nice indeed!

--Dario 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Dario Floreano, Senior Researcher
     ____/  __  /  ____/  /  Laboratory of Microcomputing (LAMI-DI)   
    /      /   /  /      /   Swiss Federal Institute of Technology   
   ____/  ____/  ____/  /    CH-1015 Ecublens, Lausanne  (EPFL)      
  /      /      /      /     Tel/Fax: ++41 21 693 6696 / 5263        
_____/ _/     _/     _____/  E-mail: Dario.Floreano@epfl.ch             
                             http://diwww.epfl.ch/lami/team/floreano/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From Hopmik@webtv.net  Wed May 27 03:01:10 1998
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From: Hopmik@webtv.net (Hope Walls)
Date: Wed, 27 May 1998 03:00:56 -0400
To: demoweb@dendrite.cs.brandeis.edu
Subject: problem with bar
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Status: RO

Having trouble with bacggammon game.  When I get bumped and have to get
back on it tells me my move is illegal  If bar is 25 then what am I
doing wrong? Please advise.

Hope

From EQUITY4000@aol.com  Wed May 27 09:05:41 1998
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HI
I am having trouble getting backgammon running.  I hit the "start new game"
and get an hourglass, and it says "please wait while that site is contacted"
but I get nothing else.

Please advise.

Thank you

From EQUITY4000@aol.com  Wed May 27 21:44:45 1998
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HI

Sorry to bother you again, but I still can't get the game to start.  Could you
please tell me what you are doing to get the game going.

Thanks

From nbryant@mnsinc.com  Fri May 29 22:37:50 1998
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Date: Fri, 29 May 1998 22:38:11 -0400
From: "Nick A.H. Bryant" <nbryant@mnsinc.com>
Reply-To: nbryant@mnsinc.com
Organization: 44 EVERGIVEN
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Status: RO

If, on your gammon game you could put the dice and move box beside the
board it would save alot of scrolling. other than that, I can't wait
till you can make it possible to double and count points. It is the best
Gammon game on the internet.
Eldonna Bryant

From eddavis@cbgw2.lucent.com  Tue Jun  9 17:33:52 1998
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From: "Davis, Ed (Ed)** CTR **" <eddavis@lucent.com>
To: "'demoweb@demo.cs.brandeis.edu'" <demoweb@dendrite.cs.brandeis.edu>
Subject: I've been smackin your machine around...
Date: Tue, 9 Jun 1998 15:31:36 -0600
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Status: RO

your machine plays a pretty decent game, but I've gotten to where I can
beat it most of the time.  It seems it will go to any expense to set up
a prime on it's home board early, and can't play a back game once it
gets behind.  It's also in vunerable to to the back game.  It still
beats me one in 3 or 4 games though.

Thanks! I've enjoyed playing!

From cbrenn@leedstech.com  Fri Jun 12 15:14:07 1998
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Date: Fri, 12 Jun 1998 15:13:49 -0400
From: cbrenn@leedstech.com (Leedstech (Charles Brenn))
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Status: RO

Hi ,
i just played your tron game. Its very cool. The only thing i have to
say is that when you press the down key you get kill.. I think its not
appropriate. I mean i know your are not able to go back but you should
not kill the player for that..
Anyway just my opinion..
Charles

From admin@gambling.com  Sat Jun 13 14:01:12 1998
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From: admin@gambling.com
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To: demoweb@dendrite.cs.brandeis.edu
Cc: admin@gambling.com
Subject: Your site has been added to Gambling.com
Date: Sat, 13 Jun 1998 13:59:27 -0400
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Status: RO


Dear Administrator 

Your website has been added to the Gambling.com Directory, and can be
viewed at http://www.gambling.com/directory 

Name: HC-Gammon 

You can modify the listing free of charge at any time at 
http://www.gambling.com/directory/addorupgrade.cfm 
If you would prefer us to do this for you, please e-mail us. 

We aim to build a sound long-term relationship with yourselves 
and welcome any comments or proposals from you. 

If you like our site, please make a link to http://www.gambling.com 
from your web-site.  Please see our advertising policy at 
http://www.gambling.com/static/ad_policy.cfm for discounts available, 
ways we can co-operate and how to upgrade your entry. 

Please monitor your site listing on Gambling.com as it may be removed 
if our system detects a temporarily invalid URL. 

We hope you receive many visits from your Gambling.com listing.


Regards, 
admin@gambling.com
				



From ARBORSHORES@webtv.net  Thu Jun 18 01:26:16 1998
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From: ARBORSHORES@webtv.net (_ birardi)
Date: Thu, 18 Jun 1998 01:26:13 -0400
To: demoweb@dendrite.cs.brandeis.edu
Subject: possible bug
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Status: RO

try to finish game: 898143790.1046

thanks,

jb

From hutch48@hotmail.com  Fri Jul  3 20:31:20 1998
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From: "Pat Magroin" <hutch48@hotmail.com>
To: demoweb@cs.brandeis.edu
Subject: i wish..............
Content-Type: text/plain
Date: Fri, 03 Jul 1998 17:31:12 PDT
Status: RO

HELLO FRIEND. I LIKE YOUR GAMELAN SIGHT BUT THERE IS ONLY 1 PROBLEM!! I 
WISH YOU COULD DOWNLOAD GAMES. I TRIED TO DOWNLOAD G-TRON BUT IT 
WOULDN'T LET ME!!(because there is no such choice to do so))
PLEASE DO ME THE FAVOR AND ADD A DOWNLOAD FEATURE.
IF THERE IS SUCH FEATURE, PLEASE E-MAIL ME HERE AND LET ME KNOW OF IT!!
AND IF NOT, PLEASE ADD ONE!!!!
THANK YOU FOR YOUR CO-OPERATION!
SINCERELY.
ANONOMOUS.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From scolefamily@webtv.net  Tue Jul  7 17:00:19 1998
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	ETAsAhQ+Ug4DSzxAQiien7HkoYZD8Wkd9QIUAjTur+96RNLHBULOMDXetyvGpu0= 
From: scolefamily@webtv.net (shannon cole)
Date: Tue, 7 Jul 1998 13:00:03 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: MALFUCNTION
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WHEN I TRY TO COME IN OFF THE BAR I TRY TO HIT 25 BUT EACH TIME I TRY IT
TELL ME THAT IT'S AN ILLEGAL MOVE PLEASE ADVISE

From tafleming@uswest.net  Wed Jul  8 00:22:29 1998
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Status: RO

this game is great fun.  I went and read the info surrounding it, and
wondered if you realized that the human players might also be learning
from the computer player.
i thought this because some of the games i won i only won because i used
tactics that the computer player originally showed me.

well... that's what i meant to send... sorry if i rambled too much
-adam fleming

|afleming@icaen.uiowa.edu|

From jacknbox@bellsouth.net  Sun Jul 12 02:28:57 1998
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Date: Sun, 12 Jul 1998 02:28:04 -0400
From: Jacquelyn Barnett <jacknbox@bellsouth.net>
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Status: RO

Come on.  Whenever HC needs a certain roll, it gets it.  What are the
"odds" of that happening?

From limelava@enteract.com  Thu Jul 16 22:30:19 1998
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From: "limelava@enteract.com" <limelava@enteract.com>
To: "'demoweb@cs.brandeis.edu'" <demoweb@cs.brandeis.edu>
Subject: human learning period
Date: Thu, 16 Jul 1998 21:28:37 -0500
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When a new player starts Tron, it takes some time to get used to how the 
controls work. Even though I'd played before, the calculator version 1) 
only let you move left or right from the direction you were heading 2) 
wouldn't let you move opposite the direction you're heading (i.e. now, if 
I'm going up and I press down, I die) and 3) didn't have the wrap; if you 
hit the edge of the screen, you died. Anyways, the point is that, if a bot 
happened to get a new player by chance, it would probably look extra good 
when it really may not be. So maybe it would be best not to count the 
first, say, 100 games for a player. Then your fitness measures would have 
better precision, and your GA's learning rate will improve. I'm not sure - 
maybe you already do something similar. Just a concern you might want to 
consider. good luck

From conundrus@webtv.net  Sat Jul 18 09:06:59 1998
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Date: Sat, 18 Jul 1998 09:06:49 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-Gammon Statistical Flaw?
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--WebTV-Mail-459607394-121
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A lot of the resignations and abandoned games may be due to individuals
trying the game for the first time and either not liking it or not
understanding the instructions.

Consequently, I recommend that you either ignore or list separately, in
your statistics, all resignations and abandoned games that may occur
within the first move or two of the beginning of each game.

Cordially, 
~ Conundrus


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<html><body bgcolor="456090" text="050050"></body></html>


--WebTV-Mail-459607394-121--

From admin@gambling.com  Tue Jul 21 12:49:10 1998
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Gambling.com Update
Date: Tue, 21 Jul 1998 12:26:06 -0400
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Status: RO


	Dear Administrator
	HC-Gammon,
		
	You are receiving this brief message because your website is listed in the Gambling.com Directory
==============================================================================

Welcome to the many new sites now listed.

1) The Gambling.com Directory now has over 6,000 sites which cover all gambling topics and provide information or fun to guests interested in Gambling.

2) With 6,000 sites listed, it is important that your site stands out and is placed at the top of the list.
For how to do this, please see the note at the bottom of:
http://www.gambling.com/banner/banner_our.cfm?ID=163&MasterCategory=ban

3) The June Top Sites Poll has closed. There is a new leader and many interesting new websites in the top 50. Please click on Top Sites in the left hand margin for details and to view the Top 50.

4) If your e-mail address or other details change or if we should send these brief updates to a different address, please keep Gambling.com informed by clicking on 'Edit Site' or by e-mailing jackie@gambling.com.

I hope we are helping to increase the traffic on your site.

Regards

Graeme Levin
Gambling.com
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From awards@links2go.com  Wed Jul 22 22:02:59 1998
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Date: Wed, 22 Jul 1998 22:02:30 -0400
From: Links2Go Awards <awards@links2go.com>
Message-Id: <199807230202.WAA04021@links2go.com>
To: demoweb@dendrite.cs.brandeis.edu
Subject: Links2Go Key Resource Award
Status: RO

Congratulations! Your page:
http://www.demo.cs.brandeis.edu/bkg.html
has been selected to receive a Links2Go Key Resource award in the
Backgammon topic (If you received a previous email from us, sorry! We had
a little snafu in the topic name).

The Links2Go Key Resource award is both exclusive and objective. Fewer
than one page in one thousand will ever be selected for
inclusion. Further, unlike most awards that rely on the subjective
opinion of "experts," many of whom have only looked at tens or
hundreds of thousands of pages in bestowing their awards, the Links2Go
Key Resource award is completely objective and is based on an analysis
of millions of web pages. During the course of our analysis, we
identify which links are most representative of each of the thousands
of topics in Links2Go, based on how actual page authors, like
yourself, index and organize links on their pages. In fact, the Key
Resource award is so exclusive, even we don't qualify for it (yet ;)!

Please visit:
http://www.links2go.com/award/Backgammon
to find out more about this award, and to download graphics if you wish
to display this award on your page.

Once again, congratulations on your award!
Links2Go Awards
awards@links2go.com

P.S. If you are not the author or maintainer of this page, please accept
our appologies. We would appreciate it if you would forward this email
to the appropriate person.

From mattias@acacia.se  Fri Jul 24 09:20:18 1998
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From: mattias@acacia.se (Mattias Fagerlund)
To: <demoweb@cs.brandeis.edu>
Subject: Tron and GP
Date: Fri, 24 Jul 1998 14:16:57 +0200
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Status: RO

Hi!

I just read (part of, I'll read the rest this evening) your paper
"Coev. Arms Races..." = CS-97-197.

I heard somewhere that you might have updated your function and terminal
sets lately (as in since the paper)- is this true? What changes were
made, could I have a rundown if so?

My questions are these; 

How come you didn't include a "progn" function in the funciton set?
I would have thought this would improve the ability to create
complex strategies?
Perhaps some form of "loop" construct would also have been interesting?

Also, when I (or presumably any human player) plays tron, he
tries to keep track of the _head_ of the opposition, the motorcycle,
as it were. Did you attempt to grant your programs knowledge of
the position of the opposing tron-cycle? I don't really know how that
would be done, perhaps another set of sensors, indicating their
distance from the tron-cycle?

Very interesting experiment, none the less!

Mattias, GP enthusiast

***********************************************************************

"My eyes have been so red
  I've been mistaken for dead
  but not tonight" / Depeche Mode

matfa@acacia.se = Mattias Fagerlund 
My evolutionary art: www.acacia.se/Mattias/EvolArt

From perren@ihug.co.nz  Tue Jul 28 03:28:46 1998
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From: "Mark & Teresa Perren" <perren@ihug.co.nz>
To: <demoweb@cs.brandeis.edu>
Subject: KEYBOARDVIRUS?
Date: Fri, 24 Jul 1998 15:32:40 +1200
Message-ID: <01bdb6b3$b75f01a0$b4f031ca@perren.ihug.co.nz>
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This is a multi-part message in MIME format.

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I,am,using,windows,95,on,an,ibm200,cpu.my,enter,spacebar,and,backspace,wi=
ll,not,work.ihave,norton,anti-virus,enabled,and,i,have,just,downloaded,f-=
secure,to,no,avail.Any,ideas,please?

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<DIV><FONT color=3D#000000=20
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loaded,f-secure,to,no,avail.Any,ideas,please?</FONT></DIV></BODY></HTML>

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From pablo  Tue Jul 28 10:29:39 1998
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Subject: Re: KEYBOARDVIRUS?
To: perren@ihug.co.nz (Mark & Teresa Perren)
Date: Tue, 28 Jul 1998 10:29:37 -0400 (EDT)
Cc: demoweb@cs.brandeis.edu
In-Reply-To: <01bdb6b3$b75f01a0$b4f031ca@perren.ihug.co.nz> from "Mark & Teresa Perren" at Jul 24, 98 03:32:40 pm
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Try another keyboard on your machine

From pg449@webtv.net  Thu Jul 30 09:23:55 1998
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From: pg449@webtv.net (Howard G.)
Date: Thu, 30 Jul 1998 06:23:51 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: id
Message-ID: <8198-35C073E7-2048@mailtod-151.iap.bryant.webtv.net>
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how does one get a user-id?
howard


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<html><font color=gold size=3><i>spend the day</i></font><font
color=orange        size=3><i> in-joy</i></font></html>


--WebTV-Mail-933593803-1120--

From pg449@webtv.net  Thu Jul 30 22:10:44 1998
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From: pg449@webtv.net (Howard G.)
Date: Thu, 30 Jul 1998 19:09:37 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: got it
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got it.........thank you.........howard


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<html><font color=gold size=3><i>spend the day</i></font><font
color=orange        size=3><i> in-joy</i></font></html>


--WebTV-Mail-4955739-1045--

From enylund@pp.qnet.fi  Fri Jul 31 09:51:15 1998
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Date: Fri, 31 Jul 1998 16:52:15 +0300
From: Erik Nylund <enylund@pp.qnet.fi>
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Excellent!
I was actually thinking about doing something like this..
it got me playing quite a long time.. (still coming back to play)
but.. there's some kinda "bug" in the computers brain :)
sometimes it just turn around 360 degrees and crashes.. but nobody gets
higher score..
it continues doing this until i rapidly after hitting Start press a key,
then next round it
works properly again.. (although it doesn't matter much I though I could
mention it)

Thanks for this excellent page!

Erik Nylund, Maxmo, Finland



From hfgldt@webtv.net  Sun Aug  2 13:27:01 1998
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From: hfgldt@webtv.net (Henry Gloodt)
Date: Sun, 2 Aug 1998 12:26:50 -0500 (CDT)
To: demoweb@cs.brandeis.edu
Subject: Backgammon is a time waster:
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I KNOW:

Are there any other games for us time on our hands   WEBTV+  users

From hfgldt@webtv.net  Sun Aug  2 13:37:14 1998
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From: hfgldt@webtv.net (Henry Gloodt)
Date: Sun, 2 Aug 1998 12:37:03 -0500 (CDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: UPFRONT  with  your  NAME
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Backgammon people, like me, have no idea who you are.

Move your name in front of the game site.

AVERTISEING  PAYS

From millette@bigfoot.com  Fri Aug  7 04:45:56 1998
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From: "Robin Y. Millette" <millette@bigfoot.com>
To: "'demoweb@cs.brandeis.edu'" <demoweb@cs.brandeis.edu>
Subject: oups
Date: Fri, 7 Aug 1998 04:45:27 -0400
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Status: RO

Hello,

I've noticed some strange behavior from your experiment lately. Look at 
this page: http://dendrite.cs.brandeis.edu/tron/data/analgen.html
The bottom shows someting a little weird: 2083, 16 and 1525 games played 
for the last sets. Usually, it 500-600, right?

249           76.6               1461                      2083 
                             0.70
250            0.3               2                        16 
                             0.12
251           96.4               935                      1525 
                             0.61

Also, did you do something to the java client? It seems much faster then it 
used to be, or maybe it's because I reinstalled the os on my side...

One last thing: the sql server is down. It's 8:30 gmt now, august 7th. I 
think it failed right after a game I tied: me and the bot both hit each 
others lines (not head).

Hope all this helps :)



From charles.swan@simkins.com  Fri Aug  7 13:25:51 1998
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From: cts <charles.swan@simkins.com>
To: "'demoweb@demo.cs.brandeis.edu'" <demoweb@dendrite.cs.brandeis.edu>
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Date: Fri, 7 Aug 1998 18:21:49 +0100 
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CONFIDENTIALITY  The information in this e-mail and any attachments is
confidential.  It is intended only for the named recipient(s).  If you
are not the named recipient please notify the sender immediately and
do not disclose the contents to another person or take copies.
___________________

Brilliant!!

___________________

The Simkins Partnership
45-51 Whitfield Street London W1P 6AA
DX 7 London Chancery Lane
Tel: 0171 631 1050   Fax: 0171 436 2744

A list of partners is available for inspection at the above address.

From admin@gambling.com  Tue Aug 11 16:36:51 1998
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	Dear Administrator
	HC-Gammon,
		
	You are receiving this brief message because your website is listed in the Gambling.com Directory
==============================================================================

A warm welcome to the many new websites listed in the Gambling.com Directory. 

1) The Gambling.com Directory now has over 6,500 sites which cover all gambling topics and provide information to Guests.

2) You can now pay as little as 3.5c per impression for a standard banner by taking advantage of the Bulk Advance Purchase scheme:
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3) In response to requests we have now made available a limited number of advertising positions on 17 'end' pages such as Registration Confirmation, Confirmation of various Competition Entries, Previous Results, Change of Address etc. Please let us know as soon as possible if you want to purchase impressions and how many you would like on a selection of these pages at 5c per impression. No Bulk Discounts are available.

4) The July Top Sites Poll has closed. For details and to view the July Top 50 which include many new interesting sites go to: http://www.gambling.com/topsites/index.cfm


Regards

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From marni@bonus.com  Thu Aug 13 19:13:48 1998
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Hi Webmaster,

Hello from Bonus.com the SuperSite for Kids.

I have been doing a bit of summer house-cleaning at Bonus and know that the
editors at Bonus expressed interest in your great site, 

Gtron at 

http://dendrite.cs.brandeis.edu/tron/

sometime during 1997. I apologize in advance if you responded to us at that
time and are now reading an unnecessary message. However, if our message
got lost in your in-box, I would like to humbly tell you that WE LOVE YOUR
SITE and would like to present your work.

Please read the following information about Bonus and send me your
reply--especially if you are *not* interested in having your work presented
through Bonus. My foremost goal with this bit of house-cleaning is to
receive your Permission form, but also to eliminate e-mail addresses from
our database if you express this wish. So, whatever your response, I
appreciate your time and reply.

With Kind Regards,

Marni Taradash
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   		 NOTIFICATION OF PERMISSION
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Dear Bonus Editors,

I represent that I (we) have the right to display 
publicly on the World Wide Web the work:
 
Gtron at 

http://dendrite.cs.brandeis.edu/tron/

Based on my review of the web site www.bonus.com 
and the description of its operation, I am familiar 
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In this response to your request, I grant Bonus.com 
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      Please write here the:
 
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[R'97j]




From cory@kettleoffish.com  Mon Aug 24 19:19:56 1998
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Message-ID: <35E1F552.46E8@kettleoffish.com>
Date: Mon, 24 Aug 1998 16:20:50 -0700
From: Cory Fossum <cory@kettleoffish.com>
Reply-To: cory@kettleoffish.com
Organization: A Fine Kettle of Fish
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Sir or Ma'am,

I found this site through your H-C Gammon site. I passed up Tron until I
had read your paper on the design of the backgammon game.

Althought it may have little bearing on the progress of the robots, the
computer does have one advantage over humans: it can sense and time
movements better than can I. Whereas I have to judge by eye whether my
"man" will collide, I assume that the robot has a map of the playing
field and can tell by positional values.

Be sure to include links to your next project.

-jonathan@moynes.com

From ehmjanse@cs.uu.nl  Tue Aug 25 08:09:25 1998
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	id 2F725DD490; Tue, 25 Aug 1998 14:09:10 +0200 (MET DST)
Date: Tue, 25 Aug 1998 14:09:07 +0200 (MET DST)
From: Erwin Jansen <ehmjanse@cs.uu.nl>
X-Sender: ehmjanse@desdemona.students.cs.uu.nl
To: demoweb@cs.brandeis.edu
Subject: A tron snake as an (autonomous) agent
Message-ID: <Pine.GSO.4.02A.9808251408340.3240-100000@desdemona.students.cs.uu.nl>
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Status: RO

Hello,

My name is Erwin Jansen and i'm a  student of computer science. I would
like to do some experiments based 
on the ideas that are formulated in the article regarding the game TRON. I
would like to implement the rules 
system into an agent that can move around at his own will between different
servers. In that way it would be 
possible to create an virtual environment for "tron-snakes" that jump
around, multiply and play games.

I wonder if it is possible to get a copy of the parts of the source
concerning the genetic representation of a 
tron-snake. This would save me a lot of time, since I wouldn't have to
write these parts of code myself.

Greetings,
Erwin Jansen.

--
Microsoft spel chekar vor sail, worgs grate !!`
Porque no ensenan a sacar miel del sol a los helicopteros ?

From mleach@cygnus.com  Thu Aug 27 12:37:02 1998
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From: "Matt Leach" <mleach@cygnus.com>
To: <demoweb@cs.brandeis.edu>
Subject: Java Tron
Date: Thu, 27 Aug 1998 12:38:20 -0400
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Status: RO

You seem to have a loop probelm and a counter problem. For some reason, the
robot player kept running into itself, allowing me to get 150 wins. The
only way I got the loop to stop was to keep hitting the left arrow key
until I moved and it responded. However, my standings are not recorded
correctly. I got 150 wins, but it says I only have won 10 out of 35.
Perhaps this loop bug didn't increment the right counters or something. I
think you need to look at it. ;-)

--Japkin (this is my login, too)

From sisterbee@webtv.net  Sat Aug 29 20:55:33 1998
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From: sisterbee@webtv.net (Debbie B. Mccauley)
Date: Sat, 29 Aug 1998 19:55:24 -0500 (CDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: Thanks
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Thanks for the games on webtv I love it

Peace on Earth & God's Love
     D.B.M.                    

From John.Tucker@noaa.gov  Fri Sep 11 15:53:42 1998
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Status: RO

I really don't care about "drag and drop", that's merely special effects.  
On the other hand, the doubling cube is what really gives this game some 
pizzazz, but I understand how difficult it must be to program.  In the 
meantime, it would reeelly reelly be nice to be able to resign a hopeless 
game.

Thanks,
jt

From RLB812@webtv.net  Wed Sep 16 19:42:10 1998
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From: RLB812@webtv.net (Roy Barlow)
Date: Wed, 16 Sep 1998 19:41:09 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: Please tell me how to get a gameid?
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From RLB812@webtv.net  Wed Sep 16 22:50:13 1998
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From: RLB812@webtv.net (Roy Barlow)
Date: Wed, 16 Sep 1998 22:48:45 -0400 (EDT)
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Please tell me how to get a id number . Thank You.

From RLB812@webtv.net  Thu Sep 17 01:59:36 1998
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From: RLB812@webtv.net (Roy Barlow)
Date: Thu, 17 Sep 1998 01:58:48 -0400 (EDT)
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Game is  fun! Is there anyway to square the game on the screen so itcan
be seen without shifting it up and down to view the game whole ? 

From ARBORSHORES@webtv.net  Tue Oct  6 20:10:18 1998
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From: ARBORSHORES@webtv.net (_ trex)
Date: Tue, 6 Oct 1998 20:10:14 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: comment
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hello - 

you've got a really good game here. however, the only time I ever roll
doubles is when i am trapped on the bar! over and over - double six,
double two, etc.
it is too difficult to get in. 

another comment: the numbers generated on the roll
repeat themselves on successive rolls way too often. i wonder how the
numbers are generated. it seems as though the machine generates whatever
it needs  as we play the game.  if that is the case then the game is
corrupt. there must be a way to generate unbiased numbers independent of
either player. i've  played enough games to know that the rolls favor
the house. i'm glad that i'm not playing  for money.  i would be curious
to learn how the rolls are determined though.

thank you.

joe b.
new york

From ARBORSHORES@webtv.net  Thu Oct 15 22:07:25 1998
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From: ARBORSHORES@webtv.net (_ trex)
Date: Thu, 15 Oct 1998 22:07:18 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: final comment
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this is not a game. it is a one-sided event where the rolls of the dice
are controlled by the computer. hc-gammon is not "amazing' as the banner
page exclaims; it is merely rigged. 

no longer a fan.

From dang@job.cs.brandeis.edu  Fri Oct 23 16:46:05 1998
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From: Dan Griffin <dang@job.cs.brandeis.edu>
To: demo lab <demoweb@cs.brandeis.edu>
Subject: Re: hey!
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Status: RO

On Fri, Oct 16, 1998 at 11:51:09PM -0400, demo lab wrote:
> Yo!
> 
> Dan! Where the Hell have you been? Betsy said she saw you not long ago.
> You still haven't
> moved up here? Let me know what you're up to! Let's get together and
> "hang out" as the
> kids say.
> 
> -Sevan
> 
Hey Sevan!

Sorry I took a while to get back - - that whole rat race corporate America 
thingy you know....

Nope I'm not living up here yet. I do have a game plan though. Right now
I'm getting close to buying a condo up in North Conway (not for primary
residence of course) but after I get through with that, I am going to 
start the apt hunt again. I know, I know....sounds backwards ay? But
I figured that it would be easier to get a mortgage this way. 

Anyway, I'm working much. I've been seeing a chick from Dracut (why go 
local when I can drive even more?). So far so good there. We're going up 
to NH this weekend so this could be a maker or breaker...

I barely ever make it to the gym anymore which is depressing, but hopefully
I will rememdy that soon. 

That's about what I've been up to. What about you? Research going well?
Other interesting stuff?

Talk to you soon, 

- Dan

From chriso@machina.com  Mon Oct 26 16:47:18 1998
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Date: Mon, 26 Oct 1998 14:48:26 -0700
From: Chris Oxford <chriso@machina.com>
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I just finished losing a game to your computer, and can't help wondering
how you generate dice rolls.  They seem to be a bit fortuitous at times
for the computer, and wonder if part of the "learned" or "evolved"
strategy includes monkeying with the dice.  I must admit that the dice
were not overtly loaded, so I may just be a sore loser.  

game number was 909183062.10278

An "I win" from the computer would be far less rude than the "you lose"
I recieved.  As we come (apparently) closer to AI, AI should always
remember to try to be polite to us humans.  It might make general
acceptance a bit easier and prevent pissed off people from simply
pulling the plug.

Thanks for the game.

Chris Oxford

chriso@machina.com

From abot2@student.monash.edu.au  Fri Oct 30 03:51:45 1998
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Date: Fri, 30 Oct 1998 19:51:30 +1100
From: Andrew Bott <abot2@student.monash.edu.au>
Subject: Nice
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Interesting game, it does run a bit fast to control properly though.  I
couldn't get it enough fine control to play properly.  The smallest turn
i could do was around 4 pixels and it wasn't fast enough to trap the
other player.  Maybe slow it down a little?


                Andrew

From bbayra@ctp.com  Fri Oct 30 13:45:46 1998
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From: Burak Bayramli <bbayra@ctp.com>
To: "'demoweb@cs.brandeis.edu'" <demoweb@cs.brandeis.edu>
Cc: "'webmaster@cs.brandeis.edu'" <webmaster@cs.brandeis.edu>
Subject: backgammon source
Date: Fri, 30 Oct 1998 13:48:30 -0500
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Hi Sir,

My name is Burak, and I am about to launch a site about Turkish culture,
etc. I would also like to host backgammon matches in my site. (since
backgammon playing is a customary thing in turkey). My question is if I
could use HC-Gammon's code to render HTML pages of the backgammon board. I
already have an algorithm for backgammon play, but that would be great to
have too, as I am sure HC-gammon's algorithm is far superior. 

If you agree sir, I will put certainly make sure people know it is your
source, and you will have a free item from my site as a gift. This could be
great publicity for your program as I am planning to market the site quite
heavily. 

Thanks

==================================================================
Burak Bayramli <bbayra@ctp.com>
Cambridge Technology Partners
Tel 617-374-8474     Fax 617-374-8300
==================================================================

"Out the modem, through the POP, down the T1, off the router, 
past the frame-relay... nothing but Net."

From pablo@dendrite.cs.brandeis.edu  Thu Nov  5 14:32:06 1998
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Subject: 'WEB
Status: RO


    cleanlogs: web log cleanup procedure started
    Thu Nov  5 14:30:08 EST 1998
    output follows...

    
file/permissions test failed ; can't proceed
test failed was -f httpd.pid

From GirlUnicorn@webtv.net  Sat Nov  7 23:54:30 1998
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From: GirlUnicorn@webtv.net (Luz Maria Rivera)
Date: Sat, 7 Nov 1998 23:54:25 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-Gammon
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--WebTV-Mail-1368170736-1953
Content-Type: Text/Plain; Charset=US-ASCII
Content-Transfer-Encoding: 7Bit

I was playing the game and it was the oppent turn he had one chip to he
roll a double four and his one chip was in colum 24. Why did he get to
put his last chip in and win the game. And he did the same thing when he
had 2 chips on 22, 3 chips on 23 and 2 chips on 24. He roll a 6 & 5 He
put in the 2 chips that was on 22. That is not fair. Because when I was
playing the other day, I roll a 6 & 5 and I didn't have no chip on 6 &
5. It didn't  allow me to go.

Whats wrong with the game. 


--WebTV-Mail-1368170736-1953
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<html><embed src="http://members.tripod.com/~webtv18/close_to_you.mid"
autostart="true" hidden="true" loop="true">Love always,
<i><b>GIRLUNICORN</i></b><img
src="http://www.geocities.com/Heartland/Pointe/7384/unicorn3.gif"></html>


--WebTV-Mail-1368170736-1953--

From admin@gambling.com  Tue Nov 10 11:48:36 1998
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To: demoweb@dendrite.cs.brandeis.edu
Subject: Gambling.com Directory Update
Date: Tue, 10 Nov 1998 11:08:12 -0500
X-Mailer: Allaire Cold Fusion 3.1
Status: RO


	Dear Administrator
	HC-Gammon,
		
	You are receiving this brief message because your site is listed in the Gambling.com Directory
http://www.gambling.com
==============================================================================

A warm welcome to the many new sites listed in the Gambling.com Directory since the previous update.

1) The Gambling.com DIRECTORY now has over 8,000 sites which cover all gambling topics and provide information to Guests. This is by far the largest collection of such Links.
To have your site featured more prominently, please see the note at the bottom of:
http://www.gambling.com/banner/banner_our.cfm

2) The November TOP SITES poll closes in 15 days. 
Please see the results of the last poll:  http://www.gambling.com/topsites/index.cfm

3) BioConferences International is holding the Second International Symposium on Internet Gambling Law & Management in Washington Nov 29 to Dec 1st. 
Graeme Levin, CEO of Gambling.com, will be talking on the ingredients for a successful website.
This would be a great opportunity to meet. 
For more information please e-mail:
mailto:admin@gambling.com?subject=Symposium

4) Gambling.com will be overhauling the advertising specifications especially those related to number of loops and animation period. This will not affect existing banners.

5) Gambling.com is actively seeking games, contests and puzzles content. We would be interested in looking at deals with sites that have suitable content. This could involve our use of the material in return for promotion of your site.
Please would interested sites e-mail us:
mailto:graeme@gambling.com?subject=GamesAndPuzzles



I hope you enjoy Gambling.com and benefit from your listing

Graeme Levin
Gambling.com
http://www.gambling.com
	


From FIREBAL1@webtv.net  Wed Nov 11 00:46:09 1998
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From: FIREBAL1@webtv.net
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	ETAsAhQbwzs0x4gMz6rzGKtQnYPI0gNuXAIUOND2biFK8XQbNxqVh11sh33xSMU= 
Date: Tue, 10 Nov 1998 23:46:05 -0600 (CST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: bearing off
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Amazing how the computer rolls three seperate doubles to my none when
bearing off to win.  And you say it is not fixed. ha  I lose by two
pieces

From blessedby5@webtv.net  Thu Nov 12 00:00:44 1998
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From: blessedby5@webtv.net (eileen)
Date: Wed, 11 Nov 1998 23:00:38 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: winning
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i always win . is ther a way to get competition on webtv

From acf1525@webtv.net  Fri Nov 13 17:36:20 1998
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From: acf1525@webtv.net (Allen Faulkner)
Date: Fri, 13 Nov 1998 17:36:16 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: the bar
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--WebTV-Mail-192190857-1728
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Please explain how to legally play of the bar.  I would like you show
the role of the dice and the detailed numeric notation.

After several attempts at a legal move, I was forced to abandon the game
in frustration!.

Its a fun game...I just need a little instruction.

Also a quick question (my brother and I fight about this every time we
play): say you role a 6 and 3; you decide to move one piece 6 then 3,
but the 6 move causes you to pause on a point that is occupied by two of
your opponent's pieces, so you say, "ok, then I will use the 3 first,
then the 6".  The question is this: since the 3 is legal and the 6
isn't, are forced to use the 6 to move a different piece?

Thanks,
Allen


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<html>
<a href="http://www.wunderground.com/US/TN/Chattanooga.html"> 
<img
src="http://banners.wunderground.com/banner/gizmotimetemp/US/TN/Chattanooga.gif"
alt="Click for Chattanooga, Tennessee Forecast" height=41 width=127></a>
</html>


--WebTV-Mail-192190857-1728--

From RFDOWNEYJR@webtv.net  Sat Nov 14 17:02:04 1998
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From: RFDOWNEYJR@webtv.net (RICHARD DOWNEY)
Date: Sat, 14 Nov 1998 17:02:01 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: HC-Backgammon
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Is there a way to double?  When is the "pick up dice"used? TIA



From The Blue Fox -USMC- 1st Bn. 26th Marines, Viet Nam 1968-1969.  Call
sign Black Bud Alpha 14 (AIR) Actual. 81 Mortars (whiskey) 28 and FO.
Semper Fi.                                          

From yug@tdl.com  Mon Nov 16 02:39:15 1998
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Date: Sun, 15 Nov 1998 11:31:26 -0800
From: Mark Pifer <yug@tdl.com>
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Subject: backgammon game bug
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When I was at my last roll, I had one man left on 2 and no other
pieces.  I rolled a 3 and a 1.  It wouldn't accept "2 0" as my last
move.  I would guess that it thinks that the unused roll is illegal.  So
I played "2 1 1 0" instead...  And it accepted that..

Just a little bug.. 

Cute idea

- Mark Pifer

From acf1525@webtv.net  Wed Nov 18 14:54:04 1998
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From: acf1525@webtv.net (Allen Faulkner)
Date: Wed, 18 Nov 1998 14:53:56 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
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--WebTV-Mail-2031400866-1106
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Why don't I get a second roll after doubles?

acf


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<html>
<a href="http://www.wunderground.com/US/TN/Chattanooga.html"> 
<img
src="http://banners.wunderground.com/banner/gizmotimetemp/US/TN/Chattanooga.gif"
alt="Click for Chattanooga, Tennessee Forecast" height=41 width=127></a>
</html>

Chattanooga, TN


--WebTV-Mail-2031400866-1106--

From knscott@webtv.net  Sat Nov 21 01:50:26 1998
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From: knscott@webtv.net (Kevin Scott)
Date: Sat, 21 Nov 1998 00:50:12 -0600 (CST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon
Message-ID: <11406-365662A4-6237@mailtod-141.iap.bryant.webtv.net>
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I love the game!! Thank you for giving me and other "webtv" users a
place to play!!
Who rolls the dice???
I got one piece on the bar and I roll doubles three times in a
row(3's,3's,1's,1's,6's,6's). Of course, my only way back in is to roll
a FOUR,etc.
I wish that you could give your opponent the option to roll the dice at
thier will!! 
Will be playing again soon, like I said "I love the game"

                   Thank you,
                         Kevin

























































































 




























































































































































From root@dendrite.cs.brandeis.edu  Wed Nov 25 02:56:38 1998
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup FAILED 2

dendrite backup failed! status=2.
From Roytarr@aol.com  Wed Nov 25 16:38:23 1998
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The backgammon game is one of the better computer games I have found.
To improve the game, I would suggest adjusting the screen so that moving the
boards after each move is not necessary.  Also, it is necessary to click the
mouse on the area where the moves are entered.  It would be nice to not have
to do that.
Seeing one board at all times would be better than scrolling through different
boards.

Keep up the good work
From root@dendrite.cs.brandeis.edu  Wed Nov 25 19:56:14 1998
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From: root@dendrite.cs.brandeis.edu (0000-Admin(0000))
Message-Id: <9811260054.AA19738@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Tue Dec  1 00:02:11 1998
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From: root@dendrite.cs.brandeis.edu (0000-Admin(0000))
Message-Id: <9812010500.AA29035@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Tue Dec  1 00:00:03 EST 1998
    output follows...

    
Trying to kill -HUP httpd process (pid=6593)
httpd restart signal sent.
Month = 199812
new filenames are: access_log.199812.0 error_log.199812.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
128241	.
From root@dendrite.cs.brandeis.edu  Wed Dec  2 02:54:27 1998
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Message-Id: <9812020752.AA06566@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From boerner@alpha.fh-furtwangen.de  Fri Dec  4 07:52:54 1998
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From: "=?iso-8859-1?Q?Cornelius_B=F6rner?=" <boerner@alpha.fh-furtwangen.de>
To: <demoweb@cs.brandeis.edu>
Subject: Referring to your TRON Game
Date: Fri, 4 Dec 1998 13:50:10 +0100
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Dear Developers of the Tron Game,

my name is Cornelius Börner and I am studying "Medieninformatik" (computer
media science) at Furtwangen, located at the southern part of Germany. Some
colleagues of mine and I are trying to program Tron in DirectX, which means
full 3D Environment as it can be seen in the original movie "Tron" of 1982.
Since we are mainly planning to implement a Network (Human Player vs. Human
Player), an ARTIFICIAL Intelligence was never the point due to its enormous
complexity.
But I am ABSOLUTELY amazed of your sophisticated Algorithm providing such a
strong computer player. So I would like to ask you, if you could provide us
with the source code or perhaps just the basics of your "learning algorithm"
in order to implement a Computer Player in our Game.

Sincerely

Cornelius Börner

From root@dendrite.cs.brandeis.edu  Wed Dec  9 02:52:36 1998
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Message-Id: <9812090750.AA23347@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From publish@pierian.com  Thu Dec 10 14:02:35 1998
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From: publish@pierian.com
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Date: Thu, 10 Dec 1998 11:12:14 -0800
Subject: Your Applet has been chosen!
To: demoweb@dendrite.cs.brandeis.edu
Reply-To: publish@pierian.com
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Dear DemoLab,
The applet or activity dealing with HC-Gammon, that you have published on
the Internet at http://www.demo.cs.brandeis.edu/cgi-bin/hcgammon has been identified by us as a candidate for
inclusion in a new children-focused web site we are developing and will
deploy early in 1999.

We are contacting you with a very unique proposal which will PAY you to
publish your applet or educational activity on an exciting new educational
web site we are developing. We are seeking browser-based Java applets,
Shockwave, DHTML or Plug-in based activities for Windows and Macintosh PCs.
We will PAY YOU MONEY in exchange for non-exclusive permission to host your
applet or activity at our web site. You keep control of your product and may
withdraw at any time.

Here is how it works:

You upload all files and documentation required to run the applet/activity from our server.

* We will serve your applet/activity from a high speed server
* We will aggressively market the website
* We will provide for user feedback about your applet/activity (kids, parents, teachers)
* We will link from your applet/activity page at our site to the URL of your choice for
cross promotion of your other products or services (subject to approval for appropriate child content)
* We will give you credit for the applet/activity (name, copyright notice, etc..)
* We WILL PAY YOU a percentage of the revenues we receive (banner ads from child-appropriate advertisers) in proportion to the useage of your
applet/activity


We will NOT
* Require any legal transfer of copyrights, trademarks, or patents
* Claim ownership of the applet/activity in any manner
* Require exclusivity, you may run the applet/activity anywhere you like in
addition to our site.
* Require a complicated legal agreement; a simple publishers license that you can revoke unilaterally with 30 days notice is all we require.

Background

Pierian Spring Software is a 7-year old developer and publisher of
educational software products for the K-12 market worldwide. Our products
have been highly acclaimed in the education market by the press and the end
user teachers and students. We have won over 2 dozen awards for our CD-ROM
learning titles and Digital Chisel, our multimedia and web authoring tool for education.

We will be deploying a new web site early in 1999 that is intended to become
a destination site for children ages 7-15. One section of the web site will
be dedicated to on-line educational activities and applets developed by
third parties.

Our proposition gives third party developers of all sizes and resources the
ability to have their applets and activities published under the umbrella of
a respected provider of educational materials and BE PAID FOR IT.

You have nothing to lose. If you become dissatisfied for any reason, sell
your applet/activity to another party, or decide to publish exclusively with
someone else, just let us know and well stop serving your applet/activity. All we ask is 30 days notice to turn it off.

You have everything to win. We will divide the revenue we receive from
banner advertising at this section of the web site and distribute it to the
developers in proportion to which applets have received the most activity.
There are no hidden charges, we wont approach you for moneyever. We believe that it is a win-win scenario which gives us a deep library of entertaining and educational content, and gives you exposure and the opportunity to be PAID FOR YOUR WORK.

The applet or activity MUST be served from our server. We are in the process of bringing a very fast server on line. It will be co-located at a major Internet provider giving us access to the Internet backbone at the
highest possible speeds, with the highest levels of up-time assurance. This
will avoid the problem of moved or discontinued URLs, slow servers, and
other performance and reliability problems associated with many of the
current applet index services (where we probably found you).

It is our intention to develop this web site into a premium destination site
on the internet where children, parents and teachers become comfortable with
a vast library of appropriate educational applets and activities which will
be available free to them.

We also understand that many developers may not desire, or be able, to accept money for their work. For these developers, we will also provide a freeware site which will provide all of the advantages of the revenue site except the money.
To get started:

1. send an e-mail with your legal name and address to publish@pierian.com
stating that you are interested (no obligation).

Well send you a publishers agreement to review.

2. upload your applet/activity with documentation to ftp.pierian.com (User
name=publish - password=publish.  e-mail publish-help@pierian.com for
assistance)

Once we receive your permission, your applet/activity will become a part of
what we believe will quickly become a great site for kids, parents and
teachers all over the world.

If you have further questions, e-mail them to publishquestions@pierian.com


We hope youll give this exciting new program a try.


Sincerely,

Web Publisher Program
Pierian Spring Software
5200 SW Macadam Ave.
Suite 570
Portland, OR 97201

800-472-8578
503-222-2044
503-222-0771 fax
From aa1450@excite.com  Mon Dec 14 03:19:05 1998
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To: <demoweb@dendrite.cs.brandeis.edu>
Subject: toner supplies
Date: Mon, 14 Dec 1998 00:06:15







BENCHMARK PRINT SUPPLY
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From root@dendrite.cs.brandeis.edu  Wed Dec 16 02:54:37 1998
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From: root@dendrite.cs.brandeis.edu (0000-Admin(0000))
Message-Id: <9812160752.AA18237@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup FAILED 2

dendrite backup failed! status=2.
From root@dendrite.cs.brandeis.edu  Thu Dec 17 03:04:32 1998
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From texas-stars@webtv.net  Tue Dec 22 00:19:12 1998
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X-WebTV-Signature: 1
	ETAtAhRqGVz6RivJITPOu7MUoZAdJakkpwIVAL8Df7ce62NdNIAknQ0K476FdjUc 
Date: Mon, 21 Dec 1998 23:18:28 -0600 (CST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
Message-ID: <15880-367F2BA4-3226@mailtod-221.iap.bryant.webtv.net>
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this is the only site you can play backgammon, with a web tv. thank
you,but why is it so slow?
it takes  a very long time to play a game. i enjoy playing but would
like it to go faster,can this be fixed or is this just the way it is?
thankx

:-) <><

From root@dendrite.cs.brandeis.edu  Wed Dec 23 02:52:44 1998
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Wed Dec 30 02:49:47 1998
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From Jonathan.Lewis@lazard.co.uk  Thu Dec 31 06:45:05 1998
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Date: Thu, 31 Dec 1998 11:39:19 +0000
Subject: Backgammon
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I've really enjoyed playing against your Backgammon program - I've only
just started playing backgammon, and it has helped me improve a lot

There does, however, seem to be an omission in whatever rules system you
are using within the program - please see the following page:-


http://www.demo.cs.brandeis.edu/cgi-bin/hcg-save?GID=915103251.28243

I only have one counter on the point no.2, and have rolled a 2 and a 1 - if
 I try to get the counter off with just "2 0", it says that this is an
illegal move !




Jonathan Lewis x2957


From root@dendrite.cs.brandeis.edu  Fri Jan  1 00:02:27 1999
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Message-Id: <9901010500.AA02846@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Fri Jan  1 00:00:00 EST 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=236)
httpd restart signal sent.
Month = 199901
new filenames are: access_log.199901.0 error_log.199901.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
191945	.
From Cyberwz@Hotmail.com  Mon Jan  4 15:48:05 1999
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Date: Mon, 04 Jan 1999 11:54:50 +0200
From: Cyberwz <Cyberwz@Hotmail.com>
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Subject: Tron 
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Hi, I was running Tron and was quite interested at the fact that it
'learns' from the player.

I donut know exactly how it works and I really would like to see your
code or at least a bit more of a detailed explanation as to HOW it
learns.

Now I don't know if you would be willing to let me see the source so I`m
just giving it a shot. I am a student in South-Africa and an currently
in high school. I am involved in programming and have always been very
interested in Artificial Intelligence.

What are the chances that I could see the code or at least how it works?

Thanks

Cyberwz
Cyberwz@hotmail.com

From tbone@zianet.com  Tue Jan  5 20:57:36 1999
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Date: Tue, 05 Jan 1999 18:55:06 -0700
From: Kathy Tetreault <tbone@zianet.com>
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To: demoweb@dendrite.cs.brandeis.edu
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how do i play backgammon 
I know how to play the game but i cant seem to get into the game?

tell me how i can play by emailing me at the2579556@yahoo.com
From root@dendrite.cs.brandeis.edu  Wed Jan  6 03:05:15 1999
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Message-Id: <9901060802.AA07396@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From jonathan.lewis@lazard.co.uk  Tue Jan 12 12:56:55 1999
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From: Jonathan Lewis <jonathan.lewis@lazard.co.uk>
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Why is the move "5 1" illegal here - I don't see any way in which I can
use the six....
From root@dendrite.cs.brandeis.edu  Wed Jan 13 01:02:36 1999
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Message-Id: <9901130600.AA29312@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup FAILED 2

dendrite backup failed! status=2.
From pablo@mail.cs.brandeis.edu  Wed Jan 13 16:34:24 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From pablo@mail.cs.brandeis.edu  Wed Jan 13 18:42:28 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Thu Jan 14 03:02:38 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Thu Jan 14 11:57:41 1999
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Subject: mopsus backup FAILED 1141

mopsus backup failed! status=1141.
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Subject: mopsus backup FAILED 1141

mopsus backup failed! status=1141.
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Subject: mopsus backup FAILED 1141

mopsus backup failed! status=1141.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
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mopsus backup failed! status=127141.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From LPa2262419@aol.com  Fri Jan 15 12:28:02 1999
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From BJC2U@webtv.net  Sun Jan 17 14:42:07 1999
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From: BJC2U@webtv.net (Beverly Coleman)
Date: Sun, 17 Jan 1999 14:41:57 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon
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I can not seem to get your gackgammon game to work. Please give me more
info. on how it works. It seems bassackwards.
bev


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<html>
<embed src=
http://members.tripod.com/~webtv41/mood.mid>
<body background = http://members.tripod.com/~mintcar/angel.jpg>
<font size = "+4" ><font color = " #9932cc">
<b><i>
Angels are among us!
</b></i>
</font>
<center>
<br>
<img src=
http://members.tripod.com/~gifs123/babydance.gif>
<img src=
http://members.tripod.com/~gifs123/babydance.gif>
<br>
<img src =
"http://members.tripod.com/~webtv10/flowerline2.gif">
<br>
</body>
 </html>
Live Life To The Fullest, And Be Happy!!


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From root@dendrite.cs.brandeis.edu  Wed Jan 20 02:43:43 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Wed Jan 27 02:43:45 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Mon Feb  1 00:02:45 1999
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Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Mon Feb  1 00:00:00 EST 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=239)
httpd restart signal sent.
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new filenames are: access_log.199902.0 error_log.199902.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
268641	.
From enders@alumni.stanford.org  Mon Feb  1 02:30:19 1999
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Date: Sun, 31 Jan 1999 23:28:15 -0800
From: Antje & Thomas Enders <enders@alumni.stanford.org>
Subject: Tron now faster?
To: demoweb@cs.brandeis.edu
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Hi there,
the Tron game is now running really fast on my machine. It's very hard
just to keep up with the speed. Is this intentional? The game has
changed from a strategic one (how do I trap my opponent?) to a reaction
game, how do I hit keys fast enough so I don't run into something
(without any time for planning or thinking).
Is this intentional?

puzzled,

Thomas


From secmsa@sol.racsa.co.cr  Mon Feb  1 09:50:30 1999
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From: "Francisco Rivera" <secmsa@sol.racsa.co.cr>
To: <demoweb@cs.brandeis.edu>
Subject: Very difficult
Date: Mon, 1 Feb 1999 08:52:59 -0600
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The computer play very well because can see to the "millimiter".

I think you can evolve the intelligence if you limit the computer capacity
for see to the millimiter, ie, more human like behavior.

Thanks

From root@dendrite.cs.brandeis.edu  Wed Feb  3 02:44:14 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Feb  3 05:22:28 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
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dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Feb 10 05:23:17 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From kod@venusnet.com  Sat Feb 13 10:07:32 1999
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From: KoD <kod@venusnet.com>
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Hello! (sorry but i donīt speak english very well)

I have been played TRON. I think that it is fantastic. Only I have a
question:
Sometimes when i play, the robot draw a line that not is seem. that is
when the robot
is at the top or at the bottom of the screen. Is it a bug?

when are we put the code of the program?? ;-)

Thatīs all, thanxs

Cristobal G. (KoD)

From DAVE143@webtv.net  Mon Feb 15 01:44:30 1999
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From: DAVE143@webtv.net (Christina Greco)
Date: Mon, 15 Feb 1999 01:44:25 -0500 (EST)
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i don't understand. how are we supposed to know what color we are? it
doesn't say.
  christina greco


--WebTV-Mail-249616881-1301
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<html>
<img src=
"http://members.tripod.com/~onemill/hearthugs.gif"> 
<img src=
"http://members.tripod.com/~webtv24/mickminnie2.jpg">
<bgsound src=
"http://www.elnet.com/~tomservo/bin/midi/misc/wishupon.zip">
</html>


--WebTV-Mail-249616881-1301--
From root@dendrite.cs.brandeis.edu  Wed Feb 17 02:39:21 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From dennison@netins.net  Wed Feb 17 18:48:24 1999
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From: Steve Dennison <dennison@netins.net>
Organization: INS
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I was in a middle of a game and I had just clicked pick up dice and was scrolling upward as 
it was loading.  All of a sudden it came up with server error.  It said to e mail you to tell you 
what happened and what could have happened.  I t took place aroun 5:45 pm CT. Thank 
you for your time.
From root@dendrite.cs.brandeis.edu  Wed Feb 24 02:39:32 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Feb 24 05:23:11 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From cscheels1@webtv.net  Sun Feb 28 09:57:49 1999
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From: cscheels1@webtv.net (Charles Scheels)
Date: Sun, 28 Feb 1999 09:57:46 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: help
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we have webtv can we play hc gammon, each time we make a move it comes
up as an illegal move

From root@dendrite.cs.brandeis.edu  Mon Mar  1 00:03:02 1999
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Mon Mar  1 00:00:01 EST 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=239)
httpd restart signal sent.
Month = 199903
new filenames are: access_log.199903.0 error_log.199903.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
336033	.
From r60imp@webtv.net  Mon Mar  1 23:37:37 1999
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From: r60imp@webtv.net (paul edwards)
Date: Mon, 1 Mar 1999 23:37:25 -0500 (EST)
To: demoweb@cs.brandeis.edu
Subject: DOUBLES
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You really need to figure out how to make it so we get our extra turn
when we roll doubles!
Thanks for hours of fun though.

Paul and Claudia say take pride in your ride

From root@dendrite.cs.brandeis.edu  Wed Mar  3 02:39:37 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Mar  3 05:23:20 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Wed Mar 10 02:43:45 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Mar 10 05:31:02 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From mkul@simbir.ru  Sat Mar 13 02:28:37 1999
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From: "=?windows-1251?B?zMog4iDT6/z/7e7i8erl?=" <mkul@simbir.ru>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: HC-GAMMON
Date: Sat, 13 Mar 1999 10:31:01 +0300
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Hi! My name is Alexey.
Sorry, I speak English very bad.=20
I'm from Russia.
Your program HC-GAMMON is very cool. I'm working now with Backgammon =
programs.=20
I has create my program to play Backgammon (with non-standard search =
algorithm (I'm PhD Student and it's a part of thema of my Work (or my =
Job? - I don't know...))). May program has  two wins from two games with =
your program. But I think that my-program-wins belong to "dice rolls" =
only..=20
Say me please, The learning algorithm of your programm is equal to =
learning algorithm of TD-GAMMON?
Where I can search more detail about... I know nothing any neuro =
newtworks about...

Best regards!
 Alexey from Ulianowsk (Russia).


------=_NextPart_000_0004_01BE6D3C.96EF8EE0
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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Hi! My name is Alexey.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Sorry, I speak English very bad. =
</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>I'm from Russia.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT><FONT size=3D2>Your program =
HC-GAMMON is=20
very cool. I'm working now with Backgammon programs. </FONT></DIV>
<DIV><FONT size=3D2>I has create my program to play Backgammon (with =
non-standard=20
search algorithm (I'm PhD Student and it's a part of thema of my Work =
(or my=20
Job? - I don't know...))). May program has&nbsp; two wins from two games =
with=20
your program. But I think that my-program-wins belong to &quot;dice =
rolls&quot;=20
only.. </FONT></DIV>
<DIV><FONT size=3D2>Say me please, The learning algorithm of your =
programm is=20
equal to learning algorithm of TD-GAMMON?</FONT></DIV>
<DIV><FONT size=3D2>Where I can search more detail about... I know =
nothing any=20
neuro newtworks about...</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Best regards!</FONT></DIV>
<DIV><FONT size=3D2>&nbsp;Alexey from </FONT><FONT size=3D2>Ulianowsk=20
(Russia).</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

------=_NextPart_000_0004_01BE6D3C.96EF8EE0--

From root@dendrite.cs.brandeis.edu  Wed Mar 17 02:40:48 1999
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Message-Id: <9903170737.AA16212@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Mar 17 05:31:16 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From dallab@webtv.net  Sun Mar 21 02:26:01 1999
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	ETAtAhQZ/+pFRohaCgab6lWB2+kyWtubXgIVAMf0Usn/QsmMjIJEgdAdBKUupN7K 
From: dallab@webtv.net (Ernest J. Balladur)
Date: Sat, 20 Mar 1999 23:25:56 -0800 (PST)
To: demoweb@dendrite.cs.brandeis.edu
Cc: dallab@webtv.net
Subject: backgammon
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Enjoy your site and play one or two games a day.
However I often"gammon" or "backgammon"my opponent or vice versa but the
only mention is "YOU WIN" or "YOU LOSE".
Is it the way the site is set up or I am doing something wrong.
I'll appreciate an explanation. Thank you   

Ernest J. Balladur

From root@dendrite.cs.brandeis.edu  Wed Mar 24 02:41:20 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Mar 24 05:34:24 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From whitewav@mcn.org  Thu Mar 25 05:48:42 1999
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Date: Thu, 25 Mar 1999 02:43:33 -0800
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the game is so long...vertically I mean...that I have to keep going up
and down on the screen several times during each roll of the dice.
any suggestions for condensing the screen so i can view the dice, board,
and space for entering my move at the same time???

Thanks,
Windy

From sewilson2@webtv.net  Thu Mar 25 11:01:07 1999
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From: sewilson2@webtv.net (SusanEllen Wilson)
Date: Thu, 25 Mar 1999 11:00:57 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: client number
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Hi! How would I know what my client number was so I could look at my
individual standings? Thanks ...

eee-ing you or seeing you,
sooner than later, 
but bye for now ...
                                 S:)e

From root@dendrite.cs.brandeis.edu  Wed Mar 31 02:42:33 1999
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dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Thu Apr  1 00:03:22 1999
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Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Thu Apr  1 00:00:01 EST 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=239)
httpd restart signal sent.
Month = 199904
new filenames are: access_log.199904.0 error_log.199904.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
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From Way3@aol.com  Fri Apr  2 13:19:04 1999
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Subject: No go!
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Time is 12:18 Standard Central Time USA
Your "machine" is not playing by the rules...many thanks..
From sumner54@webtv.net  Mon Apr  5 10:54:08 1999
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From: sumner54@webtv.net (Lindamay Sumner)
Date: Mon, 5 Apr 1999 10:54:04 -0400 (EDT)
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From remailer@replay.com  Mon Apr  5 17:39:46 1999
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To: <demoweb@cs.brandeis.edu>
Subject: laser printer supplies advertisement
Date: Mon, 5 Apr 1999 14:19:24

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From root@dendrite.cs.brandeis.edu  Wed Apr  7 02:37:33 1999
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dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Apr  7 05:32:05 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From salesoffice@webtv.net  Wed Apr  7 18:24:38 1999
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From: salesoffice@webtv.net (Mr. McGoo)
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This "game" is rigged.

From crudnik@yahoo.com  Fri Apr  9 16:02:25 1999
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From: karl <crudnik@yahoo.com>
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I am doing a philosophy project on AI and i am looking for people with
some information particularly with the question what is though. Is it
possible to make a machine with the same capabilities as a human? What
about making it understand?
Any and all iformation is helpful
thanks
karl

From gl@cheapnet.co.uk  Sat Apr 10 16:40:45 1999
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From: "gl" <gl@cheapnet.co.uk>
To: <demoweb@cs.brandeis.edu>
Subject: Java Tron Game / AI
Date: Sat, 10 Apr 1999 21:39:34 +0100
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First of all, very interesting.

However, your Java game is full of flaws:

The first (perhaps not a flaw) - that the game wraps around the edges - =
this is unlike the film, and very confusing to a human player.

Second, the AI allows effectively diagonal lines by zig zagging at =
speeds that no human player can match.  This makes it interesting =
academically, but has no real value against determining how closely it =
can simulate a human player, or beat a human player using similar =
skills.

Related, more restrictions should be put on the computer player - the =
fast turns it performs are virtually impossible to do for a human.  It =
should ideally have a reaction time that prevents it from making too =
many changes to it's path.

Finally, pixel doubling the game would be helpful, as near edges it is =
easy to loose sight of your own trail (at higher resolutions anyway).

The real game also complicates matters by having different speeds (at a =
minimum a slow and fast speed).

I understand that many simplifications were taken for the desired AI =
research, however I'm not sure what the value of a computer player is =
that breaks too many of a human player's rules.  Again, the research =
goals probably determine this, but from a players point of view (and =
this applies to all game AI), they want computer controlled players to =
simulate humans and their restrictions, rather than 'cheat' because they =
can.
--
gl

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2314.2300" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#10a498>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>First of all, very =
interesting.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>However, your Java game is full of=20
flaws:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The first (perhaps not a flaw) - that =
the game=20
wraps around the edges - this is unlike the film, and very confusing to =
a human=20
player.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Second, the AI allows =
effectively&nbsp;diagonal=20
lines by zig zagging at speeds that no human player can match.&nbsp; =
This makes=20
it interesting academically, but has no real value against determining =
how=20
closely it can simulate a human player, or beat a human player using =
similar=20
skills.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Related, more restrictions should be =
put on the=20
computer player - the fast turns it performs are virtually impossible to =
do for=20
a human.&nbsp; It should ideally have a reaction time that prevents it =
from=20
making too many changes to it's path.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Finally,&nbsp;pixel doubling&nbsp;the =
game would be=20
helpful, as near edges it is easy to loose sight of your own trail (at =
higher=20
resolutions anyway).</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The real game also complicates matters =
by having=20
different speeds (at a minimum a slow and fast speed).</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I understand that many simplifications =
were taken=20
for the desired AI research, however I'm not sure what the value of a =
computer=20
player is that breaks too many of a human player's rules.&nbsp; Again, =
the=20
research goals probably determine this, but from&nbsp;a players point of =
view=20
(and this applies to all game AI), they want computer controlled players =
to=20
simulate humans and their restrictions, rather than 'cheat' because they =

can.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>--</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>gl</FONT></DIV></BODY></HTML>

------=_NextPart_000_003B_01BE839A.9FD39B40--

From REFINE-MRS-B@webtv.net  Mon Apr 12 12:07:21 1999
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From: REFINE-MRS-B@webtv.net (Barbara Kitchings-Odom)
Date: Mon, 12 Apr 1999 12:07:12 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: about the moves
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I seem to be having a hard time moving off the bar when I've been hit.It
says type in 25 to the space your moving to,but it keeps saying illegal
move.I really don't understand why I can't come off the bar and where do
I move to?

From root@dendrite.cs.brandeis.edu  Wed Apr 14 02:40:29 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From admin@gambling.com  Wed Apr 14 03:56:36 1999
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Message-Id: <QQgkwl04158.199904140756@relay3.UU.NET>
To: demoweb@dendrite.cs.brandeis.edu
Subject: Gambling.com Directory Update
Date: Wed, 14 Apr 1999 03:50:28 -0400
X-Mailer: Allaire ColdFusion Application Server


Dear Administrator
HC-Gammon,
			
	You are receiving this brief message because your Website is listed in the Gambling.com Directory.
========================================================================

Welcome to the many new websites which have been listed since the previous update.
Gambling.com lists all sites that are associated with gambling or that might be of interest to our visitors as a source of opinions or information, such as sports sites. All listings are free of charge.


1) There are now over 9,500 links to Websites.
Daily Visitors now exceed 7,000. 

2) We monitor the information and try to keep the details updated. 
Please tell us if you make changes such as a new URL:
mailto:admin@gambling.com,compmag@megagate.com?subject=DirectoryChange

3) To make your listing more prominent we suggest you consider upgrading to a Priority Listing.
You can see some examples at: http://www.gambling.com/directory/index.cfm?action=directoryRoot&parent=5622
For more information please e-mail:
mailto:admin@gambling.com,lyn@gambling.com?subject=PriorityListing

4) We apologize for not yet responding in detail to those who replied to our last update in which we asked to hear from websites with material suitable for content on Gambling.com such as games, contests etc. We will deal with these shortly.

5) For those interested in learning more about the industry we recommend attending:

THE GAMING ONLINE SUMMIT '99
This is a MUST for any website executive.
May 17-19 Chicago or June 14-16 London, England.
Cost: $1,395. Discount if you mention Gambling.com: $100

Top class speakers on all aspects of Internet Gaming.
I will be speaking. It would be great to met with you at the conference.

For more information:
mailto: elizabeth@worldrg.com?subject=GamingOnlineSummit
Or phone:  +1 (212) 869-7231, ext. 62
Website for program and registration
http://worldrg.com

6) I always welcome feedback and suggestions. Please e-mail me:
mailto:graeme@gambling.com?subject=DirectoryFeedback

7) Upcoming Features on Gambling.com:
LudoGames (Fun games activities for our visitors)
GamblingCommunity (A discussion forum)
LudoBingo and other games in alliances with other websites.

8) TOP SITES
Each month Gambling.com Guests vote for the sites they think are best.
We intend increasing the number of categories on which they can vote (such as Best Casino, Best SportsBook, Best Sports Site, Best Graphics etc). 

You can view the results for the past 5 polls at:
http://www.gambling.com/topsites/index.cfm



I look forward to hearing if Gambling.com can be of any more assistance to you.

Graeme Levin
Gambling.com
http://www.gambling.com






From root@mopsus.cs.brandeis.edu  Wed Apr 14 05:32:58 1999
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Date: Wed, 14 Apr 1999 05:32:56 -0400
Message-Id: <199904140932.FAA03255@mopsus.cs.brandeis.edu>
To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Wed Apr 21 02:38:02 1999
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Message-Id: <9904210634.AA14710@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Apr 21 19:05:13 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Wed Jun 30 02:49:35 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 11:36:01 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup FAILED 0141

mopsus backup failed! status=0141.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 12:48:46 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup FAILED 02

mopsus backup failed! status=02.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 12:54:12 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup FAILED 02

mopsus backup failed! status=02.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 12:55:03 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup FAILED 0141

mopsus backup failed! status=0141.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 12:56:27 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup FAILED 0143

mopsus backup failed! status=0143.
From root@mopsus.cs.brandeis.edu  Wed Jun 30 13:57:07 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Thu Jul  1 00:04:25 1999
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Thu Jul  1 00:00:01 EDT 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=238)
httpd restart signal sent.
Month = 199907
new filenames are: access_log.199907.0 error_log.199907.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
243889	.
From lydia326@webtv.net  Fri Jul  2 17:33:53 1999
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	ETAtAhUAyA/nBaVzfEtduqLMoiYhMAxVSn4CFF1gS90ad0q2m2HouhlqJrzc+/6p 
From: lydia326@webtv.net (lydia Mullins)
Date: Fri, 2 Jul 1999 17:33:50 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: HOW 2
Message-ID: <15698-377D303E-382@postoffice-163.iap.bryant.webtv.net>
Content-Disposition: Inline
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I HAVE A SONY WIRELESS KEY BOARDHOW DO U MOVE TO ROLL

From maitreg@maitreg.com  Sat Jul  3 07:52:59 1999
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From: "maitreg" <maitreg@maitreg.com>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: your link has been added
Date: Sat, 3 Jul 1999 06:48:16 -0500
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Please note that a link to your site has been added to my Online Gaming
Guide (http://www.maitreg.com/OnlineGaming) for the game Backgammon. A
reciprocating link is not required but would be appreciated.

Thanks,
maitreg

From maitreg@maitreg.com  Sat Jul  3 15:15:52 1999
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From: "maitreg" <maitreg@maitreg.com>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: Backgammon Web Ring
Date: Sat, 3 Jul 1999 14:10:34 -0500
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Join the Backgammon Web Ring:

http://edit.webring.com/cgi-bin/membercgi?ring=gammon&global=1&addform

From affiliate@luckyscasino.com  Mon Jul  5 21:08:51 1999
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From: affiliate@luckyscasino.com
Date: Mon, 05 Jul 1999 19:06:28 -0600
Subject: Earn Cash
X-Mailer: CyberCreek Avalanche 98 Demo; RSR Build:33666
Content-Type: text/plain; charset="us-ascii"
Message-Id: <lisnxuaqxxvlapqvhcvx.flhbkkqgedxprmsuwtl@luckyscasino.com>
To: demoweb@dendrite.cs.brandeis.edu

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From root@dendrite.cs.brandeis.edu  Wed Jul  7 02:27:52 1999
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Message-Id: <9907070623.AA12608@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Jul  7 06:04:43 1999
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Message-Id: <199907071004.GAA13740@mopsus.cs.brandeis.edu>
To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From jongtl@tm.net.my  Sat Jul 10 10:49:25 1999
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From: "ah loi" <jongtl@tm.net.my>
To: <demoweb@cs.brandeis.edu>
Subject: request java source code
Date: Sat, 10 Jul 1999 22:56:47 +0800
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This is a multi-part message in MIME format.

------=_NextPart_000_0004_01BECB27.7D12CDE0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

can I have the java source code for the keyboard test?
This is for educational purpose only..
THANX!

------=_NextPart_000_0004_01BECB27.7D12CDE0
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#c0c0c0>
<DIV><FONT size=3D2>can I have the java source code for the keyboard=20
test?</FONT></DIV>
<DIV><FONT size=3D2>This is for educational purpose only..</FONT></DIV>
<DIV><FONT size=3D2>THANX!</FONT></DIV></BODY></HTML>

------=_NextPart_000_0004_01BECB27.7D12CDE0--

From jp.white@nashville.com  Sun Jul 11 18:19:21 1999
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Message-ID: <37891305.280E6E81@nashville.com>
Date: Sun, 11 Jul 1999 16:56:22 -0500
From: JP White <jp.white@nashville.com>
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To: demoweb@dendrite.cs.brandeis.edu
Subject: HC_Gammon
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Is HC Gammon continually re-inventing itself as a result of the matches
played on the web. Or do you periodically refresh HC-Gammon with the
'next generation' from your lab?

It's pretty good by the way.

--
JP White
114 Dorcas Drive
Hendersonville TN 37075
Mailto:jp.white@nashville.com



From root@dendrite.cs.brandeis.edu  Wed Jul 14 02:26:42 1999
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Message-Id: <9907140622.AA14350@dendrite.>
To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Jul 14 05:45:30 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From SunriseAngel@worldnet.att.net  Mon Jul 19 06:46:55 1999
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From: "Dawn Pedigo" <SunriseAngel@worldnet.att.net>
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Date: Mon, 19 Jul 1999 18:45:03 -0400
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In the backgammon game, there is nothing linked to the DEMO game icon.

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<DIV><FONT face=3DArial size=3D2>In the backgammon game, there is =
nothing linked to=20
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From root@dendrite.cs.brandeis.edu  Wed Jul 21 02:28:04 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From LVJan@webtv.net  Fri Jul 23 20:01:34 1999
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Date: Fri, 23 Jul 1999 17:01:27 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: HELP!!
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My pip is on the bar. I rolled double 5's.  I have 3 pips on the 20
point.  I want to come in on the 20 point and I'm trying to move 15 more
points and I keep getting "ILLEGAL MOVE"... what's the problem?




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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Jul 28 05:40:43 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From root@dendrite.cs.brandeis.edu  Sun Aug  1 00:04:47 1999
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Sun Aug  1 00:00:00 EDT 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=238)
httpd restart signal sent.
Month = 199908
new filenames are: access_log.199908.0 error_log.199908.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
324513	.
From yu177196@yorku.ca  Mon Aug  2 21:41:44 1999
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To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
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just a quick question regarding your site hc-gammon:

how come i can win using backgammon stratedy but on a site like motif
plays backgammon i get my !@#$&* kicked because the computer seems to
always roll what it needs...?

frustrated ex-motif plays backgammon user

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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From ifaybish@vub.ac.be  Thu Aug  5 08:53:31 1999
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From: ifaybish@vub.ac.be (FAYBISH ITAMAR)
Message-Id: <199908051253.OAA16525@mach.vub.ac.be>
Subject: Tron
To: demoweb@cs.brandeis.edu
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Dear sir,

I was very much interested in the Tron game you wrote, i also wrote
a Tron game playable against the machine but without evolutionary
algorithms, and i know how tough it is to program a Tron computer! :)
If you are interested, you can check out my Tron program at: 

http://members.xoom.com/ifaybish/xtron.html

Best regards, Itamar.

	-----------

Itamar Faybish
ifaybish@ulb.ac.be
http://members.xoom.com/ifaybish/webpage.html
From grnlight@webtv.net  Sun Aug  8 15:53:56 1999
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From: grnlight@webtv.net (John Solis)
Date: Sun, 8 Aug 1999 12:53:49 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: comments and suggestions
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It's a super game, but it could be better if the entire board, rolled
dice, and entered move could all be fit into one screen. All that
scrolling up and down is painfully slow and unnecessary.

From root@dendrite.cs.brandeis.edu  Wed Aug 11 02:33:08 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Aug 11 05:52:00 1999
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To: demoweb@cs.brandeis.edu
Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From grnlight@webtv.net  Thu Aug 12 22:54:32 1999
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From: grnlight@webtv.net (John Solis)
Date: Thu, 12 Aug 1999 19:54:29 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: webtv
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Would you please refer me to a webtv compatible, live game backgammon
site?

From Robert.Craig@syd.occ.com.au  Mon Aug 16 23:46:41 1999
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From: robert Craig <Robert.Craig@syd.occ.com.au>
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Teach him to stop setting up blocks when it's a straight run home !
From brobertsinlr@webtv.net  Wed Aug 18 02:31:07 1999
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From: brobertsinlr@webtv.net (Bruce Roberts)
Date: Wed, 18 Aug 1999 01:31:04 -0500 (CDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: Backgammon
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To whom it may concern, if it does concern anyone:

Your backgammon strategy is very flawed, especially if you get behind a
little.  I am a fair player but have beaten your game 24 out of 25 times
and gammoned it 6 times.  your strategy leaves too many players open and
does not know the concept of run run run when it is necessary.  It is
very fun tho but I thought for a tournament style play, this player I
think would get killed.  There are some strategy improvements that could
be made to make it more challenging. I am not a member, just come and
play free games for a hoot every once and a while.  I just thought if
you were going to redo the strategys for this game you might want this
info.

Thanks,
Bruce Roberts
 

From root@dendrite.cs.brandeis.edu  Wed Aug 18 02:36:18 1999
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To: demoweb@cs.brandeis.edu
Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Aug 18 06:08:49 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From Sai-ber@webtv.net  Tue Aug 24 20:39:41 1999
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Subject: Severely puzzled
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when i have all my peices in my side and begin to take them in, what
numbers do i write down when i roll say a six and a one and all i can
take in is a one, when i write 6 0 1 0 it says illegal move, what would
be the sequence when there is no tile to move.


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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From linz76@webtv.net  Tue Aug 31 05:45:59 1999
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I recently played the backgammon game and was forced to take a move that
would have been illegal in real play.  The program forced me to split
the count of a die between two playing pieces during the last stage of
the game - bearing off.

Just thought I'd mention it.

li~Z~


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From root@dendrite.cs.brandeis.edu  Wed Sep  1 00:05:09 1999
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Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Wed Sep  1 00:00:00 EDT 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=236)
httpd restart signal sent.
Month = 199909
new filenames are: access_log.199909.0 error_log.199909.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
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From root@dendrite.cs.brandeis.edu  Wed Sep  1 02:36:42 1999
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Sep  1 06:26:34 1999
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From info@kbcom.com  Tue Sep  7 08:14:19 1999
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From: "S. W. Kim" <info@kbcom.com>
To: demoweb@cs.brandeis.edu
Subject: Dr. Hard - HDD Data Protection Card
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Date: Tue, 7 Sep 1999 21:16:32

Dear Sir/Madam,

First, I would like to apologize to send this uninvited mail. If you don't want to read, please 
delete this mail!

We are pleased to introduce our Dr. Hard which is HDD Data Security Card.

No one can save unwanted files or delete existing files from your computer forever, if you 
install Dr. Hard in your computer. Because if you boot your computer again the files in your HDD 
will be restored in original state. The saved files will be perished and deleted files will be 
recovered. Though someone format your HDD it will be recovered after rebooting. Even viruses 
will be perished after rebooting.

You can save your files and data in supervisor mode. You can enter into supervisor mode with 
password when booting. Therefore other people cannot save or delete any files and data.
They can only save or delete files and data temporarily till rebooting.

This is very convenient system if you have to manage many computers such as in computer classes, 
PC game room, Internet Cafe, etc. There are many careless students and users. They, sometimes, 
install unwanted softwares or delete existing files in mistake. But you don't need to worry 
about it. Just reboot the computer! Everything will be restored in original state.
The computers will be safe forever.

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easily. C: partition is the protect partition having above features, while D: partition is 
non-protect area. It means, everyone can save or delete files as before.
Therefore you can save or install important softwares, files and data in C: partition while you 
can save less important and/or instant using files and data in D: partition. Of course, you can 
copy the important files and data from D: to C: in supervisor mode for saving safely.

Please don't hesitate to contact us for more information.
Thank you for reading this mail.

Best Regards.
S. W. Kim / KB System Inc.
Tel : 82-2-6417-1005  //  Fax : 82-2-6417-1006
E-mail : info@kbcom.com
From root@dendrite.cs.brandeis.edu  Wed Sep  8 02:32:13 1999
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dendrite backup completed. Rotate tapes.
From root@mopsus.cs.brandeis.edu  Wed Sep  8 06:07:57 1999
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mopsus backup completed. Rotate tapes.
From Kai.Londenberg@stud.uni-hannover.de  Mon Sep 13 15:58:38 1999
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From: Kai.Londenberg@stud.uni-hannover.de (Kai Londenberg)
To: demoweb@cs.brandeis.edu
Subject: A few questions and suggestions about/for your Tron game .. (long)
Date: Mon, 13 Sep 1999 19:16:34 GMT
Message-ID: <37dce018.3113654@mailto.eyeonline.de>
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I wrote a Multiplayer version of the Tron Lightcycle game myself
(MetaTron at www.stud.uni-hannover.de/~klon/metatron.html 

The next project Iīm planning is to write a good AI for the Computer
Opponents. And since Iīm interested in real AI, not just huge decision
trees, I thought this would be a good point for trying some advanced
techniques like NNs and Reinforcement Learning (Temporal Difference
Learning to be more specific). 
My end-goal is, to let the Computer Opponents not only act in such a
way that they survive as long as possible, but rather Iīd like to get
them intelligent enough to act strategically offensive and defensive,
be able to detect traps (like small boxes they drive into), attack
another player by crossing his way in a short distance and so on...

Then someone in a Newsgroup pointed me to your project.. I looked at
the Tron game, and I thought your project to be very interesting.The
sensory input and general principle of your AIs seems to be much like
my first writeup of an AI, just with the differences that I also
provided some random input (so the AIs wonīt be absolutely
predictable) and that I did not modify the parameters of the AIs
genetically .. (I just tried a few variations, fiddled around with the
Algorithms a bit until I was satisfied). I also got the idea of
modifying the parameters genetically, but my impression was, that in
whatever way I was modifying them, they could not get past a certain
performance due to the general principles they were built upon. (For
example, you canīt teach them to avoid spiraling inwards if you donīt
build in extra sensors, turn-counters or principles). Humans playing
Tron get much more info, they look upon the whole playfield, know who
their enemies are and so on.

While reading articles about TD Gammon, the book Reinforcement
Learning and another book about NNs, I tried to find a solution for
this. I came up with an idea, yet I donīt know if the idea I had is
suited for this type of problem. Basically itīs about a NN I want to
train to be able to play Tron.  (Clearly nothing you should try in
Java yet, due to itīs execution speed) For special maneuvers I would
then add custom code (for example to that it is able to attack) . The
NN would consist of an input layer, with one neuron of the input layer
corresponding to one pixel in a rectangle around the lightcycle, with
a -1 representing a wall, and either a 0 or a 1 representing free
space. The sensory input would always be provided in such a way that
the lightcycle is in the center and pointing in the same direction.
(So itīs -sort of- from a lightcyle perspective). Then there would be
a hidden layer with various neurons connected in various forms to the
input layer. This hidden layer would be responsible for detecting
structures within the input layer, like connected lines and so on. The
size and complexity of this hidden and input layer is something I have
to experiment with, so that the NN doesnīt evaluate too slow.Then
there would be a output layer consisting of 3 neurons. Each of them
connected to every neuron in the input and hidden layer. The 3 output
neurons would represent the value of driving straight, to the left,
and to the right. This value can take negative and positive values
alike. In another Idea I had, the output layer could also consist of 5
neurons, with the additional 2 neurons representing the value of a 180
degree turn (2 turns following each other in a short  interval) to a
given direction.

Then for the training, I would first intialize the NNs weights in such
a way that it is able to avoid walls (simply speaking). Then I would
let it observe human players, simply by taking snapshots of the state
of the game when they make a decision, and then, later in some free
time, let it evaluate these decisions as being good decisions if the
human performed well. (This could be done by saving the sensory input
the AI would get, along with the decision that was made. Note, that
these Files could be exchanged, so that a huge training base could be
built. Also, it doesnīt hinder performance as much as it would If I
evaluated every decision at once.)
Additionally I would train the NN in a TD Reinforcement Learning style
by letting it play against itself and human players. (Much alike TD
Gammon did. But I would also include humans as smarter opponents)

What I fear is, that such an NN would either be much too complex (and
as such, much too slow for such a fast realtime game) or too simple,
so that it wonīt act much better than the usual algorithms. (Which
perform rather poorly if you strip them of the lightning fast
reflexes)

What do you think about this approach ? Do you see any problems or
advantages it could have ? Reading through the presentation of your
paper, I got the impression you are familiar with TD Gammon and NNs,
but additionally you are by now somewhat experts when it comes to Tron
AIs.  Also, I am still not sure how exactly Iīd construct and connect
the hidden layer. One idea for a construction I had, was to provide a
neuron for each row and column (Connected with each input neuron of
these). Then some to detect "edges" which could build a cage around
the lightcycle. (I already have an idea how to implement these
efficiently). And of course at least one hidden neuron for each of the
four "Quadrants" in the rectangle.

	thank you if youīve read so far ;)

		Kai Londenberg

P.S.  .. a Tip for you. If you want to improve the playability of your
game, modify it in such a way that you drive a Lightcycle with just 2
instead of 4 keys. One for a turn to the left, and one for a turn to
the right. I tried both variants, and the 2 key one is much better in
my opinion. Also it will produce better human opponents, youīll see..

From banda@home.com  Tue Sep 14 01:46:18 1999
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Date: Mon, 13 Sep 1999 22:51:56 +0000
From: Kim Lafferty <banda@home.com>
Organization: @Home Network
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It would be great if the entire board could be seen on one page - not
having to scroll down.

Love to beat the computer!
Trisha
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Subject: dendrite backup OK

dendrite backup completed. Rotate tapes.
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Subject: mopsus backup OK

mopsus backup completed. Rotate tapes.
From jade@nfinity.com  Thu Sep 16 18:24:04 1999
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From root@dendrite.cs.brandeis.edu  Wed Sep 22 02:33:46 1999
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dendrite backup completed. Rotate tapes.
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mopsus backup completed. Rotate tapes.
From haagchra@flyernet.udayton.edu  Thu Sep 23 13:44:08 1999
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Subject: tron
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Hey, I heard about your page from Craig Reynolds and took a visit. 
Good job on the Tron game!

I thought you may be interested in know that there is a 3D 
first/third person light cycle game at 

http://homepages.udayton.edu/~haagchra/games/tron.html

If you have the spare time, please check it out!
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dendrite backup completed. Rotate tapes.
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mopsus backup completed. Rotate tapes.
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From rewind@operamail.com  Fri Oct  1 03:22:41 1999
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To: demoweb@cs.brandeis.edu
From: rewind@operamail.com (nocan do)
Subject: Tron would be better if
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hello
First of all, this is fun game and an interesting project.

However, Tron would be better if the following pseudocode was added after detect keypress:

if (direction of key pressed == opposite of direction moving) then
   set direction of key pressed = direction moving

In other words, if a player attempts to go in the direction opposite of their movement, instead of dying the key should be ignored. Many times (about half of my games) I've died when attempting to do a quick u-turn because the first key press didn't take.
I expect that your system would learn faster if the animats didn't register so many wins due to this simple error.

Also, the border around the game area should be a darker color so that it would be easier to see trails left on the edge of the game area.

Could I get a copy of your source code?

Thanks,
Brian Stamper
one of the Users
From roblimo@slashdot.org  Sat Oct  2 22:20:40 1999
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Date: Sun, 03 Oct 1999 02:25:52 +0000
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I'm sorry, but I don't think your object
classification experiment was
well-designed. Its basic flaw is that a
participant has no way of knowing how
many animals may be in each category, so
it is impossible to group them correctly
- no matter what grouping crieria are
used - without moving them around many
times. 

Even with my cable modem I found the
load times made theis insanely
cumbersome.

I'd like to know your non-completion
rate. I'll bet it's substantial. ;)

Suggestion: 50 thumbnails, 50 blank
spaces. Or, to make it easier on
participants, 25 thumbnails, 25 blank
spaces.

Otherwise, excellent work - you'll find
a link to DEMO on http://slashdot.org
shortly and will probably see a large
hit-spike as a reslut.

I'd like to invite Dr. Pollack to do a
short feature for us on the GA/Lego
design work y'all have been doing, or
perhaps to be a subject of our Slashdot
"community interview" (by e-mail)
feature either the week after next
(ideal!) or another convenient time in
the near future.

Robin "roblimo" Miller
Managing Editor,
http://slashdot.org

home office phone: 410-799-5725
From kenlu@MIT.EDU  Sun Oct  3 03:09:15 1999
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From: Kenneth Lu <kenlu@MIT.EDU>
Subject: Tron comments
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I found the Tron genetic programming experiment on the web today and 
think it's incredibly fascinating.

I'd like to suggest something though:

You list the best players, and you also list how well the computer is 
doing against all players with each generation.

How about plotting how well the computer is doing against the top few 
players with each generation?  That may be a better indication of how 
good the computer really is getting.

-Kenneth

-----------------------------------------------------------
| Kenneth Lu - kenlu@mit.edu - http://www.mit.edu/~kenlu/ |
-----------------------------------------------------------
| "Life is far too important to be taken seriously."      |
|                                                         |
|                                          -- Oscar Wilde |
-----------------------------------------------------------
From hzo@gmx.de  Sun Oct  3 13:31:30 1999
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Subject: tron and Java
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Your Tron robot is  great but Java really sucks.

--Hans

--
blinux == http://www.leb.net/blinux/
ios++  == http://www.leb.net/hzo/ioscount/



From fara_shemirani@yahoo.com  Mon Oct  4 06:18:13 1999
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From: =?iso-8859-1?q?faramarz=20shemirani?= <fara_shemirani@yahoo.com>
Subject: Backgammon Move Generator
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Hi - I'm Fara. I'm interested in computers &
backgammon.

I'm looking for an efficient method of generating
backgammon moves.  I'd like to use something that's
already been done, rather than having to re-invent the
wheel myself.  So, are there any books, articles, or
in fact pieces of code that I could get my hands on? 

Thanks,

Fara



=====

__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com
From dario.floreano@epfl.ch  Tue Oct  5 02:40:05 1999
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Date: Tue, 5 Oct 1999 08:42:40 +0200
To: demo lab <demoweb@cs.brandeis.edu>
From: Dario Floreano <dario.floreano@epfl.ch>
Subject: Re: hello

Hi Sevan,

>Well, I have contacted DHL to arrange the shippment of our robots. All
>you need to do is give me an address/office from where they can pick up
>the package and we will take care of all the rest.

The address is:
Dario Floreano
LAMI-DI-EPFL, Room INJ-035 
Swiss Federal Institute of Technology
CH-1015 Lausanne
Switzerland

>Stefano Nolfi will be visiting our lab this Wednesday. Our 3-D printer
>arrived last week and the first evolved robot has been printed, but I
>don't yet know of the results with respect to its operation. I hope to
>design new bodies for our embodied evolution work and print them on the
>printer in the not too distant future.

Very interesting, I look forward to see the results of this work!
Cheers,

Dario


From christine272@webtv.net  Fri Oct 15 04:18:35 1999
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From: christine272@webtv.net (Crissy)
Date: Fri, 15 Oct 1999 01:18:12 -0700 (PDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: moving
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I just have 2 questons:
I had 1 checker on # 3 and 3 checkers on # 5.My dice were 6 & 2.I go to
move my 3 to the 1 spot and that was it because I didn't have any
checkers in 6.Why is it when I would move it kept saying about it being
an illegal move?

My 2nd.question is the one game I was playing we were both bearing
off.The computer had 4 checkers in the 1 spot and rolled a 4 & 1.Why was
it able to move 3 checkers in the 0 spot?

                                  Thank You
                                I enjoy playing your game;
                                    Chris

From tim_english@hypercon.com  Wed Oct 20 22:04:41 1999
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From: "Tim English" <tim_english@hypercon.com>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: Simple backgammon enhancement
Date: Wed, 20 Oct 1999 20:46:27 -0500
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One usability suggestion for your backgammon game.

Add a JavaScript tag to each "point" image that simply appends a string =
to the input box. That should be very simple to implement and should =
require very little extra coding on your part.  i.e., If you click on =
the bar, it would append "25 " to whatever text is currently in the =
input box.  You may also want to make the "out" area more noticable so =
the users realize that they can click on it as well.

Keep up the good work!
Tim English



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	charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>One usability suggestion for your =
backgammon=20
game.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Add a JavaScript tag to each =
&quot;point&quot;=20
image that simply appends a string to the input box. </FONT><FONT =
size=3D2>That=20
should be very simple to implement and should require very little extra =
coding=20
on your part.&nbsp; i.e., If you click on the bar, it would append =
&quot;25=20
&quot; to whatever text is currently in the input box.&nbsp; You may =
also want=20
to make the &quot;out&quot; area more noticable so the users realize =
that they=20
can click on it as well.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Keep up the good work!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT><FONT size=3D2>Tim =
English</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV></BODY></HTML>

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From LISAINPEEKSKILL@webtv.net  Fri Oct 22 17:22:17 1999
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How do I get pieces off of the rack, line.. where they site when bumped
off game board? 
I tryed typing in zero and the number I want it to go to and it didn't
work... Now when I play and have one off the board I can't finish
game..H E L P!!!...lol


Thanks Lisa Marie


--WebTV-Mail-27814-6086
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<html>
<body bgcolor="black"text="red">
<font size="6"color="pale turquoise">
</html>
<html>
<bgsound scr=http://www.geocities.com/area51/realm/8804/lovehurts.ram>
</html>

                       


--WebTV-Mail-27814-6086--
From TLJOY@webtv.net  Thu Oct 28 03:20:23 1999
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From: TLJOY@webtv.net (Terry Joy)
Date: Thu, 28 Oct 1999 03:19:25 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: About your backgammon
Message-ID: <5444-3817F8FD-3677@storefull-293.iap.bryant.webtv.net>
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Your game cheats!  We are talking webtv here.  I send in my moves and
they are right and a bubble comes up that say "the item cannot be used
or it says illegal move you cannot use the back o your browser.  Then
the nex thing you know the men you were getting ready to get are not
where they were and completely on there side and out of getting caught.
Then you get sacked and you have no legal moves to make while it is now
winning the game.  When you are not winning the game does fine, but when
you are giving it a run for it's money it CHEATS!!!  Other than that I
like playing your game.

Sincerely,

Terry

   
 
                        

From TLJOY@webtv.net  Thu Oct 28 17:48:56 1999
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From: TLJOY@webtv.net (Terry Joy)
Date: Thu, 28 Oct 1999 17:48:02 -0400 (EDT)
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon game
Message-ID: <29458-3818C492-6092@storefull-294.iap.bryant.webtv.net>
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Hello,  I finally got your game to work right and I finally won.  Webtv
sometimes has interuptions on the phone line and it can mess everything
up.  It took me forever to get your sight pulled up today.

I like your game alot and I wanted to ask a question.   You don't have
doubling yet and you can't drop and drag.  Do you plan on trying to get
the drop and drag to work or can you not do that with webtv?

You game moves pretty fast between moves, I like that.  Some webtv games
move so slow and you have to watch the world go around each move.

Keep up the good work, and thank you!!!!!

Terry

   
 
                        

From root@dendrite.cs.brandeis.edu  Mon Nov  1 00:08:12 1999
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Mon Nov  1 00:00:01 EST 1999
    output follows...

    
Trying to kill -HUP httpd process (pid=238)
httpd restart signal sent.
Month = 199911
../access_log.z.dates: No such file or directory
new filenames are: access_log.199911.0 error_log.199911.0
FINISHED. CURRENT DISK SPACE USAGE (KB):
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From mistertang@hotmail.com  Tue Nov  2 13:58:05 1999
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From: "nick" <mistertang@hotmail.com>
To: <demoweb@cs.brandeis.edu>
Subject: genetic programming
Date: Tue, 2 Nov 1999 13:58:13 -0500
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Hi,=20
    I was wondering where I could find more information on genetic =
programming. I'm really interested in the subject, but I don't know =
where to find a good place to start learning about it. Thanks for you =
help.

-Nick O
"By doing just a little each day, I can gradually let the task overwhelm =
me."

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hi, </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; I was wondering =
where I could=20
find more information on genetic programming. I'm really interested in =
the=20
subject, but I don't know where to find a good place to start learning =
about it.=20
Thanks for you help.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>-Nick O</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>"By doing just a little each day, I can =
gradually=20
let the task overwhelm me."</FONT></DIV></BODY></HTML>

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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Tue Nov  2 14:30:21 EST 1999
    output follows...

    
/usr/local/etc/httpd/logs/cleanlogs: ./error_log: Permission denied
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test failed was -f httpd.pid
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Tue Nov  2 14:40:45 EST 1999
    output follows...

    
/usr/local/etc/httpd/logs/cleanlogs: ./error_log: Permission denied
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FINISHED. CURRENT DISK SPACE USAGE (KB):
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP

date

    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Tue Nov  2 14:42:21 EST 1999
    output follows...

    
/usr/local/etc/httpd/logs/cleanlogs: ./error_log: Permission denied
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From lipson@sapphire.cs.brandeis.edu  Wed Nov 10 14:27:08 1999
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Date: Wed, 10 Nov 1999 14:10:40 -0500 (EST)
From: Hod Lipson <lipson@cs.brandeis.edu>
To: demoweb@sapphire.cs.brandeis.edu
Subject: How to use the 3D printer
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I've added 3D Printing instructions to the Demo "How To.." page.
Comments welcome.
-- Hod

From racette@earthlink.net  Wed Nov 17 13:57:24 1999
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From: "Robin Racette" <racette@earthlink.net>
To: <demoweb@cs.brandeis.edu>
Subject: Error 
Date: Wed, 17 Nov 1999 13:00:01 -0600
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I experienced a Server Error while playing backgammon at 12:50 pm on =
Wednesday, November 17.  I do not believe that I contributed to this =
error in any way.  I actually experience these errors at least 2 or 3 =
times a week!  It is a little disappointing.

Robin Racette

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<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>I experienced a Server Error while =
playing=20
backgammon at 12:50 pm on Wednesday, November 17.&nbsp; I do not believe =
that I=20
contributed to this error in any way.&nbsp; I actually experience these =
errors=20
at least 2 or 3 times a week!&nbsp; It is a little =
disappointing.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Robin =
Racette</FONT></DIV></BODY></HTML>

------=_NextPart_000_0006_01BF30FB.A8E0E9E0--

From MitchellFromHI@webtv.net  Thu Nov 18 17:12:02 1999
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From: MitchellFromHI@webtv.net (Mitchell Smith)
Date: Thu, 18 Nov 1999 12:10:23 -1000 (HST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: backgammon
Message-ID: <5941-3834794F-4285@storefull-297.iap.bryant.webtv.net>
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   Thanks very much for having Hcgammon. I was wondering though, if
there were any backgammon games that were more of a challenge. My
problem is that this was the only one that I could find that my web tv
plus was able to play. Both times that I played Hcgammon, I backgammoned
it.  
   If you know of something that would give me more of a challenge
please let me know. Backgammon is my very favorite game, and nobody
plays it were I live.                                      thanks,    

From BackgammonBoards@aol.com  Fri Nov 26 15:09:48 1999
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From: BackgammonBoards@aol.com
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Date: Fri, 26 Nov 1999 15:08:05 EST
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 Gentlemen:

     Will you please be so kind as to establish a link to my site?

     Backgammon Boards of Beauty
 
     http://members.aol.com/backgammonboards/index.html

     If you'd care for a reciprocal link, please indicate the following:

1) Category- Hardware
                   Software
                   Publications
             General        
                   Reference
                   Other

2) The Name of Your Site as You'd Like It to Appear, and

3) Your URL


     Thank you.

     Sincerely,
     David J. McKenzie
From brvander@mtu.edu  Tue Nov 30 16:13:44 1999
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Date: Tue, 30 Nov 1999 16:02:17 -0500
From: Ben VanderHart <brvander@mtu.edu>
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To: demoweb@cs.brandeis.edu
Subject: Tron game
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I tried your game on a powermac G3 running system 9 and Netscape 4.5.
It didn't work.  There was no response from the arrow keys.  I though
you might want to know about this bug or whatever it is.

Ben VanderHart

From root@mopsus.cs.brandeis.edu  Wed Dec  1 00:00:22 1999
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To: demoweb@cs.brandeis.edu
Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
    Wed Dec  1 00:00:00 EST 1999
    output follows...

    
Trying to killall -HUP httpd process 
httpd restart signal sent.
Month = 199912
new filenames: access_log.199912.0
new filenames: access_log.1.199912.0
new filenames: access_log.2.199912.0
new filenames: access_log.3.199912.0
new filenames: access_log.4.199912.0
line 1 wrong month  Nov 28 04:02:11 1999] [notice] Apache/1.3.3 (Unix)  (Red Hat/Linux) configured -- resuming normal operations
 mm=12
new filenames: error_log.199912.0
line 1 wrong month  Nov 21 04:02:06 1999] [notice] Apache/1.3.3 (Unix)  (Red Hat/Linux) configured -- resuming normal operations
 mm=12
new filenames: error_log.1.199912.0
line 1 wrong month  Nov 14 04:02:06 1999] [notice] Apache/1.3.3 (Unix)  (Red Hat/Linux) configured -- resuming normal operations
 mm=12
new filenames: error_log.2.199912.0
line 1 wrong month  Nov  7 04:02:07 1999] [notice] Apache/1.3.3 (Unix)  (Red Hat/Linux) configured -- resuming normal operations
 mm=12
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From root@dendrite.cs.brandeis.edu  Wed Dec  1 00:08:33 1999
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Subject: WEBLOGS_CLEANUP


    /usr/local/etc/httpd/logs/cleanlogs: web log cleanup procedure started
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Trying to kill -HUP httpd process (pid=238)
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Month = 199912
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new filenames are: access_log.199912.0 error_log.199912.0
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From nperez@netpackage.com  Thu Dec  2 13:53:31 1999
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From: "Nicole Perez" <nperez@netpackage.com>
To: <demoweb@dendrite.cs.brandeis.edu>
Subject: Net Pack Inc.
Date: Thu, 2 Dec 1999 10:58:22 -0800
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Hi There,

I would like to take the time to introduce myself.  My name is Nicole =
Perez and I am the VP of Sales and Marketing for Net Pack Incorporated.=20
=20
We are the company that designed the unique software delivery system =
that is changing the way consumers purchase software products for use =
over the Internet.  Our website is www.netpackage.com.  Please take a =
brief moment to link to the site and review our technology. This a new =
concept and very exciting.
=20
We will be rolling out High Tech Net Pack Kiosks in malls nationwide to =
showcase software from small and medium-size software developers. It is =
an excellent alternative to the traditional distribution channels.
=20
The reason I am contacting you, is that we are seeking games software to =
introduce on our cards.  The over all cost for the developer is minimal =
and we provide an incredible amount of exposure for the small and =
medium-size developers.
=20
If this is something we can look into further, I would be very =
interested in speaking with you.
=20
I can be reached by e-mail at nperez@netpackage.com or at my office =
number in Irvine, California. (949) 253-5800 ex. 663
=20
I eagerly await your response.
=20
Best Regards,
=20
Nicole Perez
VP of Sales and Marketing
Net Pack Inc.

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#fffff0>
<DIV><FONT color=3D#000000 size=3D2>Hi There,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>
<DIV><FONT size=3D2>I would like to take the time to introduce =
myself.&nbsp; My=20
name is Nicole Perez and I am the VP of Sales and Marketing for Net Pack =

Incorporated.</FONT>=20
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>We are the company that designed the =
unique=20
software delivery system that is changing the way consumers purchase =
software=20
products for use over the Internet.&nbsp; Our website is <A=20
href=3D"http://www.netpackage.com">www.netpackage.com</A>.&nbsp; Please =
take a=20
brief moment to link to the site and review our technology. This a new =
concept=20
and very exciting.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV>We will be rolling out High Tech Net Pack Kiosks in malls =
nationwide to=20
showcase software from small and medium-size software developers. It is =
an=20
excellent alternative to the traditional distribution channels.</DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>The reason I am contacting you, is =
that we are=20
seeking games software to introduce on our cards.&nbsp; The over all =
cost for=20
the developer is minimal and we provide an incredible amount of exposure =
for the=20
small and medium-size developers.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>If this is something we can look =
into further, I=20
would be very interested in speaking with you.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>I can be reached by e-mail at <A=20
href=3D"mailto:nperez@netpackage.com">nperez@netpackage.com</A> or at my =
office=20
number in Irvine, California. (949) 253-5800 ex. 663</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>I eagerly await your =
response.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Best Regards,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Nicole Perez</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>VP of Sales and =
Marketing</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Net Pack=20
Inc.</FONT></DIV></DIV></FONT></DIV></BODY></HTML>

------=_NextPart_000_0004_01BF3CB4.2624F7C0--

From jfrec@webtv.net  Mon Dec  6 22:03:17 1999
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From: jfrec@webtv.net (j. record)
Date: Mon, 6 Dec 1999 22:01:22 -0500 (EST)
To: demoweb@dendrite.cs.brandeis.edu
Subject: A small suggestion
Message-ID: <4257-384C7882-5771@storefull-231.iap.bryant.webtv.net>
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I love this game! Would it be possible to include "gammons" and
"backgammons" in the stats?
Thanks for the entertainment.




From ezaila@emirates.net.ae  Tue Dec  7 15:59:17 1999
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Date: Tue, 07 Dec 1999 00:57:48 +0400
From: Abdul Razak <ezaila@emirates.net.ae>
Subject: Back gammon championship
To: demoweb@cs.brandeis.edu
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we are organizing a championship for back gammon players in abu dhabi
from 21st dec,1999 to 23rd dec,1999 .Cash prizes will be awarded as
follows
1st position dh.80,000
2nd position  dh.40,000 and 3rd position dh.20,000.
our intention is to create an international attention and importance for
back gammon players.Therefore please contact me on my below given
address to discuss the possibility of any cooperation between us for the
same.

regards
Abdul Razak Al Abdullah
Tel  009712 788222
Fax  009712 72 88 22
Mobile  0097150 4436 111
Abu Dhabi ,UAE.

